sundin13 said:
Except if you hold The Order to the standard set by cinema, it wouldn't hold up very well...
I can't stop...help me Rol
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As do most games with "deep stories"... The said games should have this informative sign on the jacket:
But isn't it what the movie industry is force feeding their consumers, who in return eat without complaining, special effects filled flicks with epilectic inducing action rhythm! Viewers can't think, they don't have time to think & digest what they are seeing, if they had time to do so they would leave the theatre. I saw Boyhood last month & what struck me was the impecable rhythm of the movie, not having the movie being forced down my throat was really great, having the time to ponder, think & become part of the protagonists lives was a wonderfull experience, wonderfull Linklater movie as always, to me its best effort so far. On the other hand it's all about the emotion & adrenaline, nothing about the content or brains except the ones being squashed on the screen.
The same recipe is being applied to gaming, effects, action, qte, less gameplay & no time to look at the sauce being served all wrapped in a shiny package of hype & marketing, pre-digested & ready to swallow!
No thanks, I like my Zelda, HL, Portal, games... give me gameplay 1st, then we can talk!!!