TheGoldenBoy said:
They're niche? I honestly have no idea.
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Pretty much. The only JRPGs I remembered last gen :
Final Fantasy XIII series
Ni No Kuni
Lost Oddysey
Throughout the 2000s I decieved myself into thinking I was a massive JRPG fan when in fact the only JRPGs I was playing were Final Fantasy7-12. It bridges that gap between Japanese fantasy and western cinematics+grounding. I haven't played the Xilia games because through the appearance and styling alone they put me off through appearing too anime-ish and for lack of a better word generic. I assume them to be filled with sappy+weak dialouge and unwarranted melodrama. Final Fantasy XIII was shockingly close to what I just described funnily enough, my distance from the FF franchise has increased in direct correlation with how much I began to realise recent entries felt more and more "anime" (X-2, crisis core, XIII series). It doesn't mean they're bad, just they go against my taste in ways regarding story telling and stuff
At a glance I wouldn't be able to tell Xilia from Swords art online or the attelia series or any other JPRG of similar sytling (to more seasoned fans they're probably worlds apart). The fact that they are often of a smaller budget doesn't help either, huge production values is something which allowed me to enjoy XIII despite every aspect of the core game dissapointing me.
I think typically the JRPGs that get attention is west are very unique
-Final Fantasy (or Square Enix in general-Bravery Default included) was a trail blazer in creating original worlds blending different mythologies together in ways no one else had done, with an artstyle that paid attention to detail far more then the rest whether it was medevil (FFIV), steampunk (FFVI-VII), Sci-fi (FFVII-VIII) something from a childs fairtail (FFIX) or a peculiar mix of all said things (FFXII). I mean what other JRPG has encorported real elements of east asian culture like the way FFX did with reference to the "orient" like Thailand and Bhudism.
-Ni No kuni of course is from the legendary Studio Ghibli, similar to square (or at least what square was like), what they do looks nothing like anything their contemporaries are outputting, not in games or any other media. Also really capture the heart of the whimsical in a way that generic anime portrayals can't.
- I briefl recall Golden Sun, Grandia and Breath of Fire. Have no idea whether they actually stand outs or it was just nostalgia. They seemed to have ambition though
I just started giving persona a try mainly because the critical exclaim got my attention, its not that I can't enjoy anime visuals just that I have a negative association with them. Also Persona's style is bit more quirky then the rest :p
So back to the OP, I think people don't give it a fair chance due to artstyle and budget.