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Forums - Gaming Discussion - Final Fantasy XV Demo 3 Hours gameplay, Main Game around 60% now

VXIII said:
I love that fact that the same area feels really different during different time of day. The dynamic lighting system brings the world to life. I also love how the clouds are moving swiftly in the sky. It is not a simple background.

Yeah, I also liked the fact that after the level Up of abilities the Hack and slash fighting speeded up and with more effect! SO HYPED!



                                               

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nanzano said:
VXIII said:
I love that fact that the same area feels really different during different time of day. The dynamic lighting system brings the world to life. I also love how the clouds are moving swiftly in the sky. It is not a simple background.

Yeah, I also liked the fact that after the level Up of abilities the Hack and slash fighting speeded up and with more effect! SO HYPED!

Each weapon has a separated level as well. There will be multiple fighting styles. Add magic to the top of that which is not featured in the demo. Truly, this is going to be amazing experience :)





nanzano said:

The demo will be 1080P 30FPS, but the main game could be with higher Frame rate.

Are you sure about this? Many say that Tabata said the demo WON'T be 1080p 30fps



thelalaby said:
nanzano said:

The demo will be 1080P 30FPS, but the main game could be with higher Frame rate.

Are you sure about this? Many say that Tabata said the demo WON'T be 1080p 30fps

When did he said that?



                                               

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nanzano said:
thelalaby said:
nanzano said:

The demo will be 1080P 30FPS, but the main game could be with higher Frame rate.

Are you sure about this? Many say that Tabata said the demo WON'T be 1080p 30fps

When did he said that?

I didn't watch the stream, I'm just asking because everyone on other forums is saying the opposite of what you said xD



They said back in September 2014 that the game was 55-60% complete, if that's recent then not much has changed.
With all of the marketing they're doing lately it's seeming more and more likely the game isn't that far off from release, maybe late 2015 is feasible, it just depends how much of the game is assembled at this point.
Would 40% be final optimization?

If there's still a sizable chunk of stuff to make then we could be well into 2016 before the game releases.

I'd love to know where KH3 is at right now, exactly how the game's coming along.
Will have to get my hands on copies of KH1 & 2, as I hear they're both brilliant.



Translations via @RyougaSaotome:

Walkthrough translation

- When Noct changes speed, his party members will too, naturally. It's all in the animation.
- A red gauge appears when enemies are close. Encounter gauge. Then battle starts and it disappears (There's also an audio cue that kicks in when the gauge appears).
- Lock-on is in of course. There's also an auto lock. When the red encounter gauge fills, battle starts. You can run before it does.
- The current monster won't attack on its own. If you attack it though, it'll become hostile.
- Triangle button is assigned to abilities, but it uses MP. Abilities tied to weapons.
- Defending uses MP, abilities use mp, so keeping track of your mp use is extremely important in XV.
- When the blue particles appear and you dodge, that means you're using up MP. MP can completely vanish if you're stuck in a sticky situation.
- His two party members just helped each other while they were trying to move Noctis into a specific position. Killing this monster gets you Meat for cooking at camp.
- Even within the same monster species, they come in different physical sizes, and even sometimes have different move sets.
- Sometimes the enemy flashes. When it flashes, the following attack is gonna be real fucking strong. It's also a chance to counter.
- After parrying, partner attacks can kick in automatically.
- As your party grows closer, new partner moves are unlocked while they talk at camp etc.
- They basically found a super strong version of the monsters they were just fighting. The queen. HP/MP recover automatically, but it's slow.
- Apparently you can't dodge this enemies attacks, so he's gonna put everything into power/damage dealing.
- You can change weapons mid-battle by jumping right into the menu. For example you want a different skill, so you swap out.
- Behemoth Smoke Eye is one of the big bosses in the demo. Finding hints of where he went, and looking for him. AKA: big foot steps.
- You can set your destination marker , making it easier to navigate there.
- The blue shiny things on the environment are items you can pick up, some of which can be traded for cash. Though he's a prince.
- The goal of the demo is to get enough money to get their car back. They gotta fix the car.
- Beating Smoke Eye gets you a fair chunk of cash cause he's kind of a badass. They won't show any more of the main quest line.
- Your party members will point stuff out, say they wanna go places etc. They serve to point out that optional stuff organically.
- Night time! It's super fucking dangerous. Goblins! They're typically only in dark areas/dungeons, but they come out at night.
- Night time enemies have a lot of status inducing attacks.
- When your HP hits zero, you don't immediately die. You go into a certain status, and when that finishes, you die for reals.
- The longer they spend fighting, the more chances there are that other enemies will join, like the current squad of soldiers.
- For the record, these soldiers are actually machines, so they have really inhuman movement and some weird attacks.
- The more damage you deal to the machine soldiers, the more their bodies fall apart. Heads fall off, arms, etc.
- Also if you didn't notice, the battle music is completely different at night.
- Asses got kicked, so they ran the fuck away. The blue light designates a camp site. Mysterious powers, so no enemies can come.
- Can pick what meal to make for dinner at camp.
- Under the meal name is the list of stats the meal will have an effect on.
- First the buff comes in, and then you level up.
- FF fanfare as the stat boosts kick in and dawn arrives.
- Camps also function as fast travel. You can quickly return to the last camp you rested at.
- You can avoid camps to do certain challenge playthroughs, like not leveling up for example. Game is designed to allow for that.
- Oh hey, the floating swords move with the warping. Uses MP nonstop. Nostalgic to see it in action for reals. (For example you can you shift to high locations to restore MP provided you're fighting an enemy without long range weapons/attacks.)
- Smoke Eye is named as such cause he's blind in one eye. That's the key to defeating him.

Q&A

Q: What constitutes a gameover?
A: Noct has to die. But as stated, HP reaching 0 is not dead times. You're in a critical state. When that state's gauge falls to zero, you die. In that time though, you can heal and come back to battle.

Q; What's the framerate/res.?
A: Aiming for tops, not making any promises yet, but aiming for the bestest they can do.

Q: Talk a bit more about the size of the map in the demo.
A: You know, I really don't know. Our map creator said 10 times bigger but that's prob playing it safe. The whole map is prob somewhere between 10-20 times bigger than the demo. They want people to play the demo and get a handle for scale, size, to get a better idea of the proper game.

Q: Weather system?
A: They wanted to put the weather system in to the demo, but they couldn't. The different types of rain weren't finished in time. For example, the rain has physical effects on characters, monsters, environment, and they didn't finish that all in time for the demo.

Q: How many weapons can you get in the demo? Full game?
A: Well, there are the phantom swords, and the normal weapons. They're different. In the demo, the amount of phantom swords you have will be reflected in the actual ability. You'll see that amount float around you. (Basically they wanna see what sort of effect that has on gameplay and adjust from there.)

Q: Dual/Coop attacks?
A: Dual/coop attacks. There are not a ton in the demo, because they're moves you learn as the characters grow. They're also really strong. So they didn't want put a bunch in early on and make it super unbalanced.

Q: How much stuff is there to do?
A: Finding phantom swords. After you beat the main stuff, there is an ending. When that finishes, there's stuff unlocked in the demo for you go back and do. Finishing the main story is not the end of the content.

Q: Any kind of data carrying over to the main game?
A: Nope. You can however save in the demo. Is there anything that you might be able to do with that save in the final game? Prroooobbbably. It's not data carrying over, more like a bonus for seeing you played the demo.

Q: What about Adamantoise?
A: We said you could fight him. But there was some miscommunication. We meant you could fight him in the full Game, not the demo. Demo is in a completely diff location. But because we announced both at the same time, it got lost in the shuffle.

Q: Airships. Are you guys working hard at making that happen?"
A:We've been working on the demo, so no. But once that's out, well...

Q: Can you please give us some info on the characters and story? Jeezzzzz.
A: Right now we want you peeps to enjoy the demo. Then when all that has died down, we'll start going into those details. Patience pls. There is some story at the end of the demo though.

Q: What percent is the game done?
A: Hm, A lot of progress has been made on the systems etc. About 60% done, give or take. As things start to come together, it could jump to 80% in one go, etc. But right now, we're quite a ways way in to development.



JustBeingReal said:
They said back in September 2014 that the game was 55-60% complete, if that's recent then not much has changed.
With all of the marketing they're doing lately it's seeming more and more likely the game isn't that far off from release, maybe late 2015 is feasible, it just depends how much of the game is assembled at this point.
Would 40% be final optimization?

If there's still a sizable chunk of stuff to make then we could be well into 2016 before the game releases.

I'd love to know where KH3 is at right now, exactly how the game's coming along.
Will have to get my hands on copies of KH1 & 2, as I hear they're both brilliant.

It would appear so, but this is what Tabata said in the Q&A:

Q: What percent is the game done?
A: Hm, A lot of progress has been made on the systems etc. About 60% done, give or take. As things start to come together, it could jump to 80% in one go, etc. But right now, we're quite a ways way in to development.

 

At any case, I don't think it will release this year... but 2016 seems to be it.



thelalaby said:
nanzano said:
thelalaby said:
nanzano said:

The demo will be 1080P 30FPS, but the main game could be with higher Frame rate.

Are you sure about this? Many say that Tabata said the demo WON'T be 1080p 30fps

When did he said that?

I didn't watch the stream, I'm just asking because everyone on other forums is saying the opposite of what you said xD

My Bad, :D I rewached the video and your right the demo isn't at 1080P 30FPS and it is the full game which will be at 1080P 30FPS 



                                               

                                    Gundam Extrem VS FORCE!!!                                            The KING Of Fighting Games is BACK #SFV   

    Gaming consoles owned so far:-NES,- GB Advenced, -PS3,-XBOX360,- PS VITA, PS4!   PC: @i5 4570,GTX960 Factory Overclock

                                              Make your own youtube channel to keep memories of your live gaming expirience

                 Official PSVita Thread!                                   Freedom Wars Threads!!                                COMG! Japan Pre-order chart