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Forums - Gaming - Rodea the Sky Soldier confirmed for North America and Europe. Coming this Fall

curl-6 said:
Cheddarchet said:
Awesome! I sort of forgot this game was a thing, but I remember being interested in Rodea back when it was announced. Wasn't it originally planned as a Wii title?

Not just planned, it was finished as a Wii title.


Huh, any word on why they made the switch? Not that I mind more games for the Wii U, but Google isn't telling me a whole lot about the situation. 

Anyway, here's hoping it gets received well Stateside! 



Hmm

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Cheddarchet said:

Huh, any word on why they made the switch? Not that I mind more games for the Wii U, but Google isn't telling me a whole lot about the situation. 

Anyway, here's hoping it gets received well Stateside! 


It was two separated games originally - one for 3DS; one for Wii.  Both were finished.

The 3DS version was ported to WiiU, so those versions are the same (except WiiU version has better graphics and whatnot).  The Wii version still exists, and is being released as part of a package with the WiiU version in Japan.

NISA are unsure whether the Wii version will be coming west yet.



Curious as to whether the Wii version will be on its own disc playable on an actual Wii console...

I'd prefer that, but it doesn't seem very cost effective.



curl-6 said:

According to NIS it's coming to Wii as well. Could be a mistake, but curious if true...

-snip-

http://nisamerica.com/games/rodea-the-sky-soldier/img/pinfo.png

Funny enough there exists a WII version, although it'll never be released on that platform so instead it's bundled in the WII U version but it's LIMITED TIME only because it's already been decided that only the first production copies will contain the unreleased WII version ...



fatslob-:O said:
curl-6 said:

According to NIS it's coming to Wii as well. Could be a mistake, but curious if true...

-snip-

http://nisamerica.com/games/rodea-the-sky-soldier/img/pinfo.png

Funny enough there exists a WII version, although it'll never be released on that platform so instead it's bundled in the WII U version but it's LIMITED TIME only because it's already been decided that only the first production copies will contain the unreleased WII version ...

Will be interesting to see if the NIS localization retains the Wii version, and if so, whether it will be a first print run thing like in Japan.



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They are separate games going by the Japanese box art. Thing is will NIS do the same.

OfficerRaichu15 said:

 



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Some details from GoNintendo:

– Game kicks off with an inventor named Ion reactivating Rodea
– Rodea is a tailed flying humanoid robot
– Rodea was a soldier for Princess Cecilia and the Garuda Kingdom who battled the Naga Empire a thousand years ago
– The Empire suddenly returns to wage war against Garuda, so Rodea again must battle
– Has a NiGHTS vibe
– Wii U/3DS versions are different from the Wii original
– These versions change from an “arcade” play style to a “sky adventure”
– No pointer controls like in the Wii game
– There is a targeting system in the Wii U/3DS versions
– Move a targeting reticle and press A to have Rodea travel in the desired direction
– Press X while on the ground to travel straight upward in the air
– Can perform a spin attack with the B button
– Y button: use equipped weapons to shoot down enemies
– Rodea’s world is made up of many floating islands
– Rodea has a limited flight ability
– Can collect floating crystals in the air
– If you target one while flying in the direction of a several in a row, Rodea will automatically collect them all
– There are rings to fly through and other intermediate targets
– Final game has hidden areas and multiple paths
– There are also obstacles such as zip lines and time trial challenges
– StreetPass support for 3DS version
– This allows players to gain new items
– 2D art on the 3DS’ touch screen
– Ion talks to you while flying around
– Game is full of voice dialogue

- discussions began with “what thoughts went into the creation of Rodea?”
- Hasegawa always wanted to make a game where you can fly
- this is something he dreamed of doing ever since he was a child
- Hasegawa had always been involved in the development of games with violence
- making an all-ages game is something he’s been wanting to do for a while
- those two thoughts prompted Hasegawa to meet up with Yuji Naka
- Naka explained why he never made a sequel to NiGHTS: “I didn’t want to do anything that could possibly take away from the good that was NiGHTS.”
- Naka was spending his time doing research and development for a game that would allow you to fly around the skies more freely
- this proved to be difficult, even with access to a gyro sensor-equipped controller
- Naka felt the Wii could change this
- he shopped the idea around for various years, but no one would bite
- when he met with Kadokawa Games, the two meshed with the idea and decided to start work
- opinions held by the developers at Prope clashed with those of the publishers
- out of the 9 years of existence since the establishment of Prope, they’ve never had as many arguments as they did while working on Rodea



day 1



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