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Forums - Sony - What Sales does The Order Need to Earn a Sequel?..or Everyone has at Least One The Order Thread in them.

i think just 2m will earn it a sequel in all honesty



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Guitarguy said:
If a sequel is made, I hope Ready at Dawn takes the criticism of the original to heart and improve on the good things about the game and ditch the obvious negatives about the game. Implement a co-op(come on, the game is screaming for co-op via splitscreen at the very least, I guess the black bars prohibited this), give us an option for full screen aspect ratio, have a friggin online competitive mode etc. The universe they have built has great potential, I hope it is fully realized in the sequel(if it happens). I will have the game this weekend, will give it a play through on the hardest difficulty.

RaD has never done online AFAIK and they still haven't. If they do get a chance to make a sequel, they may have to farm out the online to a Sony studio that does know how to do online. Guerilla Games perhaps?

1 million for a sequel would have to be achieved under its own steam and mostly at >50% retail price. If it relies on bundling and early price cuts I don't think 1 million would cut it.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

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RolStoppable said:
the_real_dsister44 said:
Nah, gotta say. This looks like one of those games that kills the studio. Saw it a couple times last gen with lackluster PS3 games. RIP Ready at Dawn

Yeah, that's a real possibility that I mentioned in another thread without expanding on it.

With those kinds of production values, 1m in sales simply doesn't cut it. Even if all those copies were sold at full price, that's probably not even going to be a break-even result. For a sequel to get greenlit, 2m minimum is absolutely required, with the majority of those copies sold at full price. If The Order 1886 struggles in retail, Sony won't have much of a reason to give Ready at Dawn another project; and other publishers won't knock on the door of a developer that just finished a commercial failure.


Yep, the dangers of being porters. No original IP to fall back on when time gets tough. 



RolStoppable said:
the_real_dsister44 said:
Nah, gotta say. This looks like one of those games that kills the studio. Saw it a couple times last gen with lackluster PS3 games. RIP Ready at Dawn

Yeah, that's a real possibility that I mentioned in another thread without expanding on it.

With those kinds of production values, 1m in sales simply doesn't cut it. Even if all those copies were sold at full price, that's probably not even going to be a break-even result. For a sequel to get greenlit, 2m minimum is absolutely required, with the majority of those copies sold at full price. If The Order 1886 struggles in retail, Sony won't have much of a reason to give Ready at Dawn another project; and other publishers won't knock on the door of a developer that just finished a commercial failure.


Its going to sell at least 1 million at full price so 60 mil gross, lets say the studio sees 50% of that so 30 mil. How much do we really think it took to make this game? I mean ya your saying its productions values are high but in every other post you say it has no content. So maybe the budget was not that massive they just put all their eggs into the presentation basket. I would be willing to bet the break even point is somewhere between 800k-1.2 mil full priced game sales. I agree for them to consider it a success (to turn a tidy profit) is 2 million is the magic number (and for a sequel). Something like 400k sales would be studio closure time (like Haze).  



psn- tokila

add me, the more the merrier.

I am more curious to know how many the order threads have been made in the past 3 months...

I'm gonna say over 30. what are your predictions.



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I will laugh if this game sells better than Sunset Overdrive



RolStoppable said:
tokilamockingbrd said:

Its going to sell at least 1 million at full price so 60 mil gross, lets say the studio sees 50% of that so 30 mil. How much do we really think it took to make this game? I mean ya your saying its productions values are high but in every other post you say it has no content. So maybe the budget was not that massive they just put all their eggs into the presentation basket. I would be willing to bet the break even point is somewhere between 800k-1.2 mil full priced game sales. I agree for them to consider it a success (to turn a tidy profit) is 2 million is the magic number (and for a sequel). Something like 400k sales would be studio closure time (like Haze).  

They worked on this game for about four years, no? You quickly get to $20m+ in development costs that way, and as a rule of thumb, the marketing budget for a AAA game is at least the same value as the development budget (in extreme cases like Call of Duty, it's easily multiple times more).

Don't mix my troll posts with serious ones because nothing good comes out of that. The length of the game doesn't mean that it was cheap to produce. They focused on graphics and cinematics, so they needed a lot of artists to create the world and its characters, plus extensive motion capturing work to make things as life-like as possible. This approach to game development is incredibly costly when put in relation to the amount of content that results from it.

To be honest its hard for me to tell when your trolling or not. Back in the day you were way more obvious when you did it. Much more subtle these days.

1. What % of the game sales do you think they take, I spitballed 50% not idea if that is accurate. And in this case it does not matter what sony takes because they invested in the game so they would be collecting the part of the budget they spent.

2. I have not seen the budget for this game, but I think Ryse would be a good comparison- simililar length similiar graphics. We could even use TLOU budget and work backwords from that (no way this cost more than TLOU).



psn- tokila

add me, the more the merrier.

SjOne said:
I will laugh if this game sells better than Sunset Overdrive


It most likely will and that's quite depressing to be honest.



Current gaming platforms - Switch, PlayStation 4, Xbox One, Wii U, New 3DS, PC

SjOne said:
I will laugh if this game sells better than Sunset Overdrive

Get your laugh ready because it most likely will because of the PS4.



A million units is probably a reasonable amount for the developers to make a return on their investment, assuming the game had a similar budget to Uncharted 2-3.

All the hate is ridiculous, it has no baring on whether the game will get a sequel, if the title sells enough, creates an install base and Ready at Dawn has more stories to tell then they'll probably make sequels.
Ru Weerasuriya has said that the whole universe for this game has been fleshed out, in order to write the story for this game Ready at Dawn had to create a full history for the story and this was a key moment in The Order's tale.
.
There's tonnes that RAD can add to the next game, obviously multiplayer and co-op are big ones, maybe make the next game more open world like Uncharted 4 is aiming for, so bigger sandbox, less hand-holding from the developers.

If the QTE is too intrusive then pull back on it, but having it there allows players to change the outcome of cut scenes and feel like your really contributing to the game's story which can make for a really great addition.
QTEs don't have to be the bane of gaming, they can add gameplay to a part of a game that would otherwise just have you sitting back and waiting for the cut scene to end.

Anyway The Order looks like it has a very rich and detailed world that can be an excellent addition to Sony's exclusive line-up.
Sales wise I think it can easily sell 4 million units lifetime, but 2 million is probably plenty for Sony and Ready at Dawn to green light a sequel.