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Forums - Nintendo - Gamespot gives SSBB a 9.5!

The Ghost of RubangB said:
MySonZaire said:
Gamespot's 10's:
Ocarina of Time: Okay, if anything deserves it, yeah
Crono Cross: Eh, well, maybe. If you're a fan of the Crono Series, yeah. It could get a 10
Tony Hawk Pro Skater 2: FAIL

They gave Chrono Cross a 10? Wow.

When one of my friends got a PS2, he let me have his PS1 and his DVD player.

I immediately borrowed Chrono Cross from another friend, due to the sheer perfection that was Chrono Trigger.

The English language doesn't have a word for the level of disappointment I felt.

Anybody who gave it a 10 gets a zero in my book.


 + 1 billion respect for you. Chrono Cross is the worst game ever made. It is the only game that made me cry (in a really bad way).



Satan said:

"You are for ever angry, all you care about is intelligence, but I repeat again that I would give away all this superstellar life, all the ranks and honours, simply to be transformed into the soul of a merchant's wife weighing eighteen stone and set candles at God's shrine."

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Hell yes! I knew this game wouldn't score below 9 from GS, whatever was going on back last year, it's over, now they started reviewing or at least giving the scores games deserve.

Bring more tissues for the dissapointed ones.



Proud poster of the 10000th reply at the Official Smash Bros Update Thread.

tag - "I wouldn't trust gamespot, even if it was a live comparison."

Bets with Conegamer:

Pandora's Tower will have an opening week of less than 37k in Japan. (Won!)
Pandora's Tower will sell less than 100k lifetime in Japan.
Stakes: 1 week of avatar control for each one.

Fullfilled Prophecies

eab said:
ZenfoldorVGI said:
FYI, Gamespot still has the most hits of any review site on the internet.
I'm thought IGN and GameFAQS have both surpassed Gamespot...

Last time I had this argument, about Xplay vs Gamespot, someone linked that Gamespot was still far and away in the lead.

 

So, I'll tenatively say, you thought wrong. 



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
eab said:
ZenfoldorVGI said:
FYI, Gamespot still has the most hits of any review site on the internet.
I'm thought IGN and GameFAQS have both surpassed Gamespot...

Last time I had this argument, about Xplay vs Gamespot, someone linked that Gamespot was still far and away in the lead.

 

So, I'll tenatively say, you thought wrong.


 I thought it was between IGN and XPlay.. but I could be talking about another thread



Soriku (Feb 10/08): In 5 years the PS3/360 will be dead.

KH3 bet: "If KH3 comes to Wii exclusive, I will take a 1 month of sig/avatar by otheres open a thread apologize and praise you guys' brilliance." http://vgchartz.com/forum/thread.php?start=50&id=18379
Original cast: Badonkadonkhr, sc94597 allaboutthegames885, kingofwale, Soriku, ctk495, skeezer, RDBRaptor, Mirson,

Episode 1: OOPSY!
selnor
: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878
Episode 2:
Letsdance: FFXIII (PS3+360) first week in NA = 286K
According to pre-order rate in week 13 (post id: 2902544)

1up's review:


Reviews: Smash Bros. Brawl
Call in sick next week. Our review.


By James Mielke 03/07/2008
> Reviewer's Blog > Review Crew Profile



By now we should all be familiar with the Super Smash Bros. formula: Mix basic platforming action with old-school, button-pressing, arcade-style combat while adding copious amounts of, oh, every Nintendo game ever made. With Super Smash Bros. Brawl, it's a fan-service smorgasbord at its glorious best, folding in not only all of the goodies that made it into the series' two previous iterations (Super Smash Bros. and Super Smash Bros. Melee), but just about every bit of Nintendo lore that's surfaced between Melee's 2001 release and now. This includes appearances of hardcore, obscure stuff like Electroplankton and Sin and Punishment paraphernalia, Captain Olimar and his Pikmin, and just about any first-party Nintendo tidbit you can think of. For Nintendo fans, that's great stuff. The more the merrier. But how does the game balance out between the die-hard fans and the less committed?
Brawl, in any of its differing control configurations (it supports the Wii-mote/Nunchuk combo, the Classic Controller, and the original GameCube controller), offers largely the same game mechanics as before, with a few adjustments that neither make nor break the game. You're still jumping around, trying to smack your opponent in order to raise his damage percentile enough to make your next hit the one that sends him flying into subspace. With up to four players using every special ability at their disposal, both online and off, it's like a galactic sumo wrestling match in which the only goal is to knock everyone else out before you are knocked out.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




In many ways, it's a little like, say, a Dynasty Warriors game or a WWE wrestling game or a Def Jam hip-hop-scented throwdown. All are perfectly functional, serviceable games of combat, but which one you favor depends on your milieu of preference. Take away the Nintendo-ness and just how well does Brawl stack up? As stated, it's fast, simple fun, with enough technique (keeping yourself alive and in the ring is the greatest skill you can have here) to satisfy longtime fans, but isn't so complex that it wanders into Virtua Fighter territory. The complexity of the move list is easy enough for anyone to grasp, and that's what makes the multiplayer elements so arresting, regardless of whether you're playing in any of the online modes (Brawl, Special Brawl, Rotation, and Tourney modes), or offline single-player offerings (Classic, Stadium, Training, unique events, and The Subspace Emissary modes).

As ever, the detailed stat tracking remains intact, as do the little details, like being able to shoot down the ending credits for coins. The characters themselves are a blast to play with, despite the slightly too-twitchy directional controls (which always feel somewhat off in any of the control configs). An unexpected delight is the Pokémon Trainer character, who doesn't actually fight but stands by as his selection of three distinct Pokémon (Squirtle rules!) do the dirty work. Also great are the Fire Emblem characters, as well as Ness (of EarthBound fame), Captain Falcon (from the F-Zero franchise), and, well, just about everyone in this chaotic-yet-balanced multiplayer effort. In case you're not interested in checking out every single character, The Subspace Emissary mode gives you a good tour of the diverse roster, which combines the classic Smash Bros. combat with light action-RPG/platforming elements. That this wordless sequence of cut-scenes and ?plot? was ?written? by Final Fantasy scribe Kazushige Nojima is all the more bizarre. At least he's in good company, since Final Fantasy composer Nobuo Uematsu composed the theme song.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Purchasers of Brawl will also enjoy the erudite historical contents spread throughout, which detail -- among other things -- every first-party Nintendo game on every Nintendo system released in North America. While the wireless game time I sampled in the office was adequate enough, we're running on a super high-speed connection with minimal latency. It remains to be seen how Brawl fares out in the wild of varying connection speeds and server stress. Expect the message boards to light up about the topic when the game ships.

I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, ?But if you're a huge Nintendo fan, add a point?? Or do I give it an A and say, ?If you're a less committed fan, drop a point?? The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Other franchises have tried this formula with varying success. The Naruto: Ultimate Ninja series on PS2 is a reasonable facsimile, while Bandai's past attempts at Smash Bros.-style action with its Digimon franchise have been horrendous. Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."
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ItsaMii said:
The Ghost of RubangB said:
MySonZaire said:
Gamespot's 10's:
Ocarina of Time: Okay, if anything deserves it, yeah
Crono Cross: Eh, well, maybe. If you're a fan of the Crono Series, yeah. It could get a 10
Tony Hawk Pro Skater 2: FAIL

They gave Chrono Cross a 10? Wow.

When one of my friends got a PS2, he let me have his PS1 and his DVD player.

I immediately borrowed Chrono Cross from another friend, due to the sheer perfection that was Chrono Trigger.

The English language doesn't have a word for the level of disappointment I felt.

Anybody who gave it a 10 gets a zero in my book.


+ 1 billion respect for you. Chrono Cross is the worst game ever made. It is the only game that made me cry (in a really bad way).


Oddly enough I can sort of agree with this... though Chrono Cross holds my record for longest play time in a single session, 26 hours. After that I never played it again.

 OT: GO BRAWL.



kingofwale said:
ZenfoldorVGI said:
eab said:
ZenfoldorVGI said:
FYI, Gamespot still has the most hits of any review site on the internet.
I'm thought IGN and GameFAQS have both surpassed Gamespot...

Last time I had this argument, about Xplay vs Gamespot, someone linked that Gamespot was still far and away in the lead.

 

So, I'll tenatively say, you thought wrong.


I thought it was between IGN and XPlay.. but I could be talking about another thread


I can't really recall. :P It did have gamespot on top though, I remember.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

thekitchensink said:
1up's review:


Reviews: Smash Bros. Brawl
Call in sick next week. Our review.


By James Mielke 03/07/2008
> Reviewer's Blog > Review Crew Profile



By now we should all be familiar with the Super Smash Bros. formula: Mix basic platforming action with old-school, button-pressing, arcade-style combat while adding copious amounts of, oh, every Nintendo game ever made. With Super Smash Bros. Brawl, it's a fan-service smorgasbord at its glorious best, folding in not only all of the goodies that made it into the series' two previous iterations (Super Smash Bros. and Super Smash Bros. Melee), but just about every bit of Nintendo lore that's surfaced between Melee's 2001 release and now. This includes appearances of hardcore, obscure stuff like Electroplankton and Sin and Punishment paraphernalia, Captain Olimar and his Pikmin, and just about any first-party Nintendo tidbit you can think of. For Nintendo fans, that's great stuff. The more the merrier. But how does the game balance out between the die-hard fans and the less committed?
Brawl, in any of its differing control configurations (it supports the Wii-mote/Nunchuk combo, the Classic Controller, and the original GameCube controller), offers largely the same game mechanics as before, with a few adjustments that neither make nor break the game. You're still jumping around, trying to smack your opponent in order to raise his damage percentile enough to make your next hit the one that sends him flying into subspace. With up to four players using every special ability at their disposal, both online and off, it's like a galactic sumo wrestling match in which the only goal is to knock everyone else out before you are knocked out.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




In many ways, it's a little like, say, a Dynasty Warriors game or a WWE wrestling game or a Def Jam hip-hop-scented throwdown. All are perfectly functional, serviceable games of combat, but which one you favor depends on your milieu of preference. Take away the Nintendo-ness and just how well does Brawl stack up? As stated, it's fast, simple fun, with enough technique (keeping yourself alive and in the ring is the greatest skill you can have here) to satisfy longtime fans, but isn't so complex that it wanders into Virtua Fighter territory. The complexity of the move list is easy enough for anyone to grasp, and that's what makes the multiplayer elements so arresting, regardless of whether you're playing in any of the online modes (Brawl, Special Brawl, Rotation, and Tourney modes), or offline single-player offerings (Classic, Stadium, Training, unique events, and The Subspace Emissary modes).

As ever, the detailed stat tracking remains intact, as do the little details, like being able to shoot down the ending credits for coins. The characters themselves are a blast to play with, despite the slightly too-twitchy directional controls (which always feel somewhat off in any of the control configs). An unexpected delight is the Pokémon Trainer character, who doesn't actually fight but stands by as his selection of three distinct Pokémon (Squirtle rules!) do the dirty work. Also great are the Fire Emblem characters, as well as Ness (of EarthBound fame), Captain Falcon (from the F-Zero franchise), and, well, just about everyone in this chaotic-yet-balanced multiplayer effort. In case you're not interested in checking out every single character, The Subspace Emissary mode gives you a good tour of the diverse roster, which combines the classic Smash Bros. combat with light action-RPG/platforming elements. That this wordless sequence of cut-scenes and ?plot? was ?written? by Final Fantasy scribe Kazushige Nojima is all the more bizarre. At least he's in good company, since Final Fantasy composer Nobuo Uematsu composed the theme song.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Purchasers of Brawl will also enjoy the erudite historical contents spread throughout, which detail -- among other things -- every first-party Nintendo game on every Nintendo system released in North America. While the wireless game time I sampled in the office was adequate enough, we're running on a super high-speed connection with minimal latency. It remains to be seen how Brawl fares out in the wild of varying connection speeds and server stress. Expect the message boards to light up about the topic when the game ships.

I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, ?But if you're a huge Nintendo fan, add a point?? Or do I give it an A and say, ?If you're a less committed fan, drop a point?? The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Other franchises have tried this formula with varying success. The Naruto: Ultimate Ninja series on PS2 is a reasonable facsimile, while Bandai's past attempts at Smash Bros.-style action with its Digimon franchise have been horrendous. Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.


 Woot, they rated it an A, which equates to a 9.5. This game could seriously hit the the top 10 after all the reviews are in. Hasn't been a negative review yet.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
kingofwale said:
ZenfoldorVGI said:
eab said:
ZenfoldorVGI said:
FYI, Gamespot still has the most hits of any review site on the internet.
I'm thought IGN and GameFAQS have both surpassed Gamespot...

Last time I had this argument, about Xplay vs Gamespot, someone linked that Gamespot was still far and away in the lead.

 

So, I'll tenatively say, you thought wrong.


I thought it was between IGN and XPlay.. but I could be talking about another thread


I can't really recall. :P It did have gamespot on top though, I remember.


 That was me who linked that. Gamespot is #110 compared to gamefaqs #122, IGN #161 and Xplay #5950. but remember, ign does lots of other things as well as gaming.



 

 

 

 

 

Check out my pyro tf2 vid :)

 

Bet With routsounmanman: By the end of Q1 2008 Capcom WONT have announced a RE5 Wii Edition OR a new RE (classic gameplay) for the Wii (WON)

 

ZenfoldorVGI said:
thekitchensink said:
1up's review:


Reviews: Smash Bros. Brawl
Call in sick next week. Our review.


By James Mielke 03/07/2008
> Reviewer's Blog > Review Crew Profile



By now we should all be familiar with the Super Smash Bros. formula: Mix basic platforming action with old-school, button-pressing, arcade-style combat while adding copious amounts of, oh, every Nintendo game ever made. With Super Smash Bros. Brawl, it's a fan-service smorgasbord at its glorious best, folding in not only all of the goodies that made it into the series' two previous iterations (Super Smash Bros. and Super Smash Bros. Melee), but just about every bit of Nintendo lore that's surfaced between Melee's 2001 release and now. This includes appearances of hardcore, obscure stuff like Electroplankton and Sin and Punishment paraphernalia, Captain Olimar and his Pikmin, and just about any first-party Nintendo tidbit you can think of. For Nintendo fans, that's great stuff. The more the merrier. But how does the game balance out between the die-hard fans and the less committed?
Brawl, in any of its differing control configurations (it supports the Wii-mote/Nunchuk combo, the Classic Controller, and the original GameCube controller), offers largely the same game mechanics as before, with a few adjustments that neither make nor break the game. You're still jumping around, trying to smack your opponent in order to raise his damage percentile enough to make your next hit the one that sends him flying into subspace. With up to four players using every special ability at their disposal, both online and off, it's like a galactic sumo wrestling match in which the only goal is to knock everyone else out before you are knocked out.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




In many ways, it's a little like, say, a Dynasty Warriors game or a WWE wrestling game or a Def Jam hip-hop-scented throwdown. All are perfectly functional, serviceable games of combat, but which one you favor depends on your milieu of preference. Take away the Nintendo-ness and just how well does Brawl stack up? As stated, it's fast, simple fun, with enough technique (keeping yourself alive and in the ring is the greatest skill you can have here) to satisfy longtime fans, but isn't so complex that it wanders into Virtua Fighter territory. The complexity of the move list is easy enough for anyone to grasp, and that's what makes the multiplayer elements so arresting, regardless of whether you're playing in any of the online modes (Brawl, Special Brawl, Rotation, and Tourney modes), or offline single-player offerings (Classic, Stadium, Training, unique events, and The Subspace Emissary modes).

As ever, the detailed stat tracking remains intact, as do the little details, like being able to shoot down the ending credits for coins. The characters themselves are a blast to play with, despite the slightly too-twitchy directional controls (which always feel somewhat off in any of the control configs). An unexpected delight is the Pokémon Trainer character, who doesn't actually fight but stands by as his selection of three distinct Pokémon (Squirtle rules!) do the dirty work. Also great are the Fire Emblem characters, as well as Ness (of EarthBound fame), Captain Falcon (from the F-Zero franchise), and, well, just about everyone in this chaotic-yet-balanced multiplayer effort. In case you're not interested in checking out every single character, The Subspace Emissary mode gives you a good tour of the diverse roster, which combines the classic Smash Bros. combat with light action-RPG/platforming elements. That this wordless sequence of cut-scenes and ?plot? was ?written? by Final Fantasy scribe Kazushige Nojima is all the more bizarre. At least he's in good company, since Final Fantasy composer Nobuo Uematsu composed the theme song.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Purchasers of Brawl will also enjoy the erudite historical contents spread throughout, which detail -- among other things -- every first-party Nintendo game on every Nintendo system released in North America. While the wireless game time I sampled in the office was adequate enough, we're running on a super high-speed connection with minimal latency. It remains to be seen how Brawl fares out in the wild of varying connection speeds and server stress. Expect the message boards to light up about the topic when the game ships.

I encountered some difficulty in putting a score on this game. Do I give it a B+ and say, ?But if you're a huge Nintendo fan, add a point?? Or do I give it an A and say, ?If you're a less committed fan, drop a point?? The answer was simple: This game was made for Nintendo fans. If you'd like to debate that fact, question whether Joe Schmo in Best Buy, who buys Madden once a year and maybe Halo cares whether or not Saki from Sin and Punishment is an unlockable trophy. As a Nintendo fan, I found great pleasure in unlocking all of the minutiae, in playing with characters that, to me, were unexpected surprises, and in reveling in what is clearly the greatest celebration of Nintendo culture around.




[Click the image above to check out all Super Smash Bros. Brawl screens.]




Other franchises have tried this formula with varying success. The Naruto: Ultimate Ninja series on PS2 is a reasonable facsimile, while Bandai's past attempts at Smash Bros.-style action with its Digimon franchise have been horrendous. Brawl is a good game, with solid controls, a lot of options, and not-much-better-than-the-last-one-graphics. For the uninterested gamer, it's a curious diversion. For the Nintendo fanatic, Super Smash Bros. Brawl is like manna from heaven.


Woot, they rated it an A, which equates to a 9.5. This game could seriously hit the the top 10 after all the reviews are in. Hasn't been a negative review yet.

Interestingly, metacritic has 1up's review as %100...

 



 

 

 

 

 

Check out my pyro tf2 vid :)

 

Bet With routsounmanman: By the end of Q1 2008 Capcom WONT have announced a RE5 Wii Edition OR a new RE (classic gameplay) for the Wii (WON)