Psychotic said:
sundin13 said:
Do you have any links claiming that what he has done is bad science? He does do a lot of work on video games, but unless there is some fault found in his studies, that doesn't really mean much.
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No. *I* claim he seems biased. My personal feeling is that Ferguson on one side and Bushman and Anderson on the other turned this research into their own personal warzone and their inability to deal with criticism just implies their political motives behind their research. I do use their reasearch to some extent, but I do note that they seem to be more interested in fighting each other than doing good science.
sundin13 said:
Also, take a look at the Supreme Court's 2011 opinion on the matter:
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I was aware of that decision. Thanks anyway.
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Ah, I wont disagree that it does seem like Ferguson falls strongly behind the opinion that video games do not cause violence, however, that doesn't mean he isn't doing good science. I have found numerous cases of criticism of Bushman and Anderson's work, however I am having trouble finding the same for Ferguson. This is partially due to the fact that Bushman and Anderson's opinions are unpopular in many areas, however, I think it is important to note. A fairly commonly held belief is that the majority of cases reaching a causal link between video games and violence are weak methodologically or have to reach to find that conclusion.
Also of note is the distinction of "violent video games". It is certainly of note to question whether the violence in video games are causing these reactions or if it is due to other factors such as pace of action and competitiveness. I know that I feel quite different playing a fast paced competive game then I would playing a slow paced noncompetitive game, regardless of the level of violence in either.
http://www.sciencedirect.com/science/article/pii/S135917891000073X
I think a large chunk of the scientific community agree that factors such as mental health are infinitely more influential when finding a link to real world violence, and a focus on video games can be dangerously misrepresenting the problem.
@SlayerRondo:
The only way to do that study is by looking at the media consumption of those who commited real world violence after the fact, and in a link I posted last page (or the page before), I posted a study like that which showed only 12% of school attackers showed an interest in violent video games, with both movies and books having over double that value. You'd assume that if video games were a stronger cause than other violent media, there would be a greater incidence of violent video game playing among school attackers but that is not the case.