Forums - Nintendo Discussion - Since Wii U failed, what should Nintendo have done to follow up the Wii's success?

Could Nintendo have realistically produced another Wii-like success?

Yes. Nintendo magic. Just not the Wii U. 131 28.85%
 
No. Wii was a one time th... 262 57.71%
 
Yo Mama 61 13.44%
 
Total:454
dongo8 said:
I'm on more of the crowd side that says Nintendo's Wii U is not done yet. Remember the unbearable first couple of years that Sony trudged through with the PS3? Or more recently, what Nintendo themselves went through with the 3DS? They turned that mess around, I think that they will be capable of turning this mess around. I'm not ready to call it a failure because I have seen over the years what is possible with Nintendo and how they conduct themselves. The Wii U may not exactly be selling a LOT of systems, but it IS selling at or very near a profit, so they still make money with each one that they sell. They are an intelligent business, and if any one company can turn this thing around, Nintendo is that company.


The 3DS was "turned around" within 5-6 months. 

No system gets turned around this late in the game. Even the PS3 was selling much better than the Wii U by this point in its lifecycle. 

Nintendo actually isn't that great at turning around consoles either, all of the N64, GCN, and even Wii lost momentum as they went along in their lifecycle, all three pretty much were wheezing like a fat kid trying to get up a set of stairs by the generation end. 



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It failed because it's under powered, over priced, not enough games released, game releases are too far apart, etc etc



Captain_Yuri said:

You do realize that this entire thread and what I was referring to on my original comment was mostly about launch right...? Because them goofing up during launch is what sealed the fate of the wiiU

The wiiU did cost $350 during launch

The wiiU is a low powered console if you look at the specs... Heck, it can't even power a single external hard drive through one USB port... That is the meaning of low power... Even Iwata said that, that is exactly what they were going for

See the issue is, even if its not supposed to be used outside of the house, it can't even be used around the house... Cause in most cases, you can't even get it out of your room without it losing signal

And it did increase the price by a large margin. A replacement gamepad costs $150

http://www.destructoid.com/nintendo-selling-replacement-wii-u-gamepads-for-150-247205.phtml

Games are supposed to be installed because the Bluray discs can't read the textures and the data as fast as hard drives can... Thats why games get installed because hard drives are much faster than Bluray drivers hence why when a game gets installed to the hard drive, the console can access the data significantly faster than it can off of the Bluray drive which is essentially required these days

It was a) A laggy stream and B) A normal Direct with nothing special (apart from the games) where many would have rathered seen them do a press conference at e3 cause there was nothing unique about it (unlike e3 2014) and it gave a sub-par experience due to the laggy stream where as if they did a regular press conference, that laggy stream wouldn't have occured.

The triggers weren't a minor issue in 2012/2013 and it still isn't since both the ps3 and the 360 had way better triggers and so does the ps4/x1... It is a fail because a brand new next gen console missed some of the basic things that even last gen consoles had

And again, the title said "what should Nintendo have done to follow up the Wii's success?" which is mostly referring to the launch of the wiiU and how the wiiU failed to live to the wii's success. And while the day 1 update is now a minor thing, it was still quite a big thing during launch which (along with everything else) essentially sealed the fate of the wiiU.

Please do some research before you respond

Wii U was $299 at launch. one bundle being $349 doesn't change the lower entry price.

I thought you meant low power hardware wise. yes, wii u has low power consumption but I see it as beneficial.

Wii U doesn't use blu ray discs per se, and it's a known fact it's read speed is quite faster than ps3's bluray.

Won't repeat myself on the rest.



Materia-Blade said:
Captain_Yuri said:

You do realize that this entire thread and what I was referring to on my original comment was mostly about launch right...? Because them goofing up during launch is what sealed the fate of the wiiU

The wiiU did cost $350 during launch

The wiiU is a low powered console if you look at the specs... Heck, it can't even power a single external hard drive through one USB port... That is the meaning of low power... Even Iwata said that, that is exactly what they were going for

See the issue is, even if its not supposed to be used outside of the house, it can't even be used around the house... Cause in most cases, you can't even get it out of your room without it losing signal

And it did increase the price by a large margin. A replacement gamepad costs $150

http://www.destructoid.com/nintendo-selling-replacement-wii-u-gamepads-for-150-247205.phtml

Games are supposed to be installed because the Bluray discs can't read the textures and the data as fast as hard drives can... Thats why games get installed because hard drives are much faster than Bluray drivers hence why when a game gets installed to the hard drive, the console can access the data significantly faster than it can off of the Bluray drive which is essentially required these days

It was a) A laggy stream and B) A normal Direct with nothing special (apart from the games) where many would have rathered seen them do a press conference at e3 cause there was nothing unique about it (unlike e3 2014) and it gave a sub-par experience due to the laggy stream where as if they did a regular press conference, that laggy stream wouldn't have occured.

The triggers weren't a minor issue in 2012/2013 and it still isn't since both the ps3 and the 360 had way better triggers and so does the ps4/x1... It is a fail because a brand new next gen console missed some of the basic things that even last gen consoles had

And again, the title said "what should Nintendo have done to follow up the Wii's success?" which is mostly referring to the launch of the wiiU and how the wiiU failed to live to the wii's success. And while the day 1 update is now a minor thing, it was still quite a big thing during launch which (along with everything else) essentially sealed the fate of the wiiU.

Please do some research before you respond

Wii U was $299 at launch. one bundle being $349 doesn't change the lower entry price.

I thought you meant low power hardware wise. yes, wii u has low power consumption but I see it as beneficial.

Wii U doesn't use blu ray discs per se, and it's a known fact it's read speed is quite faster than ps3's bluray.

Won't repeat myself on the rest.

No one in their right mind would buy the basic edition cause 8gb of space is legit nothing to work with, specially when its competitors were offering 250-500GBs of space... Hence why it was shortly phased out. Almost no one even considered the basic model to even be worth the purchase hence it being phased out

And most people don't see it as a benefit hence the terrible sales

And yes, it does read faster than the ps3's Bluray but that still doesn't matter cause its no where near the speeds of what a hard drive is capable of doing

But at the end of the day, whether you believe it or not, most of what I said on my original comment was true and not only did I give proof which you failed to do, but its also proven by the market... Nintendo has great games, there is no denying that but as a console launch and as a successor to the wii, the wiiU was a failure due to all the mistakes I have said



             

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Captain_Yuri said:
Materia-Blade said:

Wii U was $299 at launch. one bundle being $349 doesn't change the lower entry price.

I thought you meant low power hardware wise. yes, wii u has low power consumption but I see it as beneficial.

Wii U doesn't use blu ray discs per se, and it's a known fact it's read speed is quite faster than ps3's bluray.

Won't repeat myself on the rest.

No one in their right mind would buy the basic edition cause 8gb of space is legit nothing to work with, specially when its competitors were offering 250-500GBs of space... Hence why it was shortly phased out. Almost no one even considered the basic model to even be worth the purchase hence it being phased out

And most people don't see it as a benefit hence the terrible sales

And yes, it does read faster than the ps3's Bluray but that still doesn't matter cause its no where near the speeds of what a hard drive is capable of doing

But at the end of the day, whether you believe it or not, most of what I said on my original comment was true and not only did I give proof which you failed to do, but its also proven by the market... Nintendo has great games, there is no denying that but as a console launch, the wiiU was a failure due to all the mistakes I have said

Proven by the market? If anything, the market proved that those "issues" you listed had very little impact on wii u's sales. the main problem is different.

But wii u is not a failure since it's profitable and pleases it's buyers.



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Soundwave said:


The 3DS was "turned around" within 5-6 months. 

No system gets turned around this late in the game. Even the PS3 was selling much better than the Wii U by this point in its lifecycle. 

Nintendo actually isn't that great at turning around consoles either, all of the N64, GCN, and even Wii lost momentum as they went along in their lifecycle, all three pretty much were wheezing like a fat kid trying to get up a set of stairs by the generation end. 

Fair enough, I still place much more faith in Nintendo than I do either of the other console manufacturers. Mostly because I look at the other two, and what original top-tier titles have they produced this gen? I don't see anything screaming have to have it, and I'm confused as to how all of this raw power and graphics, and bluray capability, and entertainment hub is driving sales when there are no dedicated games of note on the consoles. It's strange how Nintendo puts out great title after great title (maybe with a small lull in between titles now that they are rolling) and attracts the attention of the indie scene, yet they are the odd-man out. I guess we'll see how it turns out, I'm jsut holding out hope that people will start realizing just how great they are.



NNID: Dongo8                              XBL Gamertag: Dongos Revenge

Salnax said:

Compared to the Wii, the Wii U is a bit more expensive costing about $100 more than the Wii did at launch. Even accounting for inflation, that is a notable jump.

Excuse me for being anal.

Basic Wii U $300 in 2012 is $310 now.

Premium Wii U $350 in 2012 is $361 now.

Wii $250 in 2006 is $296 now.

Difference Wii - Wii U = between $14 - $65

http://www.dollartimes.com/inflation/inflation.php?amount=250&year=2006



Materia-Blade said:
Captain_Yuri said:
Materia-Blade said:

Wii U was $299 at launch. one bundle being $349 doesn't change the lower entry price.

I thought you meant low power hardware wise. yes, wii u has low power consumption but I see it as beneficial.

Wii U doesn't use blu ray discs per se, and it's a known fact it's read speed is quite faster than ps3's bluray.

Won't repeat myself on the rest.

No one in their right mind would buy the basic edition cause 8gb of space is legit nothing to work with, specially when its competitors were offering 250-500GBs of space... Hence why it was shortly phased out. Almost no one even considered the basic model to even be worth the purchase hence it being phased out

And most people don't see it as a benefit hence the terrible sales

And yes, it does read faster than the ps3's Bluray but that still doesn't matter cause its no where near the speeds of what a hard drive is capable of doing

But at the end of the day, whether you believe it or not, most of what I said on my original comment was true and not only did I give proof which you failed to do, but its also proven by the market... Nintendo has great games, there is no denying that but as a console launch, the wiiU was a failure due to all the mistakes I have said

Proven by the market? If anything, the market proved that those "issues" you listed had very little impact on wii u's sales. the main problem is different.

But wii u is not a failure since it's profitable and pleases it's buyers.

How does it prove that those issues I listed have very little impact...? The wiiU isn't even going to sell a quarter of the wii and its due to all those issues which lead to bad press which lead to bad sales

And I am pretty sure most the profits are coming from everything else but the wiiU console itself such as amiibos, software and Nintendo's handheld



             

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Soundwave said:

They did actually have most of the big market IP. Assassin's Creed, Batman, Call of Duty, Madden, FIFA, NBA 2K, Need For Speed were there from day one. If they had pushed they likely could have gotten GTA as well. 

The problem is what's the incentive for anyone to buy a Wii U for these games? There's no generational leap, if Nintendo had a full year where they had the best versions of these games without question (noticably better too), they would have seen considerable benefit. 

They should have worked more closely with Ubi Soft as well to ensure Zombi U was a very high quality game. 

They could have done it. But every time you miss your window of oppurtunity, it's very costly. Now Nintendo is pretty much cemented as being irrelevant to the mainstream console market as far as the development community and non-Nintendo fans go. It's a costly mistake. 

The key is that most of those were half-assed, and when they sold proportionately poorly, third parties soon bailed out.

The games don't just need to be there, they need to SELL so that the third parties stick around. Nintendo will have a job and a half convincing folks to put third party games on the next console at launch at all, but either way it doesn't matter, the version you have has to be a version that matters, and that means paying up to make sure the third parties don't half-ass it.



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Mr Khan said:
Soundwave said:
 

They did actually have most of the big market IP. Assassin's Creed, Batman, Call of Duty, Madden, FIFA, NBA 2K, Need For Speed were there from day one. If they had pushed they likely could have gotten GTA as well. 

The problem is what's the incentive for anyone to buy a Wii U for these games? There's no generational leap, if Nintendo had a full year where they had the best versions of these games without question (noticably better too), they would have seen considerable benefit. 

They should have worked more closely with Ubi Soft as well to ensure Zombi U was a very high quality game. 

They could have done it. But every time you miss your window of oppurtunity, it's very costly. Now Nintendo is pretty much cemented as being irrelevant to the mainstream console market as far as the development community and non-Nintendo fans go. It's a costly mistake. 

The key is that most of those were half-assed, and when they sold proportionately poorly, third parties soon bailed out.

The games don't just need to be there, they need to SELL so that the third parties stick around. Nintendo will have a job and a half convincing folks to put third party games on the next console at launch at all, but either way it doesn't matter, the version you have has to be a version that matters, and that means paying up to make sure the third parties don't half-ass it.


Well you can't just offer the exact same games, lol. I mean it's not rocket science. 

Would anyone be interested in a 16-bit "me too" system, even one with Street Fighter II ... launching in 1995?

No. Why would the average gamer want to invest in that system when they already have a SNES and Genesis and are looking forward to the N64 and Playstation.

Even the Dreamcast was an immediately noticable upgrade on the PSX and N64, Wii U was basically just Nintendo's "oh hey, here's our version of PS3 six years late mixed in with a bunch Wii casual games, now give us $350 please". Like who in the world did they think was going to get excited by that proposition. 

If the system was a good deal more powerful then third parties would've made better looking/performing versions of those games and it would've given Nintendo a decent edge. 

How many people would chose a PS4 ... if PS4 was just a PS3, very slightly upgraded under the hood with a screen on the Dual Shock and basically nothing else? XBox One would dominate, it would have all the superior multiplats. All the "third parties heart Sony" stuff wouldn't change anything, Sony would get routed. You can't make stupid decisions with your hardware like that.