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Forums - Gaming - Jon Blow Has Gone Into Debt Making The Witness

KingdomHeartsFan said:
IFireflyl said:

I felt like it was self-explanatory, but I've highlighted the important parts for you. It doesn't matter how long it takes to make a game. What matters is how well made it is. Sometimes things take longer, but that doesn't necessarily mean you should just give up.

That's not how the real world works, you have to take your budget and the size of your team into consideration when you design your game.  People don't have an endless supply of resources.  Also no where did I say he should give up.

I don't disagree that you have to take your budget and the size of your team into consideration when you design your game. I am aware that people don't have endless resources. All I said is that just because it has taken 6 years or so doesn't mean that it is "to the point where your vision may be too ambitious for your own good." My example was Final Fantasy XV (formerly Final Fantasy Versus XIII) which has been in production much longer than this game. That's all I was saying.



 

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IFireflyl said:
KingdomHeartsFan said:
IFireflyl said:

I felt like it was self-explanatory, but I've highlighted the important parts for you. It doesn't matter how long it takes to make a game. What matters is how well made it is. Sometimes things take longer, but that doesn't necessarily mean you should just give up.

That's not how the real world works, you have to take your budget and the size of your team into consideration when you design your game.  People don't have an endless supply of resources.  Also no where did I say he should give up.

I don't disagree that you have to take your budget and the size of your team into consideration when you design your game. I am aware that people don't have endless resources. All I said is that just because it has taken 6 years or so doesn't mean that it is "to the point where your vision may be too ambitious for your own good." My example was Final Fantasy XV (formerly Final Fantasy Versus XIII) which has been in production much longer than this game. That's all I was saying.

They are not the same situation, FFXV was in development hell.  When they started they got a skeleton team and then they lost even more people to help the relaunch of FF14, the game wasn't in full development til years after it was revealed.  I haven't heard of anything like that happening with this game.  



KingdomHeartsFan said:
IFireflyl said:

I don't disagree that you have to take your budget and the size of your team into consideration when you design your game. I am aware that people don't have endless resources. All I said is that just because it has taken 6 years or so doesn't mean that it is "to the point where your vision may be too ambitious for your own good." My example was Final Fantasy XV (formerly Final Fantasy Versus XIII) which has been in production much longer than this game. That's all I was saying.

They are not the same situation, FFXV was in development hell.  When they started they got a skeleton team and then they lost even more people to help the relaunch of FF14, the game wasn't in full development til years after it was revealed.  I haven't heard of anything like that happening with this game.  

Lol. Okay.



 

I feel like a lot of hardcore forum dwelling gamers are going to commend his commitment to his craft, but in my opinion, from a practical sense, this is not the best choice.

He made quite a bit of money from Braid. Should have stuffed half of it into savings and then spent the other half on the Witness. If it flops he can live to fight another day.



Platinums: Red Dead Redemption, Killzone 2, LittleBigPlanet, Terminator Salvation, Uncharted 1, inFamous Second Son, Rocket League

JOKA_ said:
I feel like a lot of hardcore forum dwelling gamers are going to commend his commitment to his craft, but in my opinion, from a practical sense, this is not the best choice.

He made quite a bit of money from Braid. Should have stuffed half of it into savings and then spent the other half on the Witness. If it flops he can live to fight another day.

I like that there is a developer willing to "go for broke" with his game, even if it isn't a game that I am interested in. I think more developers should take his approach.



 

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This game and No Man's Sky look more AAA to me than a lot of games from EA, UBI and Activision really.

No Man's Sky in particular looks too good to be an indie.