vivster said:
Multiple clearly defined areas all with a single chocke point(or more if they are connected with more areas). All areas are marked with mountains as barriers meaning you will not be able to access them through any other point as the clearly marked choke points. I'm assuming the black void is water and even if it is technically possible to travel to other areas via water, there won't be much to do on the water and I doubt it is intended.
That is not an open world as I define it. It's a random collection of seperate areas that are connected i.e. the exact same thing XC did.
Of course you could pretend that I'm just being ignorant and that this particular game will make everything different. But as someone who has played a lot of open world games and a lot of pseudo open world games it's very easy to see in which category that map falls.
I'm not saying that the game will be bad or that open world is the pinnacle of game creation. All I'm saying is that I was right from the beginning about XCX being open world to be an overstatement.
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You make it sound like a world is only open if it's designed like a circle around the player. Like the presence of a single island makes the world not open because it's a "separate area."
Open world means you can go anywhere you want whenever you want. You don't have to wait for the story to usher you into a new area before you're allowed to go there. In Xenoblade there were artificial barriers (the party would stop and say let's not go there right now) preventing you from progressing in the world before you had completed the necessary story quests. That's what they mean about X being open world, they're saying that won't happen.
Once you've been to any location once, the method of traveling there is irrelevant anyway because you can just use skip travel.