ofrm1 said:
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Wyrdness said:
Again you've said nothing that really backs your stance, only you don't like this and that
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Except my entire post which explains my rationale for why the game is designed and caters to casuals.
Exactly. It's YOUR rationale, YOUR opinions, but still there is nothing posted to back them up.
"Do you even know why people come up with bread and butter combos?"
Apparently you didn't bother reading my reply, because my issue isn't that bread and butter exists, but that Smash 4 is drowning in them. This is the antithesis of a competitive game.
Here's a chance to back up your statement. Give some examples.
"Has said nothing to counter any point"
What "point" am I supposed to be countering? What does this even mean? The edgeguarding issue draws fights out and promotes defensive playing. These are not competitive traits. That's my point.
Again, that's only your opinion. Where's the evidence?
"Not only that, pixelperfect has posted..."
Irrelevant. What matters is that the tourney players don't engage people off the stage.
Wrong. What pixelperfect posted is so far the ONLY bit of evidence posted anywhere in this thread that backs up a point about gameplay.
It is also a prime example of tourney players doing exactly what you said they dont - engaging people off the stage. Are you suggesting, then, that anybody who plays tourneys for anything other than Melee is by definition NOT a bona fide tourney player?
"now players need to up their game off stage rather just grabbing a ledge"
Translation: "reward players who make mistakes and get hit by making it harder for the other player. "
No, it means opening up a new aspect of play, because it is a different game.
"Like it or not defensive play is part of the game and opens up new match ups"
Yes. Incredibly boring ones that never seem to end. If you think people will watch a title with heavily defensive play, you are sorely mistaken.
Again, that is your opinion, and we'll only know for sure in a few years.
"Your Apex comment is hilariously flawed, the so called community has spoken yet only 200 more entrants then a game that only came out 3 months a go and is being figured out"
Uh, yeah... That's not the conclusion you should come to from that fact. The conclusion you should come to is that a game that's 15 years old is still more relevant than a brand new game. By this point, Melee should be long irrelevant, yet it isn't. It's actually more popular than it has ever been. Think about that. A game that is older than several of the people playing it is more popular in the competitive scene than it ever has been. I also love how you try and play off having 200 more entrants in a pool of just over 1000. That's 20% more.
Melee has lasted the past 15 years as a tournament game and many people enjoy playing it, yet the Wii U version of Smash 4 is barely 3 months old. How can you possibly compare the competetive viability between the two, especially when the possibilities and mechanics of Smash 4 are still yet to be fully explored?
"You're the classic example of what people are talking about in this thread, the typical Melee fan who doesn't want any change and is quick to jump the gun."
This coming from someone who is clearly white-knighting Smash 4, and getting whiny and indignant because someone else has the gall to criticize your beloved game.
The Apex 2015 fiasco and your views in this thread compile some pretty convincing evidence suggesting that any new iteration of Smash is seen by Melee fans as a threat to their tournaments and their game, so much so that they are quick to deride any deviations from Melee as being substandard before it even has a chance to establish itself and find its own fanbase. Is this true?
"and you think Smash 4 won't be the same because it takes a new approach."
No, the problem with Smash 4 is that it was designed as a casual game for casuals and not for tourney play. More time won't magically change this fact.
Smash 4 was designed to cater for all, and extra effort was put in to cater for more serious players. See the list of points I made earlier in the thread. Melee was not designed for tourney play in mind, it just happened.
"You harp on about the tier list not being figured out..."
Hey look. Another case of how you didn't read my comment because my point was the exact same one you're making. Then, for some reason you repeat the fact that luigi beat diddy, as if that means anything after the point that the tiers aren't figured out yet.
Smash 4 is barely 3 months old. Wait a few years and see.
"look at your fellow Melee fans screaming at the top of their lungs about Diddy in Smash 4"
I don't really care because they aren't "my fans." Melee isn't even my favorite smash game. SSB64 is. The problem is that you're unable to objectively assess the situation. You think "good" and "a good candidate for competitive play" are the same things. They aren't. I like SSB64 more than Melee, but I realize like everyone else does, that Melee is the best game for professional competitions by a light year. Smash 4 will go down precisely as Brawl did; a casual party game that people will play for about a year or so, get bored, and move on to some other game, or if they are competitive, go back to Melee.
Again, I suggest you wait a few years and see what happens.
I'm done. Gotta love people who can't handle dissenting opinion; as if I'm making fun of your pet or something.
This thread is about the aggressive attitude that Melee fans showed towards the SSB4 tournament and its winner. Sure, there were other factors at play, such as the sudden change of venue that exacerbated their behaviour, but the fact remains, they were out of order, giving no respect to those competitors who were playing a different game from the one they love. Your comments in this thread demonstrate that attitude quite clearly.
Rugby Union and Rugby League are two versions of the same game, yet both are played at a world-class, top professional level. Rugby League originally split off from Rugby Union and over time evolved its rules with the intention of providing a faster, more entertaining game to watch for spectators. Each has its fans and followers, and there's a rivalry of course, but they still co-exist. The varying versions of Smash should be no different in that respect, but it is attitudes like that which you have displayed here that spoil the enjoyment of it for others.
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