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Forums - Nintendo - "There's a rift at the heart of the Smash Bros scene"

Uabit said:
It's not customer's fault that melee still better and more balanced than brawl and smash bros U. If they want people to love another smash for years to come then make it as good and balanced as melee was back on its day.

Melee? Balanced?


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Monster Hunter: pissing me off since 2010.

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ofrm1 said:
This doesn't surprise me in the least. The event was horribly managed from the outset by people who did not know how to properly manage and secure a major venue. That meant that the schedule was way off.

Then you have the game as the main attraction. I honestly don't know why they thought that Wii U would have been the main attraction. The game is destined to go down exactly the same way Brawl did; as a game that is largely irrelevant in esports. In the eyes of the larger smash community, it's just more shovelware to ignore. You can thank Nintendo for not learning from their mistakes.

This reminds me of when Counter-Strike: Source came out and the competitive community shunned it in favor of 1.6's mechanics. Eventually, Valve said: oh shit. We'd better make a game that caters to the competitive community while also not being ostracizing to the casual community. So they made CS:GO which has been an astounding success and has been one of the most important games for esports of all time.

Meanwhile, Nintendo makes Brawl, and the competitive community shuns it because it is a casual game, then Nintendo says: well shit. Let's try that again. Then they make the Wii U version which is even more casual than Brawl is, and surprise surprise; the competitive community hates it as well. Here's a pro-tip. This is going to continue to happen until you listen to the community and make a game that has a measure of skill for professional players. Pro players don't just jump to the newest iteration of a franchise because it's new. They jump to the newer one if it makes good changes to the formula.

Yes, it sucks that the guy's moment was being ruined, but he was playing the Metaknight of Wii U. It's kind of hard to feel sorry for someone who wins with a character that everyone considers op in a tournament for a game that isn't really worth celebrating that much for to begin with. This isn't EVO where the newest games are going to get picked up no matter what because they're being sponsored. It's Apex. They still offer SSB64, (which is more interesting to watch than Melee imo) ffs. It's going to be filled with veterans who are wanting to see other vets play the old games, not some new casual bs.

I'm sure Nintendo's crying into their pillows stuffed with yen from ~ 10 million Smash 4 sales between the two platforms.



Monster Hunter: pissing me off since 2010.

ofrm1 said:
Wyrdness said:

Nothing you've said in this post backs your statement if anything it's just you using your own preference as fact, I follow multiple fighting games and tbh of all Smash games  Smash IV seems to be the most fighting game like. You say the's no wave dashing but ignore how much more significant Perfect Pivots are in the new game to the point that it will replace wave dashing in the game and is only just being explored, you're complaining about players using the same combos when that's what happens in games early on, in fact games like SFIV tend to have the same combos used over and over it's known as bread and butter, you use the mose viable and efficient combos. Smash 4 has diverse match ups and more strategic situations from what I've seen in tournaments.

Your complaint against the removal of edge hogging reminds me of  Third Strike players crying when Parrys were removed, it makes the edge game more complex because you have to put more effort in defending it and preventing your opponent to get back on stage were before the player trying to get back on stage had to put more effort in the situation now it's equal. The fights only become long if a player decides to play defensive, I've seen many fights in tournaments which ended pretty quickly the game being slower then Melee has little to do with this, it's simply because the meta is more diverse then previous games and more styles of play can be used.

Your last paragraph is purely preference, I find Melee to be like MVC3 were it can be exciting but you see more of the same in the majority of the matches which in itself can become boring. Smash 4 I found had a diverse array of match ups and differing styles of play, the was an ultra aggressive Olimar at Apex, just because it's not to your liking it doesn't make it bad, A Luigi player won a big tournament just a few weeks back I'd be surprised if that happens in a big Melee tournament.

Of course it is personal preference; just like everything you said in defense of Smash 4 is your personal preference. The fact that you use conditional phrases like "seems to be", "reminds me", or "I find" just means that you're giving your perspective of what you think about the game, just like I was.

No one is questioning that the combos are bread and butter. But the entirety of their combo-list is bread and butter combos. It's stagnant and results in boring, predictable matches. The only diversity that Smash 4 has over previous games is a larger roster.

Honestly, the edge-hogging issue is so problematic that I'm surprised you're even attempting to debate it. All you have to do is watch the Apex top 8 on youtube and you can see how not being able to edge-hog draws the fights out and makes them some of the most mind-boggingly boring matches imaginable. Saying "the fights only last longer if they decide to play defensive" doesn't really mean anything. It's like the invisible hand of the free market; if the system incentivizes people to act greedy, then they will act greedy because it's the most efficient way to their goal of making money. The same thing here. If the system rewards defensive play and turtling, which it does, then they will play defensive and turtle. A pro player isn't suddenly going to risk thousands of dollars because they want to have fun with the game during a tournament. They're going to do what nets them the greatest advantage against their opponent. It's a risk assessment. The lack of edge guarding is the major culprit here, in addition to the usual air-dodge mechanics.

Also, your reasoning for the edge game makes no sense for two reasons. Firstly, it's just a fact that it's not an even situation. Not to overly-analyze the game's physics and compare it with real life, but why should it be an even situation when someone is on the stage and someone is off the stage? If I'm knocked off a cliff by someone and trying to climb back up, it's not an even situation. My opponent clearly has the advantage because he's standing on solid ground and can more easily prevent me from getting back up. Secondly, it's rewards bad playing. The person who is off the stage made a mistake. They should be punished, not helped. This is what I was talking about by comparing it to Street Fighter IV; it rewards people who make mistakes when it should be the other way around. This is what you see in casual games where the game's mechanics help even the playing field when it's clear that one person is better than the other.

As far as Melee is concerned, you are in the minority. APEX 2015 was the largest Melee tournament of all time, and it beat out Smash 4 entrants by 200 people. The crowd was more excited than I've seen them in five years. It is quite clear that the competitive community has spoken and chosen to stick with a 14 year old game, as opposed to one that isn't even six months old. Popular games don't become competitive games. Games with high skillsets and high chances for clutch upsets become competitive games. This is why Brawl was largely ignored and why Smash 4 will also never be a major player in the competitive scene.

Once again, you seem to be under some assumption that because I am critical of Smash 4, that somehow it makes it objectively bad. It doesn't. It's just my subjective opinion. It is, however, not a game that pro players will embrace and you can expect it to lose interest in the coming years as the fanfare dies down.

Also, I find it rather odd that you'd question my criticism of the game's tendency to use stale, safe combos repeatedly as just something you'd expect to see in a new game, yet you don't extend that same reasoning to your example of winning a tournament with Luigi, which is obviously because the tiers have not settled and the community has not found the fox, marth, or sheik of Smash 4. When they do, you can expect the same usual suspects to pop up at first place and second place.

That said, reasonable people can disagree, and it's obvious we do. C'est la vie.


Not saying that you can't dislike Smash 4 but I don't think this is a "bread and butter combo."

 

https://www.youtube.com/watch?v=MMuYDCiXEb0



ofrm1 said:

Of course it is personal preference; just like everything you said in defense of Smash 4 is your personal preference. The fact that you use conditional phrases like "seems to be", "reminds me", or "I find" just means that you're giving your perspective of what you think about the game, just like I was.

No one is questioning that the combos are bread and butter. But the entirety of their combo-list is bread and butter combos. It's stagnant and results in boring, predictable matches. The only diversity that Smash 4 has over previous games is a larger roster.

Honestly, the edge-hogging issue is so problematic that I'm surprised you're even attempting to debate it. All you have to do is watch the Apex top 8 on youtube and you can see how not being able to edge-hog draws the fights out and makes them some of the most mind-boggingly boring matches imaginable. Saying "the fights only last longer if they decide to play defensive" doesn't really mean anything. It's like the invisible hand of the free market; if the system incentivizes people to act greedy, then they will act greedy because it's the most efficient way to their goal of making money. The same thing here. If the system rewards defensive play and turtling, which it does, then they will play defensive and turtle. A pro player isn't suddenly going to risk thousands of dollars because they want to have fun with the game during a tournament. They're going to do what nets them the greatest advantage against their opponent. It's a risk assessment. The lack of edge guarding is the major culprit here, in addition to the usual air-dodge mechanics.

Also, your reasoning for the edge game makes no sense for two reasons. Firstly, it's just a fact that it's not an even situation. Not to overly-analyze the game's physics and compare it with real life, but why should it be an even situation when someone is on the stage and someone is off the stage? If I'm knocked off a cliff by someone and trying to climb back up, it's not an even situation. My opponent clearly has the advantage because he's standing on solid ground and can more easily prevent me from getting back up. Secondly, it's rewards bad playing. The person who is off the stage made a mistake. They should be punished, not helped. This is what I was talking about by comparing it to Street Fighter IV; it rewards people who make mistakes when it should be the other way around. This is what you see in casual games where the game's mechanics help even the playing field when it's clear that one person is better than the other.

As far as Melee is concerned, you are in the minority. APEX 2015 was the largest Melee tournament of all time, and it beat out Smash 4 entrants by 200 people. The crowd was more excited than I've seen them in five years. It is quite clear that the competitive community has spoken and chosen to stick with a 14 year old game, as opposed to one that isn't even six months old. Popular games don't become competitive games. Games with high skillsets and high chances for clutch upsets become competitive games. This is why Brawl was largely ignored and why Smash 4 will also never be a major player in the competitive scene.

Once again, you seem to be under some assumption that because I am critical of Smash 4, that somehow it makes it objectively bad. It doesn't. It's just my subjective opinion. It is, however, not a game that pro players will embrace and you can expect it to lose interest in the coming years as the fanfare dies down.

Also, I find it rather odd that you'd question my criticism of the game's tendency to use stale, safe combos repeatedly as just something you'd expect to see in a new game, yet you don't extend that same reasoning to your example of winning a tournament with Luigi, which is obviously because the tiers have not settled and the community has not found the fox, marth, or sheik of Smash 4. When they do, you can expect the same usual suspects to pop up at first place and second place.

That said, reasonable people can disagree, and it's obvious we do. C'est la vie.


Again you've said nothing that really backs your stance, only you don't like this and that, firstly the entire combo list is not bread and butter that's a flat out lie as players like Zero on their channels have shown an array of combos, do you even know why people come up with bread and butter combos? It's because they're the most viable across most situations even SF has this.

Your constant harping on about the change in edge guarding has said nothing to counter any point, only complained that it's harder to KO someone which means the new set up is doing it's job. Not only that PixelPerfect posted an example of how to approach dealing with the edge, if the player who is off the stage should be punished then it should be by the equal efforts of another player trying to keep them off, now players need to up their game off stage rather just grabbing a ledge and build a meta around keeping a player off something few players have learned yet. In Smash 4 it's an even situation to make things more competitive and keeps the player on stage on their toes as well. Like it or not defensive play is part of the game and opens up new match ups even many of the fighting games out have this, it's like playing mech in Starcraft it's an option and if a player decides to use that option then so be it it's not strike against the game.

Your Apex comment is hilariously flawed, the so called community has spoken yet only 200 more entrants then a game that only came out 3 months a go and is being figured out, you're the classic example of what people are talking about in this thread, the typical Melee fan who doesn't want any change and is quick to jump the gun. Melee's mechanics took years to figure out and master and you think Smash 4 won't be the same because it takes a new approach. I question your criticisms because as subjective as they are when you post them I can pull you on what you post and what I see as flawed, if you don't like it then don't post simple as that. You harp on about the tier list not being figured out yet bang on about the mechanics which themselves have not been figured out and mastered, Luigi and Olimar beat characters like Sheik and Diddy who are right now considered strong and viable look at your fellow Melee fans screaming at the top of their lungs about Diddy in Smash 4, in fact the are examples of that in this very thread.



Wyrdness said:

 Again you've said nothing that really backs your stance, only you don't like this and that

Except my entire post which explains my rationale for why the game is designed and caters to casuals.

 

"Do you even know why people come up with bread and butter combos?"

Apparently you didn't bother reading my reply, because my issue isn't that bread and butter exists, but that Smash 4 is drowning in them. This is the antithesis of a competitive game.

 

"Has said nothing to counter any point"

What "point" am I supposed to be countering? What does this even mean? The edgeguarding issue draws fights out and promotes defensive playing. These are not competitive traits. That's my point.

 

"Not only that, pixelperfect has posted..."

Irrelevant. What matters is  that the tourney players don't engage people off the stage.

 

"if the player who is off the stage should be punished then it should be by the equal efforts of another player trying to keep them off."

Clearly you don't know the meaning of the word "punish". If both players are on equal footing, one isn't punished by definition. It means one has an advantage over another. If the person off the stage were punished, the person on the stage would have to use less effort, not equal effort. I already explained this point, but you apparently ignored it.

 

"now players need to up their game off stage rather just grabbing a ledge"

Translation: "reward players who make mistakes and get hit by making it harder for the other player. "

 

"In Smash 4 it's an even situation to make things more competitive."

Competitive games don't remain even all the way through. Try telling that to LoL or Dota 2 players and they'll laugh in your face. All competitive games snowball because it makes the clutch plays that much more epic. It just sounds like you don't know what makes a game competitive.

 

"Like it or not defensive play is part of the game and opens up new match ups"

Yes. Incredibly boring ones that never seem to end. If you think people will watch a title with heavily defensive play, you are sorely mistaken.

 

"Your Apex comment is hilariously flawed, the so called community has spoken yet only 200 more entrants then a game that only came out 3 months a go and is being figured out"

Uh, yeah... That's not the conclusion you should come to from that fact. The conclusion you should come to is that a game that's 15 years old is still more relevant than a brand new game. By this point, Melee should be long irrelevant, yet it isn't. It's actually more popular than it has ever been. Think about that. A game that is older than several of the people playing it is more popular in the competitive scene than it ever has been. I also love how you try and play off having 200 more entrants in a pool of just over 1000. That's 20% more.

 

"You're the classic example of what people are talking about in this thread, the typical Melee fan who doesn't want any change and is quick to jump the gun."

This coming from someone who is clearly white-knighting Smash 4, and getting whiny and indignant because someone else has the gall to criticize your beloved game. 

 

"and you think Smash 4 won't be the same because it takes a new approach."

No, the problem with Smash 4 is that it was designed as a casual game for casuals and not for tourney play. More time won't magically change this fact.

 

"You harp on about the tier list not being figured out..."

Hey look. Another case of how you didn't read my comment because my point was the exact same one you're making. Then, for some reason you repeat the fact that luigi beat diddy, as if that means anything after the point that the tiers aren't figured out yet.

 

"look at your fellow Melee fans screaming at the top of their lungs about Diddy in Smash 4"

I don't really care because they aren't "my fans." Melee isn't even my favorite smash game. SSB64 is. The problem is that you're unable to objectively assess the situation. You think "good" and "a good candidate for competitive play" are the same things. They aren't. I like SSB64 more than Melee, but I realize like everyone else does, that Melee is the best game for professional competitions by a light year. Smash 4 will go down precisely as Brawl did; a casual party game that people will play for about a year or so, get bored, and move on to some other game, or if they are competitive, go back to Melee.

I'm done. Gotta love people who can't handle dissenting opinion; as if I'm making fun of your pet or something.



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ofrm1 said:

Wyrdness said:

 Again you've said nothing that really backs your stance, only you don't like this and that

Except my entire post which explains my rationale for why the game is designed and caters to casuals.

 

Exactly. It's YOUR rationale, YOUR opinions, but still there is nothing posted to back them up.

 

"Do you even know why people come up with bread and butter combos?"

Apparently you didn't bother reading my reply, because my issue isn't that bread and butter exists, but that Smash 4 is drowning in them. This is the antithesis of a competitive game.

Here's a chance to back up your statement. Give some examples.

 

"Has said nothing to counter any point"

What "point" am I supposed to be countering? What does this even mean? The edgeguarding issue draws fights out and promotes defensive playing. These are not competitive traits. That's my point.

Again, that's only your opinion. Where's the evidence?

 

"Not only that, pixelperfect has posted..."

Irrelevant. What matters is  that the tourney players don't engage people off the stage.

 

Wrong. What pixelperfect posted is so far the ONLY bit of evidence posted anywhere in this thread that backs up a point about gameplay. 

It is also a prime example of tourney players doing exactly what you said they dont - engaging people off the stage. Are you suggesting, then, that anybody who plays tourneys for anything other than Melee is by definition NOT a bona fide tourney player?

 

"now players need to up their game off stage rather just grabbing a ledge"

Translation: "reward players who make mistakes and get hit by making it harder for the other player. "

No, it means opening up a new aspect of play, because it is a different game.

 

"Like it or not defensive play is part of the game and opens up new match ups"

Yes. Incredibly boring ones that never seem to end. If you think people will watch a title with heavily defensive play, you are sorely mistaken.

Again, that is your opinion, and we'll only know for sure in a few years.

"Your Apex comment is hilariously flawed, the so called community has spoken yet only 200 more entrants then a game that only came out 3 months a go and is being figured out"

Uh, yeah... That's not the conclusion you should come to from that fact. The conclusion you should come to is that a game that's 15 years old is still more relevant than a brand new game. By this point, Melee should be long irrelevant, yet it isn't. It's actually more popular than it has ever been. Think about that. A game that is older than several of the people playing it is more popular in the competitive scene than it ever has been. I also love how you try and play off having 200 more entrants in a pool of just over 1000. That's 20% more.

Melee has lasted the past 15 years as a tournament game and many people enjoy playing it, yet the Wii U version of Smash 4 is barely 3 months old. How can you possibly compare the competetive viability between the two, especially when the possibilities and mechanics of Smash 4 are still yet to be fully explored?

"You're the classic example of what people are talking about in this thread, the typical Melee fan who doesn't want any change and is quick to jump the gun."

This coming from someone who is clearly white-knighting Smash 4, and getting whiny and indignant because someone else has the gall to criticize your beloved game. 

The Apex 2015 fiasco and your views in this thread compile some pretty convincing evidence suggesting that any new iteration of Smash is seen by Melee fans as a threat to their tournaments and their game, so much so that they are quick to deride any deviations from Melee as being substandard before it even has a chance to establish itself and find its own fanbase. Is this true?

"and you think Smash 4 won't be the same because it takes a new approach."

No, the problem with Smash 4 is that it was designed as a casual game for casuals and not for tourney play. More time won't magically change this fact.

Smash 4 was designed to cater for all, and extra effort was put in to cater for more serious players. See the list of points I made earlier in the thread. Melee was not designed for tourney play in mind, it just happened.

"You harp on about the tier list not being figured out..."

Hey look. Another case of how you didn't read my comment because my point was the exact same one you're making. Then, for some reason you repeat the fact that luigi beat diddy, as if that means anything after the point that the tiers aren't figured out yet.

Smash 4 is barely 3 months old. Wait a few years and see.

"look at your fellow Melee fans screaming at the top of their lungs about Diddy in Smash 4"

I don't really care because they aren't "my fans." Melee isn't even my favorite smash game. SSB64 is. The problem is that you're unable to objectively assess the situation. You think "good" and "a good candidate for competitive play" are the same things. They aren't. I like SSB64 more than Melee, but I realize like everyone else does, that Melee is the best game for professional competitions by a light year. Smash 4 will go down precisely as Brawl did; a casual party game that people will play for about a year or so, get bored, and move on to some other game, or if they are competitive, go back to Melee.

Again, I suggest you wait a few years and see what happens.

I'm done. Gotta love people who can't handle dissenting opinion; as if I'm making fun of your pet or something.

This thread is about the aggressive attitude that Melee fans showed towards the SSB4 tournament and its winner. Sure, there were other factors at play, such as the sudden change of venue that exacerbated their behaviour, but the fact remains, they were out of order, giving no respect to those competitors who were playing a different game from the one they love. Your comments in this thread demonstrate that attitude quite clearly.

Rugby Union and Rugby League are two versions of the same game, yet both are played at a world-class, top professional level. Rugby League originally split off from Rugby Union and over time evolved its rules with the intention of providing a faster, more entertaining game to watch for spectators. Each has its fans and followers, and there's a rivalry of course, but they still co-exist. The varying versions of Smash should be no different in that respect, but it is attitudes like that which you have displayed here that spoil the enjoyment of it for others.

 





Hedra42 said:

...


Pretty much saved me the trouble and said what I would of.^^



I think basically what he is trying to say is that he believes that Melee is a much better spectator sport than SSB4 will be.  The hype and speed of Melee is what has kept it alive and growing for the past 15 years.  Melee had it's biggest year ever in 2014 and is slated for an even bigger year in 2015 (there was already a day where Melee had 6 100 player tournaments in one day, whereas about 5 years ago there were maybe 6 100 player tournaments per year).  This is because Melee is, in the eyes of most people (not necessarily my opinion), way more fun to watch.  I followed the tournament pretty closely as I love competitive smash and about 60000 people were watching melee and 20000 people were watching SSB4 throughout the day.  For the grand finals, SSB4 had about 70000-80000 viewers and Melee had 110000-120000 viewers.  The defensive mechanics in SSB4 (strong shield, ledge play, fewer movement options, lower hitstun, etc) lead it to being much slower paced.  The top 8 of SSB4 took approximately as long as the top 8 for Melee despite Melee having double the amount of stocks per game and 11 more games being played in Melee top 8.  If you enjoy the mechanics in SSB4, great that's your choice, but theres no denying that the mechanics lead to much slower games and in most people's opinions (again not necessarily mine or yours, but just in general) this makes the game more boring to watch.

Of course, this could always change as the metagame for SSB4 develops, and as players get better the game will inevitably change.  One of the reasons Brawl was only successful for about 5 years was because as players got better the game actually got slower because they dropped the Melee mentality of fast, aggressive gameplay.  This lead to matches becoming slower and less appealing to spectators as time went on, whereas Melee has gotten faster and faster.  Although the comments earlier that Brawl was a complete failure competitively are horribly misled.  Brawl absolutely dominated the competitive scene in 2007 and 2008 and it appeared at the time that Melee was going to die off.  Melee recently became popular due in part to the release of the smash bros documentary (definitely would recommend watching it, although it doesn't do Brawl justice).

As to earlier comments about wavedashing and Melee mechanics, from personal experiences and what top players have said, dash-dancing is actually a much more important movement option that has been taken out in SSB4.  Someone earlier incorrectly said that dash-dancing is in SSB4 when it isn't, SSB4 has foxtrotting which is also in Melee, but not nearly as useful as dash-dancing so no one uses it.

Also in response to OP, I can see where the Melee crowd was coming from as Melee was the main event and was delayed 3 or 4 hours, but it was still terribly disrespectful and I hate that this negative trash is what people will see first when looking at the smash community



thechinesenoob said:

I think basically what he is trying to say is that he believes that Melee is a much better spectator sport than SSB4 will be.  The hype and speed of Melee is what has kept it alive and growing for the past 15 years.  Melee had it's biggest year ever in 2014 and is slated for an even bigger year in 2015 (there was already a day where Melee had 6 100 player tournaments in one day, whereas about 5 years ago there were maybe 6 100 player tournaments per year).  This is because Melee is, in the eyes of most people (not necessarily my opinion), way more fun to watch.  I followed the tournament pretty closely as I love competitive smash and about 60000 people were watching melee and 20000 people were watching SSB4 throughout the day.  For the grand finals, SSB4 had about 70000-80000 viewers and Melee had 110000-120000 viewers.  The defensive mechanics in SSB4 (strong shield, ledge play, fewer movement options, lower hitstun, etc) lead it to being much slower paced.  The top 8 of SSB4 took approximately as long as the top 8 for Melee despite Melee having double the amount of stocks per game and 11 more games being played in Melee top 8.  If you enjoy the mechanics in SSB4, great that's your choice, but theres no denying that the mechanics lead to much slower games and in most people's opinions (again not necessarily mine or yours, but just in general) this makes the game more boring to watch.

Of course, this could always change as the metagame for SSB4 develops, and as players get better the game will inevitably change.  One of the reasons Brawl was only successful for about 5 years was because as players got better the game actually got slower because they dropped the Melee mentality of fast, aggressive gameplay.  This lead to matches becoming slower and less appealing to spectators as time went on, whereas Melee has gotten faster and faster.  Although the comments earlier that Brawl was a complete failure competitively are horribly misled.  Brawl absolutely dominated the competitive scene in 2007 and 2008 and it appeared at the time that Melee was going to die off.  Melee recently became popular due in part to the release of the smash bros documentary (definitely would recommend watching it, although it doesn't do Brawl justice).

As to earlier comments about wavedashing and Melee mechanics, from personal experiences and what top players have said, dash-dancing is actually a much more important movement option that has been taken out in SSB4.  Someone earlier incorrectly said that dash-dancing is in SSB4 when it isn't, SSB4 has foxtrotting which is also in Melee, but not nearly as useful as dash-dancing so no one uses it.

Also in response to OP, I can see where the Melee crowd was coming from as Melee was the main event and was delayed 3 or 4 hours, but it was still terribly disrespectful and I hate that this negative trash is what people will see first when looking at the smash community


Makes a lot more sense and is more open then what he was saying, I'll counter by saying Third Strike had hype and speed over SFIV in it's early days but the latter has still become a strong spectator sport due to it's diverse match ups while the former has become a relic of the past, still good and many still prefer it but it's not as prevelant as before and the notion in general is the clash between Melee fans and other Smash fans is that the rowdy group with in Melee fear this may become the case so they're against any approach that is different from Melee's approach and are loud about it. One thing about Smash 4 is it's diversity in its meta, some matches are fast while some are slow, many characters seem more viable which in the long run can is much better then a fast paced clash of the same match ups, some characters like Lucina for example are not fully figured out, when Brolylegs' Lucina fought with that same Olimar player weeks ago it was like a Melee match. Melee when it was still being figured out would have looked just as boring, Smash 4 it seems will have a meta that will develop based on each individual player's style.

The mechanic people are playing around with in Smash 4 is perfect pivot as it has a wave dash effect, remember this is a different set of mechanics and approach to Melee so the effect on the meta game could be significantly greater then what dash dancing had on Melee. I've seen the documentary and tbh it's good but it highlights an elitist attitude with in the Melee scene that people have touched upon in this thread.



Wyrdness said:


Makes a lot more sense and is more open then what he was saying, I'll counter by saying Third Strike had hype and speed over SFIV in it's early days but the latter has still become a strong spectator sport due to it's diverse match ups while the former has become a relic of the past, still good and many still prefer it but it's not as prevelant as before and the notion in general is the clash between Melee fans and other Smash fans is that the rowdy group with in Melee fear this may become the case so they're against any approach that is different from Melee's approach and are loud about it. One thing about Smash 4 is it's diversity in its meta, some matches are fast while some are slow, many characters seem more viable which in the long run can is much better then a fast paced clash of the same match ups, some characters like Lucina for example are not fully figured out, when Brolylegs' Lucina fought with that same Olimar player weeks ago it was like a Melee match. Melee when it was still being figured out would have looked just as boring, Smash 4 it seems will have a meta that will develop based on each individual player's style.

The mechanic people are playing around with in Smash 4 is perfect pivot as it has a wave dash effect, remember this is a different set of mechanics and approach to Melee so the effect on the meta game could be significantly greater then what dash dancing had on Melee. I've seen the documentary and tbh it's good but it highlights an elitist attitude with in the Melee scene that people have touched upon in this thread.

Like I said I do agree that SSB4 has a very young meta and has lots of room to develop I just hope that as it grows, it becomes faster and more exciting, rather than slower and more defensive like Brawl did.  That's also one of the main fears of many of the top players in the SSB4 competitive scene.  In regards to balance, SSB4 currently does have a lot more viable characters than Melee (probably about 15 characters are viable, though how many can win a major is debatable), but Melee is not only fox vs fox just like SSB4 isn't just diddy vs diddy.  For example, among the top 7 players in Melee last year there are 2 foxes, a falco/marth, a peach, a jiggs, a sheik/marth, and a pikachu player.  Amsa also placed 5th this year at APEX playing yoshi, a character most had believed to be awful.  Percentagewise the viable characters for both games are probably pretty equal.  SSB4 has a much larger cast so you will definitely get more diversity, but Melee is not nearly as imbalanced as people are saying.

I disagree with the statement that Melee is a relic of the past.  Maybe you can say as a game it is super old, has outdated graphics, controls etc (I would disagree with that too, but that's just my opinion).  But as an esport it is larger than ever.  APEX 2015 hit 1000 Melee entrants and EVO is expected to surpass that quite easily.  The 5 largest tournaments in history have happened in the past year and a half and the smallest of those (Big House 4, 570 entrants) had about 200 more than any events from 2009 to 2013 besides EVO 2013.  I'm not sure what the attendance was like at the MLG 2006 or for Brawl at MLG 2010 but I'm willing to bet they were both under 200 despite being the largest tournaments of their time for Melee and Brawl respectively.

SSB4 as a newer game than Melee definitely has a larger potential audience, but if the meta remains like it currently is (again I really hope it changes to be more exciting) I don't think it will realize that full potential.  Many of the top smash figures have already stated their disdain for SSB4 and while I don't necessarily agree with them, it will likely stop many Melee players from transitioning to a game that is honestly a lot more different than Melee than people realize.

For perfect pivoting, it is actually a technique in Melee, it is just not used much due to it's high difficulty (one frame window) and very situational use 

https://www.youtube.com/watch?v=J_aqH9sJnbU

There are some ATs in SSB4 that aren't in Melee such as dodge cancelling and a new form of autocanceling.  Also yeah like I said the documentary didn't really do Brawl justice as it was made specifically for Melee, however it is still very interesting and helped grow the competitive smash community basically exponentially

*edit: spelling