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Wyrdness said:


Makes a lot more sense and is more open then what he was saying, I'll counter by saying Third Strike had hype and speed over SFIV in it's early days but the latter has still become a strong spectator sport due to it's diverse match ups while the former has become a relic of the past, still good and many still prefer it but it's not as prevelant as before and the notion in general is the clash between Melee fans and other Smash fans is that the rowdy group with in Melee fear this may become the case so they're against any approach that is different from Melee's approach and are loud about it. One thing about Smash 4 is it's diversity in its meta, some matches are fast while some are slow, many characters seem more viable which in the long run can is much better then a fast paced clash of the same match ups, some characters like Lucina for example are not fully figured out, when Brolylegs' Lucina fought with that same Olimar player weeks ago it was like a Melee match. Melee when it was still being figured out would have looked just as boring, Smash 4 it seems will have a meta that will develop based on each individual player's style.

The mechanic people are playing around with in Smash 4 is perfect pivot as it has a wave dash effect, remember this is a different set of mechanics and approach to Melee so the effect on the meta game could be significantly greater then what dash dancing had on Melee. I've seen the documentary and tbh it's good but it highlights an elitist attitude with in the Melee scene that people have touched upon in this thread.

Like I said I do agree that SSB4 has a very young meta and has lots of room to develop I just hope that as it grows, it becomes faster and more exciting, rather than slower and more defensive like Brawl did.  That's also one of the main fears of many of the top players in the SSB4 competitive scene.  In regards to balance, SSB4 currently does have a lot more viable characters than Melee (probably about 15 characters are viable, though how many can win a major is debatable), but Melee is not only fox vs fox just like SSB4 isn't just diddy vs diddy.  For example, among the top 7 players in Melee last year there are 2 foxes, a falco/marth, a peach, a jiggs, a sheik/marth, and a pikachu player.  Amsa also placed 5th this year at APEX playing yoshi, a character most had believed to be awful.  Percentagewise the viable characters for both games are probably pretty equal.  SSB4 has a much larger cast so you will definitely get more diversity, but Melee is not nearly as imbalanced as people are saying.

I disagree with the statement that Melee is a relic of the past.  Maybe you can say as a game it is super old, has outdated graphics, controls etc (I would disagree with that too, but that's just my opinion).  But as an esport it is larger than ever.  APEX 2015 hit 1000 Melee entrants and EVO is expected to surpass that quite easily.  The 5 largest tournaments in history have happened in the past year and a half and the smallest of those (Big House 4, 570 entrants) had about 200 more than any events from 2009 to 2013 besides EVO 2013.  I'm not sure what the attendance was like at the MLG 2006 or for Brawl at MLG 2010 but I'm willing to bet they were both under 200 despite being the largest tournaments of their time for Melee and Brawl respectively.

SSB4 as a newer game than Melee definitely has a larger potential audience, but if the meta remains like it currently is (again I really hope it changes to be more exciting) I don't think it will realize that full potential.  Many of the top smash figures have already stated their disdain for SSB4 and while I don't necessarily agree with them, it will likely stop many Melee players from transitioning to a game that is honestly a lot more different than Melee than people realize.

For perfect pivoting, it is actually a technique in Melee, it is just not used much due to it's high difficulty (one frame window) and very situational use 

https://www.youtube.com/watch?v=J_aqH9sJnbU

There are some ATs in SSB4 that aren't in Melee such as dodge cancelling and a new form of autocanceling.  Also yeah like I said the documentary didn't really do Brawl justice as it was made specifically for Melee, however it is still very interesting and helped grow the competitive smash community basically exponentially

*edit: spelling