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Forums - Nintendo Discussion - Is Splatoon being rushed?

-The interview is with producer Hisashi Nogami, who is known as the director of every Animal Crossing up to City Folk, and directors Yusuke Amano, who also directed NSMB2, and Tsubasa Sakaguchi, who was a character designer on Twilight Princess and art director on Nintendo Land. 
-The Inkling city (where the plaza is) is known as 'Highcolor/Haikara City' in Japanese.
-The concept of two teams of four shooting ink in a turf battle has been there since the original prototype, even though the characters where tofu-like blocks at the time.
-They experimented with other team sizes, but found with more than four players felt like they had little effect on battles, and with less than four that they had too much responsibility. 
-Killing/attacking opponents online to prevent them from painting ink is just one strategy to win. You get no points or advantage directly from doing so.
-Hero mode uses basically the same controls as online matches, so anyone with difficulty in the can use the hero mode to practice.
-Ideally, you'll be matched with players of a similar rank to you (based off of experience points earned in matches). If not enough players, they'll put you with people further away from your rank. If there's only 8 players, you'll be matched together.
-While online is focused on just painting the ground, hero mode focuses on using the ink to move forward. 
-Amano says he wants you to be able to look at the map on the GamePad and see where needs to be worked on for your team.
-No way to directly communicate with people you've been randomly matched with. They will appear post-match in your Plaza, where you can check out their gear, weapons, and comment. 
-They picked squids because they were the best at representing the gameplay present in the prototype. 
-Music for stages is random. Possible that I'm misunderstanding, but each player will have a different song while playing.
-Music is designed to be the sort that would be popular with the young Inklings involved with the turf battles.
-Rather than making some huge number of stages, they want to create stages that feel different when you use different weapon combinations. 
-You don't earn money for gear in single player for balance reasons. Someone could grind money in hero mode and have their first online match with high level gear. 
-In the final stages of development now.
-Aiming for, more or less, a simultaneous worldwide release.
-They plan on supporting the title post-release.

 

From Neogaf.



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Samus Aran said:

-No way to directly communicate with people you've been randomly matched with.

Highlighting this for the new page. Phraseology seems significant.



padib said:

Umm, I don't remember censoring anyone.

Whether League has dozens of unique characters or not doesn't make it less of a valid example. Splatoon has its own redeeming qualities, so far we have seen a variety of power-ups. I personally play chess it is a tried and true 1v1 classic. I still don't see dozens of unique characters in the game of chess. Just a few pieces with special moves. Game is still played by millions.

I'm simply saying that what seems to work in most games the majority of the time (in League it would be summoner's rift, in SFIV it would be basic 1v1 battles)  will be more than sufficient for Splatoon. I am entitled to my opinion and argue it am I not?

This is not an A vs B thread where opinions hold direct weight, it's A vs no A (and where A is a standard for the genre). The only way to argue against the latter is to believe that those who value A are inherently wrong, especially when A's inclusion would have no effect on those who don't care about it. No one benefits from their exclusion, but many do from its inclusion. I personally couldn't care less about stuff like team speak, but i'd never claim my opinion was a basis to argue its irrelevance because it doesn't matter to me regardless. My opinion is worth little in the debate.

On a side note, i was referring to SF4, not LoL (I've never played LoL, though it's FTP so i wouldn't personally hold it to the same standards). A lack of modes is a gameplay diversity issue. SF4 has the same issue with modes, but dozens of completely unique ways of enjoying that mode, without even including personal play styles. Splatoon, like all online shooters, doesn't have that luxury. While there can be variations within games, they are still revolve around a singular point, which many will get bored of quickly.

You're perfectly in the right to have an opinion/preference, but trying to use it as a basis for why others are wrong is really quite silly.



chapset said:
Splatoon is a shooter shouldn't we compare it with other shooters? Like the features that are in other shooters? instead I see people using mobas, racers and figthing games as barometers. Imagine if the next halo comes out with only 4v4 team death matches, are you people gonna say ''who cares candy crush doesn't many modes '' so halo need many either.

You would think so. Maybe i should try to argue that GT5's 1000+ cars means SF4 is lacking for only having 35+ characters :p



padib said:
Zekkyou said:

This is not an A vs B thread where opinions hold direct weight, it's A vs no A (and where A is a standard for the genre). The only way to argue against the latter is to believe that those who value A are inherently wrong, especially when A's inclusion would have no effect on those who don't care about it. No one benefits from their exclusion, but many do from its inclusion. I personally couldn't care less about stuff like team speak, but i'd never claim my opinion was a basis to argue its irrelevance because it doesn't matter to me regardless. My opinion is worth little in the debate.

On a side note, i was referring to SF4, not LoL (I've never played LoL, though it's FTP so i wouldn't personally hold it to the same standards). A lack of modes is a gameplay diversity issue. SF4 has the same issue with modes, but dozens of completely unique ways of enjoying that mode, without even including personal play styles. Splatoon, like all online shooters, doesn't have that luxury. While there can be variations within games, they are still revolve around a singular point, which many will get bored of quickly.

 

You're perfectly in the right to have an opinion/preference, but trying to use it as a basis for why others are wrong is really quite silly.

If I disagree with someone, I am entitled to argue that I am right, and in that case they would be wrong or there is a misunderstanding.

I don't think it's silly.

By the way, Splatoon will have tons of variety even between players. Check the latest Nintendo direct.

http://youtu.be/t6zgkp1YBRw?t=15m20s

If you beleive that your opinion is a valid basis to claim people shouldn't be botherd by the total exclution of features and content, then fine, felel free ^^ Won't stop me finding it silly.

As for the latter point, "While there can be variations within games, they are still revolving around a singular point, which many will get bored of quickly." I personally couldn't care less, but i find it pretty easy to understand why some people would be disappointed by being locked to singular focus.



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Zekkyou said:
chapset said:
Splatoon is a shooter shouldn't we compare it with other shooters? Like the features that are in other shooters? instead I see people using mobas, racers and figthing games as barometers. Imagine if the next halo comes out with only 4v4 team death matches, are you people gonna say ''who cares candy crush doesn't many modes '' so halo need many either.

You would think so. Maybe i should try to argue that GT5's 1000+ cars means SF4 is lacking for only having 35+ characters :p


i want to talk about this but i also don't want to derail this thread.  mind starting a new thread?



padib said:
Zekkyou said:
chapset said:
Splatoon is a shooter shouldn't we compare it with other shooters? Like the features that are in other shooters? instead I see people using mobas, racers and figthing games as barometers. Imagine if the next halo comes out with only 4v4 team death matches, are you people gonna say ''who cares candy crush doesn't many modes '' so halo need many either.

You would think so. Maybe i should try to argue that GT5's 1000+ cars means SF4 is lacking for only having 35+ characters :p

These are poor arguments.

So it's fine to compare a shooter to a puzzle game if both have competitive online modes, but a driving game vs fighter is a step too far? ^^



kitler53 said:
Zekkyou said:
chapset said:
Splatoon is a shooter shouldn't we compare it with other shooters? Like the features that are in other shooters? instead I see people using mobas, racers and figthing games as barometers. Imagine if the next halo comes out with only 4v4 team death matches, are you people gonna say ''who cares candy crush doesn't many modes '' so halo need many either.

You would think so. Maybe i should try to argue that GT5's 1000+ cars means SF4 is lacking for only having 35+ characters :p


i want to talk about this but i also don't want to derail this thread.  mind starting a new thread?

I don't really like making threads, but feel free to use it for your own. Would be fun



I was only middly interest in single player.



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padib said:
Zekkyou said:

So it's fine to compare a shooter to a puzzle game if both have competitive online modes, but a driving game vs fighter is a step too far? ^^

Sure they are comparable.

I'm saying that they are poor arguments because they intend to demean the valid comparison between a 5v5 battling game like League's Summoner's Rift with Splatoon's upcoming 4v4.

You genuinely believe a driving game and a fighter are comparable...? Yeeeaaah, i think i'll take my leave here