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padib said:

Umm, I don't remember censoring anyone.

Whether League has dozens of unique characters or not doesn't make it less of a valid example. Splatoon has its own redeeming qualities, so far we have seen a variety of power-ups. I personally play chess it is a tried and true 1v1 classic. I still don't see dozens of unique characters in the game of chess. Just a few pieces with special moves. Game is still played by millions.

I'm simply saying that what seems to work in most games the majority of the time (in League it would be summoner's rift, in SFIV it would be basic 1v1 battles)  will be more than sufficient for Splatoon. I am entitled to my opinion and argue it am I not?

This is not an A vs B thread where opinions hold direct weight, it's A vs no A (and where A is a standard for the genre). The only way to argue against the latter is to believe that those who value A are inherently wrong, especially when A's inclusion would have no effect on those who don't care about it. No one benefits from their exclusion, but many do from its inclusion. I personally couldn't care less about stuff like team speak, but i'd never claim my opinion was a basis to argue its irrelevance because it doesn't matter to me regardless. My opinion is worth little in the debate.

On a side note, i was referring to SF4, not LoL (I've never played LoL, though it's FTP so i wouldn't personally hold it to the same standards). A lack of modes is a gameplay diversity issue. SF4 has the same issue with modes, but dozens of completely unique ways of enjoying that mode, without even including personal play styles. Splatoon, like all online shooters, doesn't have that luxury. While there can be variations within games, they are still revolve around a singular point, which many will get bored of quickly.

You're perfectly in the right to have an opinion/preference, but trying to use it as a basis for why others are wrong is really quite silly.