Soundwave said:
Skylanders/DI don't use the NFC chip in the Wii U controller though. They have a seperate base, so that people don't have to pay for that as a hardware cost.
I get some people like the second screen, but I do think Nintendo needs to start making more mainstream design decisions. You can't handcuff yourself to features that don't drive system sales just because a few people like it.
I'm sure some people would've liked for example backwards compatibility on the PS4, or a LCD screen on the PS4 controller, but the fact is Sony made the right call by nixing those types of ideas and instead simply making sure that money went instead to features that benefit the entire userbase (better chipset) and kept ancilliarary costs down, so they could offer consumers a powerful system and a fairly reasonable cost from day 1.
How many 3DS games really couldn't work without the dual screen instead of say a single screen touch panel layout?
How many Wii U games really are vitally connected to have a giant screen on the controller and simply would not function at all without it?
How much has Wii backwards compatibility helped the Wii U?
How many people chose to buy a Wii U because it consumes only 33 watts of electricity?
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For the WiiU? Sure get rid of the gamepad second screen as a necessity. I don't think any sane individual think it was, in the end, a good idea to force it into the system. Talking about at this point is just pissing into a yellow ocean. But the system is stuck with it. What they can, and likely will, do is to cut down on the legacy silicon and production. Making the WiiU only a WiiU, that will cost cut a lot.
For the 3DS? A large portion of the library of its games is made considerably better or at all playable by the second screen. Just making a larger screen is not necessarily efficient in space allocation (nor would it make much sense in how it would have to be allocated without looking clunky and distracting) and would force in the use of menus that have entirely been streamlined out by the clamshell design. Another point of issue is that for a mobile platform like the 3DS is and its successor will be, there are advantage that the clamshell brings for a gaming system that a phone or tablet doesn't particularly need but finds itself usually gaining anyway (keyboards and control interfaces for the mobile sector being the needed accessory for maximum functionality). There's also simply a matter of raw physical space on the system. To fit the controls laterally without a clamshell would require a width akin to the Vita which is still longer than even the 3DSXL and the 3DSXL is already bulky. You could drop the second screen but then the internal wouldn't really line up without a ton of deadspace on the center of the lower clam, and the over all design would look strange.
The 3DS isn't actually losing that much to the dual screens, its the 3D that's the real throttle. You could make the 4DS with two symmetric top-bottom screens, and its effectively work as one longer, larger screen while incorporating the clamshell, saving the refined dual-screen functionality, and still provide people with HD visuals. There's also, a point of irrelevance on a 5" screen past which its completely pointless to raise the PPI and resolution. So long as the 4DS isn't glued to two inches from your screen or reading fine text there is no gain in exceeding 720p.