Vena said:
baloofarsan said:
Lately Nintendo has put in features, both in consoles and handhelds, that are not used at all or very poorly (second screen, 3D, NFC, TWiii). It is as every new idea they have at brainstorms should be realized in the hardware, but then they do not have the tenacity to fulfill the features possibilities.
|
The fuck? Sure TWii is useless and 3D is arguable, but second screen is hardly "not used at all" and NFC is in part for the multibillion dollar franchises of Skylanders/DI/Amiibo that are soem of the few things that sell well on the WiiU that aren't Nintendo limited.
|
Skylanders/DI don't use the NFC chip in the Wii U controller though. They have a seperate base, so that people don't have to pay for that as a hardware cost.
I get some people like the second screen, but I do think Nintendo needs to start making more mainstream design decisions. You can't handcuff yourself to features that don't drive system sales just because a few people like it.
I'm sure some people would've liked for example backwards compatibility on the PS4, or a LCD screen on the PS4 controller, but the fact is Sony made the right call by nixing those types of ideas and instead simply making sure that money went instead to features that benefit the entire userbase (better chipset) and kept ancilliarary costs down, so they could offer consumers a powerful system and a fairly reasonable cost from day 1.
How many 3DS games really couldn't work without the dual screen instead of say a single screen touch panel layout?
How many Wii U games really are vitally connected to have a giant screen on the controller and simply would not function at all without it?
How much has Wii backwards compatibility helped the Wii U?
How many people chose to buy a Wii U because it consumes only 33 watts of electricity?