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Forums - Nintendo - Wii U Apparently Still Being Sold At A Loss

So maybe this year isn´t profitable (the console)  because they have to make more WiiUs, right? Ok but are the games and the amiibo for WiiU making the console profitable even if they sold at lost this year? I feel like some people just want to see a nintendoomed everywhere.



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Soundwave said:
SubiyaCryolite said:
Just how much does the gamepad cost anyway? Is this why it still isn't sold separately?


I would probably guess about $80 or so. They sell replacements for north of $100. 

Nintendo likely cannot get a break on the price of the controller because they're not selling enough systems to get suppliers to budge. That and the screen being a resistive touch panel that virtually no one else uses makes it probably more expensive than a multitouch screen even though resistive is (I believe) older tech. They can't just go to any supplier and get that screen, but if they were using multitouch LCD they probably could pick and choose from tons of vendors because so many have to make them for tablets. 

Well they can always do a redesign. I can't imagine there is any essential functionality that requires the screen to be resistive. At the time of the design it was probably merely a cost thing, because back then resistive probably was cheaper. Making a move to capacitive could bascially be done without even having to announce it. Though they probably would announce it if it made the gamepad 10% cheaper to manufacture. Also introducing multi-touch functionality for future games would "encourage" current Wii U owners (who of course are almost all hard core Nintendo fans) to upgrade to the 2nd generation game pad. A bit like Wiimotion plus Nintendo could release a game that uses multitouch and sell it as a bundle.

It's not like Nintendo is averse to hardware revisions. Take N3DS for example, a much more fundamental revision than just changing the touchscreen type on the game pad.



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SubiyaCryolite said:
Just how much does the gamepad cost anyway? Is this why it still isn't sold separately?


It´s supposed to cost 80$



Hopefully they learn from this.



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Soundwave said:
baloofarsan said:

Honestly they might need to go back to Yamauchi's playbook ... the NES and SNES both used relatively off the shelf components and Yamauchi hardballed SGI into giving them an even better price on a chip that was a bargain to begin with. 

This was actually Gunpei Yokois philosophy: "Lateral Thinking with Withered Technology". 

"Withered technology" in this context refers to a mature technology which is cheap and well understood. "Lateral thinking" refers to finding radical new ways of using such technology.

http://en.m.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology



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There was a statement that WiiU becomes profitable with just one game sold per console a while back. If true, this doesn't really hurt them too much if at all. It must be a razor thin margin to begin with.

Dropping the gamepad is a bandaid. It won't help enough to make a difference at this point. They need to stop the droughts to keep momentum and market aggressively.



Goodnightmoon said:
SubiyaCryolite said:
Just how much does the gamepad cost anyway? Is this why it still isn't sold separately?

It´s supposed to cost 80$

Here is an old breakdown from almost two years ago.

http://www.destructoid.com/cnn-estimates-the-cost-of-wii-u-s-parts-to-be-228-249435.phtml

 The GamePad alone is valued at $79.25, while the main console comes to $148.25

It is a little hard to believe that two gamepads supposedly costs more than the console.

There is not very much stuff in there: 

https://www.ifixit.com/Teardown/Nintendo+Wii+U+Teardown/11796



Well not unexpected TBH. You need to make shitloads as do other people using those components to have bargaining power on price.

In a way I am glad this is happening. Means next time if they learn from their mistakes they will not go for exotic custom stuff that no one else uses. Hopefully they go with the flow.



 

 

baloofarsan said:
Soundwave said:

Honestly they might need to go back to Yamauchi's playbook ... the NES and SNES both used relatively off the shelf components and Yamauchi hardballed SGI into giving them an even better price on a chip that was a bargain to begin with. 

This was actually Gunpei Yokois philosophy: "Lateral Thinking with Withered Technology". 

"Withered technology" in this context refers to a mature technology which is cheap and well understood. "Lateral thinking" refers to finding radical new ways of using such technology.

http://en.m.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology


Yamauchi is the one who negotiated the component deals though. He would never let Nintendo use such exotic, expensive hardware (for little to no gain). 

The SGI chip in the N64 I think upset Nintendo's designers to the point where they insisted all consoles after that had to be made to their needs, the problem with that is it's prohibitively expensive when you make odd/bizarre design decisions. 

Iwata needs to clamp down and assert authority over his devs, but I get the sense at Nintendo he doesn't have the authority to do that and has to go along with the opinions of like 5-6 other people. 

Nintendo's developers are great. They'd make a fun game on any architecture, they need to be reigned in and made to understand that it can't be all about them. The company is being hurt by a lot of stupid design fetish-fulfilment on the part of their designers rather than making more sensible, cost-effective (and even performance effective) decisions. 

Nintendo could've used a more off the shelf AMD GPU for Wii U for example and likely gotten a considerably more powerful GPU, but too much focus on the wrong priorities. Backwards compatibility with the Wii was a big mistake too, it basically shackled Nintendo to the ancient PowerPC architecture that they can't redesign or renegotiate (most likely) on price right now. 



Why I am laughing?! Anyway software and 3DS will do them well and hardware sales will be YOY. Bet Nintendo can't wait implement all of that they've learnt from this Wii U fiasco. Not only their worst selling home system but also the most costly despite the fact that gamecube and N64 were cutting edge for their time :')