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Forums - Nintendo - "Xenoblade Chronicles X" Takahashi's Final Play Time Clocked at 300 Hours! Mira is 400km!!! (More Info Inside)

sc94597 said:
the_dengle said:

Different zones in Xenoblade are separated by loading screens. Not so in Xenoblade X.

"Xenoblade was traditional RPG, whereas Xenoblade X is an open world RPG. Xenoblade was linear despite having big world. In Xenoblade X, you will get quests from different places and have more freedom."

It does sound like you can go anywhere you want whenever you want. Sure there may be certain times where specific areas are inaccessible, but I think for the most part the whole world will open up early on and from that point you'll be able to freely explore it.

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas. 


With Xenoblade they had poison water.



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sc94597 said:
the_dengle said:

Different zones in Xenoblade are separated by loading screens. Not so in Xenoblade X.

"Xenoblade was traditional RPG, whereas Xenoblade X is an open world RPG. Xenoblade was linear despite having big world. In Xenoblade X, you will get quests from different places and have more freedom."

It does sound like you can go anywhere you want whenever you want. Sure there may be certain times where specific areas are inaccessible, but I think for the most part the whole world will open up early on and from that point you'll be able to freely explore it.

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas. 

I kind of hope there isn't. I've always loved it when a game essentially says "You can go anywhere! Some places have mobs that will scratch your nuts off and eat you with a side salad, but you can totally still go there if you're into that."



sc94597 said:

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas.

That is one thing I'm confident there won't be. Xenoblade provided you with stealth options (mostly in the form of gems, sometimes paths) to avoid higher-level monsters. Heck, you could probably make it so you hardly ever aggro enemies at all.

Clyde32 said:

With Xenoblade they had poison water.

There could still be environmental hazards (we've already seen lava), but they'll have to do better than water since we can ride across it in mechs now.



Sounds like these unions are the same as guilds in TES.

That's what I wanted, so this is excellent.



 

Here lies the dearly departed Nintendomination Thread.

Zekkyou said:
sc94597 said:

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas. 

I kind of hope there isn't. I've always loved it when a game essentially says "You can go anywhere! Some places have mobs that will scratch your nuts off and eat you with a side salad, but you can totally still go there if you're into that."


I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either.



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sc94597 said:

I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either.

Well, in Skyrim enemies are kept around the same level as you so few areas are dangerous. In Xenoblade there are high-level enemies even in the starting zone so every area is dangerous.



sc94597 said:

They are obviously trying to make this game less linear than Xenoblade Chronicles. Maybe you can go anywhere you want whenver you want. 

 

This worries me a bit. I don't want it to be like Skyrim. I mean, Skyrim is a good game and I've spent dozens of hours on it, but when you start opening the myriad of quests it has you can easily forget about the main story or it becomes less and less important. It can lead to a detachment towards the main characters and story. It seems that we've already lost some of it because you can change the "hero" you're playing. Maybe we won't have a strong character that we can relate to (Shulk).



haqqaton said:

This worries me a bit. I don't want it to be like Skyrim. I mean, Skyrim is a good game and I've spent dozens of hours on it, but when you start opening the myriad of quests it has you can easily forget about the main story or it becomes less and less important. It can lead to a detachment towards the main characters and story. It seems that we've already lost some of it because you can change the "hero" you're playing. Maybe we won't have a strong character that we can relate to (Shulk).

But Xenoblade had seven strong characters you could relate to. The absence of a "Shulk" doesn't mean the story will suffer. It also had a myriad of quests you could do, but rather than distracting from the main story, most of them expanded on it.

This game is not Skyrim. That is already apparent from what little we've seen.



Does it say something about how many playable character the game will have?



the_dengle said:

But Xenoblade had seven strong characters you could relate to. The absence of a "Shulk" doesn't mean the story will suffer. It also had a myriad of quests you could do, but rather than distracting from the main story, most of them expanded on it.

This game is not Skyrim. That is already apparent from what little we've seen.


I hope you're right. Everything I've seen from this game so far is nothing less than brilliant.

I mean, the faces are just OK. xD