| sc94597 said: I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either. |
Well, in Skyrim enemies are kept around the same level as you so few areas are dangerous. In Xenoblade there are high-level enemies even in the starting zone so every area is dangerous.








