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sc94597 said:

I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either.

Well, in Skyrim enemies are kept around the same level as you so few areas are dangerous. In Xenoblade there are high-level enemies even in the starting zone so every area is dangerous.