Zekkyou said:
I kind of hope there isn't. I've always loved it when a game essentially says "You can go anywhere! Some places have mobs that will scratch your nuts off and eat you with a side salad, but you can totally still go there if you're into that." |
I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either.







