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Zekkyou said:
sc94597 said:

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas. 

I kind of hope there isn't. I've always loved it when a game essentially says "You can go anywhere! Some places have mobs that will scratch your nuts off and eat you with a side salad, but you can totally still go there if you're into that."


I kinda like them. As much as I love the elder scrolls series, I always find myself at all of the general locations about 5 hours in and then I get kinda bored with the world. At least with a level wall you need to be clever to survive in dangerous places. Either by reducing aggro as the_dengle noted, or by leveling up/gearing up. I like it when some areas feel more dangerous and formidable that others. I guess the perfect balance would be something in between. Not something that makes it impossible to survive on upper level zones, but not a walk in the park if you are underleveled, either.