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sc94597 said:
the_dengle said:

Different zones in Xenoblade are separated by loading screens. Not so in Xenoblade X.

"Xenoblade was traditional RPG, whereas Xenoblade X is an open world RPG. Xenoblade was linear despite having big world. In Xenoblade X, you will get quests from different places and have more freedom."

It does sound like you can go anywhere you want whenever you want. Sure there may be certain times where specific areas are inaccessible, but I think for the most part the whole world will open up early on and from that point you'll be able to freely explore it.

Yeah I never really considered the transitions as, "loading screens"  and forgot all about them. Even still they were like 3-5 seconds long and had a moving frame, versus say a loading screen in Skyrim's cities or dungeons which were about 10-30 seconds long and had one or two still frames. 

As for Xenoblade X, I expect there to be level walls which will prevent players from traversing certain zones (they'll be killed.) Still I think there will be actual inaccessible areas. 

I kind of hope there isn't. I've always loved it when a game essentially says "You can go anywhere! Some places have mobs that will scratch your nuts off and eat you with a side salad, but you can totally still go there if you're into that."