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Forums - Sony - Is final Fantasy X still worth playing despite spoilers?

 

Should I still get it?

Yes 93 89.42%
 
No 11 10.58%
 
Total:104

That's for the feedback everyone. I'll try to pick it up later on.



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The game is rubbish so it's not worth playing to begin with.

Quick thoughts  from a previous thread: http://gamrconnect.vgchartz.com/post.php?id=6968727



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

YES! Now go play it!

The naysayers about this game are very small. FFX's soundtrack is masterful. It blows away pretty much every game's soundtrack of last generation and so far this generation.

The battle system is very easy to use and master. It's overall a relaxing video game, but it's very fulfilling.



Mystro-Sama said:
Thanks for the feedback everyone. I'll try to pick it up later on.

FTFY ...



Mystro-Sama said:

So I found out one of the main character is just a dream which i'm so fucking bummed about since that's a fucking awesome plot twist.

 

So with that in mind is it still worth it to playthrough?


I think its worth it. I played it when it first came out and still got the HD remake. Love FF games.



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It's good, go for it. I was never a huge fan of the story to begin with, the dialogue is a bit painful at times. Combat system is great and with the new remaster, the music and some of the visual got some much needed love. It's pretty linear though, up until the last part of the game when you get the ship and get to "explore" (Which makes me wonder by people gave FFXIII such a hard time when FFX is just as linear) The journey is more important than the destination and unless you really, REALLY give a hoot about these characters (I didn't, honestly), you will still enjoy it. Plus, Blitzball.



"Trick shot? The trick is NOT to get shot." - Lucian

I am a huge JRPG fan, but could never get into this game for some reason. Played for 10 hours and never went back.
I honestly feel there are better ones out there.



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I would say yes.
But a word of advice, do not try to get the platinum, that will surely make you hate the game grinding an awful lot and have to do some stupid things thats easy to fail repeatedly.
The soundtrack is fantastic, the blitzball is kind of meh IMO (some love it).
I have it on ps2, ps3 and vita (maybe will get it on ps4 as well)
It is a great jrpg with some flaws



Yessss!!!!



I have so many issues with this particular game, I saw it worth creating an account just to add my input. I apologize for the small book ahead of time.

Basically, FFX is poop. It is a bad FF game, a bad JRPG, and just kind of a bad game in general. To me, FFX marks the start of the descent of the FF series, also known as the point where SE tried to start improving the series and fell flat on their faces, repeatedly.

As someone pointed out earlier, FFX is like FFXIII 1.0. Look at the core complaint for FFXIII: people call it Hallway Simulator XIII. In what way does FFX differentiate itself? Its hallways are, uh, well, it has that one annoying, empty open area. You spend the entire game traveling from one decorated hallway to another with the rare branch off that usually just leads to a treasure chest, then it's right back to that lovely hallway. That thing that makes up most of your time playing, exploration, turns into running back and forth along linear paths. It only breaks linearity essentially if an area is secret, like going after the hidden aeons, but even then, the hidden areas tend to be fairly small and unexciting.

What it boils down to is a boring world. This doesn't even begin to deal with the meh combat where you are forced to use certain characters and pretty much dissuaded from using the non-specific weapon type characters (Yuna primarily). It was really interesting at first, but as I got further into the game, it just got annoying when I had to keep switching characters back and forth almost every battle. Traditionally in a JRPG, it's ideal to have a standard party you can work on so that you actually have a single, decently leveled party by the end game that you customized and is essentially yours. In FFX, it can be difficult to keep levels balanced based on the area, and you are forced to keep at least four characters leveled up (fast/ranged, medium, heavy, and magic) with others that have to be leveled if you want to do side quest stuff (ex: Yuna summon fights). That means grinding in those wonderful hallways that you'll become very well acquainted with. And sure, technically everybody can get AP for every battle, but that means risking death with characters not meant to be facing the enemies on the battlefield.

My largest gripe outside of the linearity though comes with the pacing of the game. The game seems to have no sense of difficulty balancing. You'll fight one boss who is pretty manageable, travel through the next area, maybe 45 minutes later, then suddenly face a boss far stronger while you've maybe gained five levels with each character. This mostly became an issue around the halfway point of the game where they just tossed balancing out the window and did whatever they wanted with the difficulty. The bosses weren't proportionate to the enemies in the surrounding area anymore. Basically, your ability to handle the normal enemies says absolutely nothing about your ability to handle the boss.

Personally, I thought the leveling system was ridiculously tedious too. The license board in FFXII was bad, but the sphere grid is just annoying. Every single stat point you get, every ability, all of it is decided one sphere at a time where you have to use items that only enemies drop, of course not every enemy, that actually make grinding pretty much impossible for awhile until you are able to collect power spheres with some level of ease. It isn't the mess that the level system in FFVIII was, but boy could it have used some vast improvements, the most important of which would be it not existing anymore.

The side quests range from dull, to frustrating, to tedious, but never feel worthwhile. The most notable events are the chocobo race to get one component of Tidus's ultimate weapon, and lightning dodging to get a component of Lulu's. The chocobo racing is just poorly made and is 90% luck in actually getting the lowest possible time, and the lightning dodging is an exercise in patience and frustration if you screw up and get hit while trying to dodge 200 times. I mean, extra stuff for ultimate weapons and such should be challenging, but within reason. The developers totally missed the mark with their extras in this game, not even mentioning the dark aeons that are a pure grindfest if you want to even stand the slightest chance, as even the weakest of the dark aeons is at least twice as strong as the final boss of the game and block paths back to a few locations. That would be cool if there was only a few and not one for literally every aeon scattered throughout the linear hallways, from story gained ones to the hidden aeons that just continue to get stronger with each one that make exploring the many hallways once more impossible after a certain point. You have to have the patience of a saint to actually enjoy the endless grinding and sphere grid work that goes into being able to manage any of this.

I beat FFX. I bought it and I sold it immediately after finishing it. It was easily the worst FF game I've ever played, probably because I was expecting so much out of such a highly praised game. If the story had been redeeming, at least I may have been able to stand it more, but the story was garbage. It tried to be complex and dramatic and just became a mess of stupid with a whole host of unlikeable characters. I maintain that, much like with FFVII, the only reason that anybody would think FFX was a good game, much less a great game, would be through the grand view of their nostalgia glasses that help them ignore the glaring flaws of the first foray into each generation. Though, in all fairness to FFVII, that game can at least be enjoyable even if the materia system is garbage.

My FF recommendations are: IX for story and best PS1 era gameplay, VI for having the best FF story period, and IV because it's fun, a little weird, but has held up well as evidenced by SE's endless ports and remakes of it. I, II, and III are really only for those that like retro games and have aged pretty badly, I haven't spent enough time with V, VII is a pretty eh as far as JRPG's go, VIII is just an oddball, and X forward is varying degrees of crap or MMOs.