I still can't download this game. What gives?
Should we have smaller teams? | |||
Always. | 7 | 12.50% | |
Sometimes. | 33 | 58.93% | |
Never. | 4 | 7.14% | |
More games! | 8 | 14.29% | |
No, pushes shooters and 2... | 3 | 5.36% | |
Total: | 55 |
d21lewis said: I still can't download this game. What gives? |
Not out in US until at least next week. In Europe, it got released alongside the New 3DS and NoE assisted them through the certification process
3DS Friend Code: 047387541842
Without even commenting on Ironfall, most AAA studios - especially the really big third parties - are breeding grounds of inefficiency and thus most games have bloated budgets and teams.
Ka-pi96 said: Woah! That's a bad score. Maybe it will be like Knack though, bad score but deserving of a GOTY... |
Knack only got a bad score because people were butthurt over its Mario-killer status. So I guess this is the Gears-killer.
alternine said:
That makes no sense lol |
It was 3 A.M when I wrote that.
Smaller teams=more of a genuine product. When a team is very small, you have a group of dedicated guys, living and breathing together to form one close, tight knit vision. What you get is something with heart and soul and usually, the pay off is a better game.
Huge teams can create a great product, but it's not often that they innovate like the smaller teams do.
I'd normally point to Japanese dev teams for this. There's a reason they can afford to sell games that don't even hit 50k copies, physically.
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