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Forums - Nintendo - Should Nintendo's next console be a microconsole?

zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
A microconsole? No. I would want a handheld with hdmi out.

It's probably in Nintendo's best interest to have two seperate devices than to have a single device act as both.

I feel Nintendo would have a much easier time supporting one console instead of two. Especially if they're going to continue to go on without third party support in the future. Also since they would only make handheld games, the games would be less graphically demanding, and games would be released at a faster rate.

The support would be the same since the console version would essentially be the same hardware as the handheld. Two seperate devices with the same hardware and software as one another.

I'm talking about just one device.

Yes I know, I'm saying it's more beneficial to have two seperate devices than just one. Both devices will be essentially the same hardware, just in different form factors. This way they can still offer the same software output as they could by supporting one platform.

Another option:

You can have 2 different hardwares based on the same scalable architecture.

You could have one handled that can be plugged into the TV but renders at at a lower resolution + retrocompatibility with 3DS / DS.

A more powerfull microconsole that renders at higher-res + has a few exlcusive games + retrocompatibility with Wii/WiiU.



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Teriol said:
Soundwave said:
Teriol said:
no thanks, i prefer a megaconsole :)


Nintendo hasn't made one of those in 14 years now and I don't think that is going to change now. 

To compete in the 'megaconsole' sweepstakes making a system just marginally better than the PS4 wouldn't cut it because the PS4/X1 would have several year headstarts and a library of hundreds of games making Nintendo's offering a predictable third rung. The PS2 destroyed the GameCube largely on the back of a 20 million unit headstart, the PS4 would be looking at more like a 40+ million unit headstart. Game over before the game even begins. 

They'd have to make a PS5 (as in FIVE) level console before the two others ... something I don't think Nintendo has the gumption to do. The budgets on the games would be massive and their dev teams would have to quickly adjust once again to a generational leap forward. 

From a personal POV I'd like a megaconsole too, but I just don't see today's Nintendo going sniffing anywhere close to that. 

soundwave... sorry i can't take you serious, because your biased on everything nintendo related so... go to another place ;)

I probably spend more money on Nintendo products than anyone on this board and am probably one of the few that's owned every single one of their consoles as they were released. 

The only Nintendo console I don't have is the Virtual Boy, and I actually had the chance to get one back in '95 when they were being cleared out but couldn't get down to Blockbuster Video before they cleared out all their inventory unfortunately. I've been meaning to buy one off eBay though. 

If I'm "biased" I'm sure Nintendo would love to have more "biased" consumers like me. 



freebs2 said:
zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
A microconsole? No. I would want a handheld with hdmi out.

It's probably in Nintendo's best interest to have two seperate devices than to have a single device act as both.

I feel Nintendo would have a much easier time supporting one console instead of two. Especially if they're going to continue to go on without third party support in the future. Also since they would only make handheld games, the games would be less graphically demanding, and games would be released at a faster rate.

The support would be the same since the console version would essentially be the same hardware as the handheld. Two seperate devices with the same hardware and software as one another.

I'm talking about just one device.

Yes I know, I'm saying it's more beneficial to have two seperate devices than just one. Both devices will be essentially the same hardware, just in different form factors. This way they can still offer the same software output as they could by supporting one platform.

Another option:

You can have 2 different hardwares based on the same scalable architecture.

You could have one handled that can be plugged into the TV but renders at at a lower resolution + retrocompatibility with 3DS / DS.

A more powerfull microconsole that renders at higher-res + has a few exlcusive games + retrocompatibility with Wii/WiiU.

That is essentially what I'm trying to say.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Teriol said:
Soundwave said:
Teriol said:
no thanks, i prefer a megaconsole :)


Nintendo hasn't made one of those in 14 years now and I don't think that is going to change now. 

To compete in the 'megaconsole' sweepstakes making a system just marginally better than the PS4 wouldn't cut it because the PS4/X1 would have several year headstarts and a library of hundreds of games making Nintendo's offering a predictable third rung. The PS2 destroyed the GameCube largely on the back of a 20 million unit headstart, the PS4 would be looking at more like a 40+ million unit headstart. Game over before the game even begins. 

They'd have to make a PS5 (as in FIVE) level console before the two others ... something I don't think Nintendo has the gumption to do. The budgets on the games would be massive and their dev teams would have to quickly adjust once again to a generational leap forward. 

From a personal POV I'd like a megaconsole too, but I just don't see today's Nintendo going sniffing anywhere close to that. 

soundwave... sorry i can't take you serious, because your biased on everything nintendo related so... go to another place ;)


I'm pretty sure Soundwave is primarily a Nintendo fan, what part of his post do u feel is biased?



When the herd loses its way, the shepard must kill the bull that leads them astray.

There isn't a market for Android like consoles, either because people or used to their tablets/smartphones or when it comes to TV gaming, consoles are way better at that. Maybe even both.

As far as i know, no console like that has succeeded, despite having "giants" like Google and Amazon behind them.
If all that console has to offer is what people can find somewhere else, then nothing will change.

What Nintendo needs is to go where the consumer is: create a tablet of it's own or make a partnership with Apple or Samsung.
Not only would they offer every game on the Android market, but they would create their own games for that market (smaller games that is). Which they could also provide on the handheld and home console, if the tablet tech would be found on them aswell.
Imagine Nintendo making Super Mario 4, NES style, or even Link to the past 2, Super Metroid 2, etc.



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zorg1000 said:
freebs2 said:
zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
zorg1000 said:
Riverstyx said:
A microconsole? No. I would want a handheld with hdmi out.

It's probably in Nintendo's best interest to have two seperate devices than to have a single device act as both.

I feel Nintendo would have a much easier time supporting one console instead of two. Especially if they're going to continue to go on without third party support in the future. Also since they would only make handheld games, the games would be less graphically demanding, and games would be released at a faster rate.

The support would be the same since the console version would essentially be the same hardware as the handheld. Two seperate devices with the same hardware and software as one another.

I'm talking about just one device.

Yes I know, I'm saying it's more beneficial to have two seperate devices than just one. Both devices will be essentially the same hardware, just in different form factors. This way they can still offer the same software output as they could by supporting one platform.

Another option:

You can have 2 different hardwares based on the same scalable architecture.

You could have one handled that can be plugged into the TV but renders at at a lower resolution + retrocompatibility with 3DS / DS.

A more powerfull microconsole that renders at higher-res + has a few exlcusive games + retrocompatibility with Wii/WiiU.

That is essentially what I'm trying to say.

Ah ok. Yes, it would be great imo.



DélioPT said:
There isn't a market for Android like consoles, either because people or used to their tablets/smartphones or when it comes to TV gaming, consoles are way better at that. Maybe even both.

As far as i know, no console like that has succeeded, despite having "giants" like Google and Amazon behind them.
If all that console has to offer is what people can find somewhere else, then nothing will change.

What Nintendo needs is to go where the consumer is: create a tablet of it's own or make a partnership with Apple or Samsung.
Not only would they offer every game on the Android market, but they would create their own games for that market (smaller games that is). Which they could also provide on the handheld and home console, if the tablet tech would be found on them aswell.
Imagine Nintendo making Super Mario 4, NES style, or even Link to the past 2, Super Metroid 2, etc.


Ur first 2 paragraphs are kinda why I believe Nintendo can find success for such a device. Current Android based microconsoles haven't seen a huge amount of success, I think a large reason for this is the lack of truly defining software, which is Nintendo's largest strength.

On one end of the spectrum u have low-budget, casual style, time wasting games that are usually free or $1, Phones/Tablets have this market covered. On the other end, is the high-budget, mainstream, blockbuster style games that are $60, Playstation/Xbox have this market covered. Their is certainly a middle ground between these two markets but in the last 5-10 years it has died down significantly, basically being reduced to 3DS as the only successful device with a strong emphasis on mid-budget gaming. Wii U could fall into this category but the hardware/software is priced too high and the software output is not strong enough. By releasing a $150 microconsole with $10-40 software and software output on par with the next handheld than I believe Nintendo can successfully break into this market.

They have the low-budget $10-15 titles like Dillon's Rolling Western, Pushmo World, NES Remix, Dr. Luigi, Mario vs Donkey Kong, etc. Then they can have the $20-30 mid-budget titles like their Donkey Kong, Kirby, Yoshi, Paper Mario, Mario & Luigi, 2D Zelda, 2D Metroid, Animal Crossing, etc. And they can have the $40 high-budget/big-hitter titles like Zelda, Mario Kart, Smash Bros, Pokemon, Mario platformers, Metroid, etc. Along with strong indie support, strong Japanese 3rd party support and child-friendly Western 3rd party support.



When the herd loses its way, the shepard must kill the bull that leads them astray.

I don't think they should, but if anyone could make it big its Nintendo.



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[PSN: Jissu]

That is probably never gonna happen.



The Wii basically was a microconsole.

Nintendo essentially took the GameCube, made a very small upgrade to it, repackaged it in a slimmer casing, added a new controller and charged $250 for it.

If Nintendo could have made the Wii smaller they would have, it just wasn't feasible to have smaller components in 2006.

In 2016 ... ten years later ... now that we have rapid advances being made to mobile components and a disc drive isn't necessary really (3DS style cartridges will be able to be 16GB-32GB soon enough the same size as a Blu-Ray disc) Nintendo can effectively make a console more powerful than a Wii U that fits into your pocket.

The iPhone 6 chipset is fairly close to a PS3/360, it's just that no devs will make a game just for the iPhone 6 (it has to work with iPhone 5 and even 4 in most cases so graphics are held back).

So a "microconsole" that's a moderate upgrade to Wii U in terms of visuals ... this wouldn't really even be anything all that new to Nintendo. They have effectively done this before. 

Look at the Wii U even ... slightly more than half the system size is basically the disc drive, remove that and it's fairly tiny:

Now use mobile components instead (bye bye fan) and you would have a device that's incredibly small.