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Forums - Sony - Naughty Dog won't push Uncharted 4 to 60fps if it compromises player experience

I think it's quite simple really. I have never been able to tell if a game ran at 30fps or 60fps until I played TLOUR. I played for a while and then switched to 30fps and could see the difference. The following day I then played a game on my PS3 and I was back to not noticing. NOW, if this game can run at 60fps most of the time but drop drastically with huge set pieces, because I have a point of reference within the same game, I'm going to notice immediately. This will spoil my experience.



 

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Seems like they changed their opinion about framerates...

"But being able to compare apples to apples like we have now with The Last of Us, going back and playing the 30 Hz version feels, to quote some people in the office, 'broken.' There's something that can't be captured in screenshots and playing an adventure game where you just walk around and experience the world at the smooth 60 Hz. You really just have to feel it."

http://www.gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/



The way ND has been takling about this matter (at first they were gonna make it 60fps, now their speech is much more conservative) I have no doubts it will be locked 30 fps.

Personally I think 60fps delivers better gaming experience overall and 30fps delivers best sales for the game. Yet this is a type of game that doesn't suffer that much from 30fps so it will still be a great game even on 30 fps.



Disappointing but hey, as long as they disclose the framerate, whatever.



why dont they do 40fps ?



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But but but.. I thought 30fps is broken ND? :-p



Praise the One.

They don't need it to be a 60FPS. This isnt a PC audience. 30FPS is just fine.



Not running at 60fps compromises the player experience.



episteme said:
Seems like they changed their opinion about framerates...

"But being able to compare apples to apples like we have now with The Last of Us, going back and playing the 30 Hz version feels, to quote some people in the office, 'broken.' There's something that can't be captured in screenshots and playing an adventure game where you just walk around and experience the world at the smooth 60 Hz. You really just have to feel it."

http://www.gamespot.com/articles/the-last-of-us-remastered-devs-discuss-making-60fp/1100-6421147/

Well, this says everything.
They know 60 fps is always a better experience, not all the games have the same improvement at 60fps, that´s right, you can´t compare MK8 with Uncharted, MK8 need it more, but I really think they can easily achiveve the 60 fps but they want a beautifull trailer, cause this generation seems to care more about trailers than everything else, and impressive shootscreens, and if you sacrifice some visuals to lock the game at 60fps, you lose part of the hype of your trailers and your pictures of the game, and they obviously want hype even if they have to sacrifice better gameplay experience. But well, if the game is stable at 30 is not so big deal, but i wish companies were thinking more about the actual gameplay feel rather than the cinematic feeling.



Hahaha Naughty Dog is so backwards....

60 is gameplay. Gameplay is player experience. I dont care if I have 10 or 8 trees in a jungle on some random hill I cannot reach anyway.

I hate how ND puts visuals above gameplay and compromises the gameplay with bad framerate (like in TLoU which even got GOTY....)