ToraTiger said:
Hedra42 said:
So you admit that 11 of the new characters are unique, and not clones.
Why in your opinion is the original roster not optimal?
What, in your opinion, would have made it a better game?
And you still haven't explained how functioning online is not an improvement on non-functioning online, or how Nintendo's fans keep them from progressing their games.
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A lot of the new characters are great, like Rosalina and Shulk, but many of them dont hold up well like Pac man.
What would have made it a better game:
1. Story mode. (Say whatever you want, but I'm sure it would have been better to have one than not have one)
2.Better choice in characters (King K. Rool, Ridley, Maybe even an FE villian, ect)
3. Better/more stages. The amount and quality of the stages is laughable.
4. Better stage builder. This one goes without saying.
5. More selection of trophies that aren't ripped from brawl like 80 percent of the ones on there.
ect, ect, ect,
Functioning online should have been in Brawl that's for starters, and the Online in Smash 4 still isn't perfect compared to fighters on Last gen PS3.
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So you admit, that the new characters are a general improvement. (I'll ignore the Pac Man bit - Tbone already blew that out of the water)
1. I would have liked to have seen a story mode. But just because I miss story mode doesn't mean Sakurai is lazy. They developed other features instead. It is a different game.
2. I would have liked to have seen Snake return. I would have liked to have seen Rayman included. But just because I think those characters would have been great doesn't mean SSB4's roster is weak. The decisions on whether to include a character are carefully considered.
Sakurai on Ridley:
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer,” Sakurai told IGN in an email interview. “It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to,” he continued. “If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”
3. We have already established that there are 50 new stages between SSB4 Wii U and SSB4 3DS. 27 of those new stages are Wii U. In addition, there are new 8 player and final destination style versions. Why do you believe this is laughable? Now you've brought in the quality of the stages into your rant as well - please explain what you mean by bad quality in the stages.
4. Please explain how the new stage builder is worse than Brawl's. Give examples.
5. Please explain where you got 80% from. There were 544 trophies in Brawl. There are 716 trophies in SSB4 Wii U, and 685 in SSB4 3DS, 1,401 trophies in all. The trophies in the 3DS version and Wii U version are different from one another with a few shared exceptions (as they are handheld vs. console games). That means, across the 2 games, there are around 850 new trophies. Compare that with 290 new trophies (when introduced in Melee) and 254 new trophies in Brawl.
5. "etc. etc. etc." would have made it a better game? So you admit, you have run out of ideas on how it could have been made a better game?
The online on SSB4 is an improvement on Brawl. That's a plus.
ToraTiger said:
b00moscone said: Points sound a bit subjective to me, but a few are less so, but for example the story would've put even more strain on Sakurai, plus he's already given us so much content in the game. |
So much content? Brawl literally had way more content. And Brawl was on a 7 GB Wii CD from 7 years ago. So by adding very few characters, removing quite a few and filling the rest of the roster with clones and removing story mode it has a lot of content?
Sakurai is very lazy if you ask me.
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I know I've already dealt with these last two paragraphs in an earlier post, but I can't believe I missed the bolded first time around. Have you actually explored ANY of the content, as well as made yourself aware of everything that has been going on since January? Your comments about Lucas suggests not.
And if you want to talk about content in terms of GB, SSB4 download size is twice Brawl's at 15.6 GB.
And BTW, you still haven't explained your statement "Its nintendo fans that keep them from progressing their games, and will ultimately lead them to not make consoles anymore due to looses in money"
ToraTiger said:
End of the day I still enjoy Sm4sh, just wished it offered more content compared to the jump from melee to brawl. It felt like it needs a giant update with more stages, characters, modes, and trophies. :)
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It got a giant update. It is now a game that is linked across handheld and home console. It has 50 new stages, not including the 8 player and final destination variants. It has 11 more characters, (and more to come). It has new modes and features and more trophies than ever.