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Forums - Microsoft - In hindsight, what exactly was MS trying to achieve with their original Xbox One policies?

 

What was MS's plan?

Their plans were good for... 53 23.35%
 
They were pure evil tryin... 150 66.08%
 
Yo Mama 24 10.57%
 
Total:227



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Sentient_Nebula said:
I think Microsoft thought these policies were already commonplace in PC gaming, and they're right to a certain extent. But they forgot that consoles aren't PCs.

They looked at data, but that data wasn't applicable to the console they were making.

Same mistake with the infamous TV/Movies focus at the reveal event. Microsoft saw from usage data that most Xbox 360s were simply used for things like Netflix. But they forgot that those people bought their console for games in the first place, and were simply watching Netflix during downtime between game releases (which the drought of releases towards the end of the 360's lifecycle could be to blame).


Two things: 

1.  A lack of exclusives doesn't equal a lack of games

2.  The PS3 was the device most used Netflix on the market.



They wanted more money and control, and really didn't like retailers like Gamestop make so much money from used game sales.



    

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They werent thinking.



KylieDog said:
d21lewis said:
Sentient_Nebula said:
I think Microsoft thought these policies were already commonplace in PC gaming, and they're right to a certain extent. But they forgot that consoles aren't PCs.

They looked at data, but that data wasn't applicable to the console they were making.

Same mistake with the infamous TV/Movies focus at the reveal event. Microsoft saw from usage data that most Xbox 360s were simply used for things like Netflix. But they forgot that those people bought their console for games in the first place, and were simply watching Netflix during downtime between game releases (which the drought of releases towards the end of the 360's lifecycle could be to blame).


Two things: 

1.  A lack of exclusives doesn't equal a lack of games

2.  The PS3 was the device most used Netflix on the market.


His point was what 360s were being used for within itself.  Netflix was a major use, so MS thought TV and movie stuff would have a big appeal.  It doesn't really matter what other consoles did, though if anything seeing high netflix usage on other consoles leads them to the same outcome - "Gamers like TV and movies".

Good point, Dog.  I guess my defense mechanism kicked in.  I LOVES me some Xbox 360 and I was too quick to protect her.



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Simple MS was trying to be at the forefront of where this industry is going to go.



Its libraries that sell systems not a single game.

thx1139 said:
Simple MS was trying to be at the forefront of where this industry is going to go.


You mean anti-consumer is the future? How lovely...

How anyone supported what they were trying for and even now still thinks it is the future baffles me. It's as if people hold such loyalties that they care not for their ownership rights whatsoever. What other industry do you have consumers willingly giving up ownership rights?

Music? Nope. Heck we still have CDs.

Movies? Nope. Even in the digital age we have physical media.

So why is this the future for games? No physical, no 2nd hand market, no lending to friends and family, etc...

Why would anyone WANT this to be the future? You don't need to try and destroy retail to move forward with digital. Their entire plan was 100% anti-consumer. They don't give a rat's ass about their userbase and they showed it clear as day.



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binary solo said:
They were trying to appeal to greedy publishers who want to shut down used games, game rentals and game sharing, in order to secure all sorts of exclusivity from 3rd parties and hence total domination in the console market. A good strategy aside from the fact that consumers buy consoles not publishers, and most consumers know a buttf&#*ing when they see one. And other than those who actually enjoy being buttf&#*ed, every potential console buyer said no effing way thank you. So that then meant the cosying up to the publishers in order to become dominant in console strategy ended up being a complete dud, thus the 180, otherwise known as the "Oh we just realised the consumer is our customer, not publishers, and the customer is always right." revelation.


this



KylieDog said:
d21lewis said:
Sentient_Nebula said:
I think Microsoft thought these policies were already commonplace in PC gaming, and they're right to a certain extent. But they forgot that consoles aren't PCs.

They looked at data, but that data wasn't applicable to the console they were making.

Same mistake with the infamous TV/Movies focus at the reveal event. Microsoft saw from usage data that most Xbox 360s were simply used for things like Netflix. But they forgot that those people bought their console for games in the first place, and were simply watching Netflix during downtime between game releases (which the drought of releases towards the end of the 360's lifecycle could be to blame).


Two things: 

1.  A lack of exclusives doesn't equal a lack of games

2.  The PS3 was the device most used Netflix on the market.


His point was what 360s were being used for within itself.  Netflix was a major use, so MS thought TV and movie stuff would have a big appeal.  It doesn't really matter what other consoles did, though if anything seeing high netflix usage on other consoles leads them to the same outcome - "Gamers like TV and movies".


even then that doesnt tell the whole story. PS3 had more Netflix usage because it wasnt stuck behind a stupid paywall like 360 was. So right there thats about half of 360 owners with no access to Netflix



It was arrogance. I don't blame them for being arrogant after the 360 lol