Not that we expected the culprit to be someone else...
The solution would be more power to developers: instead of become property of publishers, they should remain the masters of themselves and hire publishers as sales and marketing service providers. Obviously this can only work with devs able to economically manage themselves in a viable way, more flexibility shouldn't mean doing like Duke Nukem Whenever team(s), and once granted the dev a deadline, they should respect it or be fined, as the marketing machine costs a lot. The advantage for devs should be freedom and being able to decide a more reasonable launch date to offer a better product since launch, but in return they should offer the publisher the highest reliability and seriousness, without becoming whimsical stars, or megalomaniacs that given more freedom and the ability to choose the launch period, frantically add more features up to being not able to respect the deals with the publishers anyway.
Current situation is publishers' fault, but it's also a consequence of previous devs unreliabilty that forced too many of them to become publishers' slaves to avoid bankrupcy (or even to recover after it).
This said, in many cases devs made great games that received from gamers the appreciation they deserved too late to save them, but these unlucky cases are a minority, and bad management contributed to most of these devs demise anyway.
Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!

