omg, i told a mod to lock this thread already but he didn't (must have went afk or something)
this is pointless to discuss now, got multiple people saying 2 different things now (again)
omg, i told a mod to lock this thread already but he didn't (must have went afk or something)
this is pointless to discuss now, got multiple people saying 2 different things now (again)
| Chevinator123 said: omg, i told a mod to lock this thread already but he didn't (must have went afk or something) this is pointless to discuss now, got multiple people saying 2 different things now (again) |
All you need to know, is that it could have had the same FOV at a horizontal distance in 1920 x 1080 no problem since all your doing is adding in 537600 pixels. But, it is what it is, they designed it that way, nothing we can do about it but hope it's a great experience.
mine said:
It also could be that they have trouble with the PS4 architecture. It is a well known fact that total bandwidth goes down when the CPU accessess GDDR. What if the implementation of the games logic produces CPU L1 cache misses without end? Those netbook cores aren't suited for every computational problem out there. Thats why I think that we have to wait for the next AMD x86 design build in the Facebook console to get those experiences Sony promised... |
CPU takes some of the total bandwidth, it doesn't reduce the total memory bandwidth, memory bandwidth is a constant. The Order 1886 was made in collaboration with Santa Monica and Ready at Dawn, with R@D being the lead developer, but they have the support of SSM.
PS4's architecture is about as straightforward as it comes, while there are features that developers will take their time to fully take advantage of Santa Monica are as, if not more capable programmers than Naughty Dog, considering that their games on PS3 matched or exceeded the visual quality of Naughty Dog's games on that system, yet they ran at a substantially higher frame rate.
As for your comment: "implementation of game logic produces CPU L1 cache misses without end?".
Resolution, anything to do with drawing graphics is GPU related, physics and AI are a collaborative effort by the CPU and GPU, the CPU may coordinate the overall tasks related to the game's processing, but the idea that code could be so poorly written that it would produce unending cache misses in a portion of the CPU's cache is compltely unfounded. R@D may be relatively new to more powerful hardware than handhelds, but the CPU cores in PS4 are much more capable and better designed than Vita's, they're used to working within tighter resource constraints, PS4 gives them a much bigger canvas to work with.
There's some very good branch prediction tech inside of those Jaguar cores, if cache misses are an issue (which is doubtful) it wouldn't be a never ending problem, the latency of GDDR5 isn't that bad at the clock speed of PS4's memory.
As for your comment on Jaguar cores not being capable of doing everything, I never said they could do it all, they don't need to, they may not be extraordinarily powerful, they're more than capable at coordinating jobs, processing a wide variety of purely gaming related things, like AI and Physics and for math out of their reach they have access to a very capable general purpose math device (namely the 18CU 7000 series AMD GPU), ample memory storage, with plenty of bandwidth to transfer tasks around the system.
PS4's APU is fully capable of handling far better graphics than The Order 1886, at full 1920X1080 60FPS, with even better AA, nigh on open world environments, because that's what Uncharted 4 will offer, I mean it's doing 30FPS locked, with pre-alpha, heavy weight unoptimized code, with far better AI, more moving objects in the scenery that you can interact with.
No the Order has the aspect ratio it doesn't because of what R@D wanted the game to look like, same goes for it's frame rate and linear directed approach to the game, it has nothing to do with any limits in PS4's spec, ND has shown that far more is possible, with a game that's far further from launch than The Order is.

| JustBeingReal said: PS4's APU is fully capable of handling far better graphics than The Order 1886, at full 1920X1080 60FPS, with even better AA, nigh on open world environments, because that's what Uncharted 4 will offer, I mean it's doing 30FPS locked, with pre-alpha, heavy weight unoptimized code, with far better AI, more moving objects in the scenery that you can interact with.
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No... U4 does not have better AA and will not run at 60fps. There is also not more interactivity, as almost everything in The Order is destructible or interactable in some form or another. Don't expect U4 to look better than The Order. Even Neil was impressed at PSX. Maybe GOW4 in 2016 will look better but until then, this game will likely remain the PS4's graphics king.
I hate how ready at dawn went from this pretty good Gof of war developer, to beeing obcessed with delivering a movie instead of a game. They even had the gall to say they wanted the game to be at 24fps.
I dont know what they are thinking, but they are prioritizing the wrong aspects. ThIs isnt the movie industry.
| Nem said: I hate how ready at dawn went from this pretty good Gof of war developer, to beeing obcessed with delivering a movie instead of a game. They even had the gall to say they wanted the game to be at 24fps. |
They never said that. And they are delivering a game, not a movie.
Roronaa_chan said:
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Actually yes U4 does have better AA than The Order, it's solution is clearer, shows off more of the game's details, while removing more of the game's jaggies. The Order's AA may be more demanding, but it's not the most effective method.
FYI U4 is currently in Pre-Alpha, which means it's program code isn't anywhere near as refined as it will be when the game launches, yet it already runs at a stable 30FPS (meaning there's substantial performance overhead left in the tank), without any visible tearing. By this time in The Order's development it still had noticeable frame drops (like Bloodborne), it's IQ had decent improvements and the game had some heavy tearing (like Bloodborne's 1st gameplay leaks).
Naughty Dog can get more performance out of PS4, considering the demo at PSX apparently looked and ran nothing like that a few weeks before the event, they have also said that 60FPS is their target for PS4 games, 60FPS is very likely for Uncharted 4.
Material interaction in U4 is on another level compared to The Order, deformation from bullet impacts is much more realistic than in The Order, which just seems to have some volumetric gas clouds and scenery appears to be more scripted than the way weapons effect the whole environment in Uncharted 4. There's also the fact of how dirt from the environment and water seems to effect the character models, that's interaction way beyond what we're seeing in The Order.
U4 is much further from launch than The Order, so it has much more time for ND to improve the game, so it actually makes much more logical sense that Uncharted 4 will look far better than it does now and the amount of stuff going on in that game is far beyond anything else on current gen.
Now I fully expect that games yet to be shown by Sony WWS top tier devs to trump Uncharted 4, yes that includes God of War 4, mainly because SSM will learn from ND's tricks, they'll be using a more mature and refined version of PS4's API to build their game, same goes for Sucker Punch, Evolution, Guerrilla Games and any of Sony's core teams, but right now Uncharted 4 is the graphics, overall performance spectacle on PS4, it most definitely trumps The Order when TO1886 is close to release, it will look and perform much better when it's shown off again later this year, let alone when it finally goes gold and releases.
The whole point of my comment though was that The Order 1886 isn't limited because of PS4's hardware, Uncharted 4 shows that more can be done with the PS4 than R@D are pulling off, but they're not a core Sony team, they are achieving their vision for a cinematic, linear action game with a highly compelling knights of the round table, steam punk London Victoria story/setting. The game looks great too me (from gameplay, to story and as is relevant to this reply graphically), but if R@D had wanted to do more they could have, PS4 is capable of more, making bigger stages, with way more going on, running full 1080p, with a full screen aspect ratio and at 60FPS, because that's what Uncharted 4 is going to show is possible and future developers will show that the platform can achieve even more than that.
Running the aspect ratio R@D wants to use, with the frame rate they chose were stylistic choices, just like how the game being a more directed style of play with QTEs enhancing the game's cut scenes were not choices imposed on Ready at Dawn because of any hardware limitations, they made those choices because they are a better fit for their vision for this game.
Devs don't always have to aim for the stars when it comes to what's possible on the hardware, they can just have a vision for their game and Ready at Dawn are achieving theirs on PS4.

sigh
Ok, when Uncharted 4 hits, running at 30fps and doesn't look as good as The Order, we'll talk again.
Btw
"Material interaction in U4 is on another level compared to The Order, deformation from bullet impacts is much more realistic than in The Order, which just seems to have some volumetric gas clouds and scenery appears to be more scripted than the way weapons effect the whole environment in Uncharted 4. There's also the fact of how dirt from the environment and water seems to effect the character models, that's interaction way beyond what we're seeing in The Order."
Incorrect. The Order has individual object deformation. Bricks can be blown off and then melted due to heat from the flare, as was already seen in a gameplay gif. All we've seen in U4 is standard cover deterioration and a tree log getting blown up by a grenade. Nothing comparable.
And there's no way U4 will use anything as good 4x MSAA. In fact, you probably won't ever see any AA as good as that on any console game the entire generation, unless they replicate what The Order is doing. Ready at dawn truly hit the magic formula for image quality on these consoles. 1920x800 allows pixel density equal to native 1080p while freeing up GPU resources for high AA. What you get is the cleanliest imagine you're ever gonna see on these consoles.
| Skullwaker said: It's a really weird design choice (if it can be considered a design choice at all). I found it jarring in The Evil Within also. |
This, I find it off putting as I play TEW
The best way to find out if you can trust somebody is to trust them.
Ernest Hemmingway
Brutalyst said:
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Because, as others have said, TEW used the standard aspect ratio with black bars. It looks odd because of that. The black bars were effectively slapped on top of the picture. The Order uses a matching aspect ratio, on the other hand.