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mine said:
JustBeingReal said:

The whole bashing of choices developers make has to stop, it's their games, they make them, if you don't like the game then don't buy it.
The fact that Uncharted 4 has a full screen image, better image quality, a less linear environment, even better AA and it's targeting 60FPS shows that PS4 is capable of more than the Order is doing, so it having borders is a choice because the developers want it to look more like a movie and that it does.

It also could be that they have trouble with the PS4 architecture. It is a well known fact that total bandwidth goes down when the CPU accessess GDDR.

What if the implementation of the games logic produces CPU L1 cache misses without end? 

Those netbook cores aren't suited for every computational problem out there. 

Thats why I think that we have to wait for the next AMD x86 design build in the Facebook console to get those experiences Sony promised...


CPU takes some of the total bandwidth, it doesn't reduce the total memory bandwidth, memory bandwidth is a constant. The Order 1886 was made in collaboration with Santa Monica and Ready at Dawn, with R@D being the lead developer, but they have the support of SSM.

PS4's architecture is about as straightforward as it comes, while there are features that developers will take their time to fully take advantage of Santa Monica are as, if not more capable programmers than Naughty Dog, considering that their games on PS3 matched or exceeded the visual quality of Naughty Dog's games on that system, yet they ran at a substantially higher frame rate.

As for your comment: "implementation of game logic produces CPU L1 cache misses without end?".

Resolution, anything to do with drawing graphics is GPU related, physics and AI are a collaborative effort by the CPU and GPU, the CPU may coordinate the overall tasks related to the game's processing, but the idea that code could be so poorly written that it would produce unending cache misses in a portion of the CPU's cache is compltely unfounded. R@D may be relatively new to more powerful hardware than handhelds, but the CPU cores in PS4 are much more capable and better designed than Vita's, they're used to working within tighter resource constraints, PS4 gives them a much bigger canvas to work with.

There's some very good branch prediction tech inside of those Jaguar cores, if cache misses are an issue (which is doubtful) it wouldn't be a never ending problem, the latency of GDDR5 isn't that bad at the clock speed of PS4's memory.

As for your comment on Jaguar cores not being capable of doing everything, I never said they could do it all, they don't need to, they may not be extraordinarily powerful, they're more than capable at coordinating jobs, processing a wide variety of purely gaming related things, like AI and Physics and for math out of their reach they have access to a very capable general purpose math device (namely the 18CU 7000 series AMD GPU), ample memory storage, with plenty of bandwidth to transfer tasks around the system.

PS4's APU is fully capable of handling far better graphics than The Order 1886, at full 1920X1080 60FPS, with even better AA, nigh on open world environments, because that's what Uncharted 4 will offer, I mean it's doing 30FPS locked, with pre-alpha, heavy weight unoptimized code, with far better AI, more moving objects in the scenery that you can interact with.

 

No the Order has the aspect ratio it doesn't because of what R@D wanted the game to look like, same goes for it's frame rate and linear directed approach to the game, it has nothing to do with any limits in PS4's spec, ND has shown that far more is possible, with a game that's far further from launch than The Order is.