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Roronaa_chan said:
JustBeingReal said:
 

PS4's APU is fully capable of handling far better graphics than The Order 1886, at full 1920X1080 60FPS, with even better AA, nigh on open world environments, because that's what Uncharted 4 will offer, I mean it's doing 30FPS locked, with pre-alpha, heavy weight unoptimized code, with far better AI, more moving objects in the scenery that you can interact with.

 


No... U4 does not have better AA and will not run at 60fps. There is also not more interactivity, as almost everything in The Order is destructible or interactable in some form or another. Don't expect U4 to look better than The Order. Even Neil was impressed at PSX. Maybe GOW4 in 2016 will look better but until then, this game will likely remain the PS4's graphics king.

Actually yes U4 does have better AA than The Order, it's solution is clearer, shows off more of the game's details, while removing more of the game's jaggies. The Order's AA may be more demanding, but it's not the most effective method.

FYI U4 is currently in Pre-Alpha, which means it's program code isn't anywhere near as refined as it will be when the game launches, yet it already runs at a stable 30FPS (meaning there's substantial performance overhead left in the tank), without any visible tearing. By this time in The Order's development it still had noticeable frame drops (like Bloodborne), it's IQ had decent improvements and the game had some heavy tearing (like Bloodborne's 1st gameplay leaks).

Naughty Dog can get more performance out of PS4, considering the demo at PSX apparently looked and ran nothing like that a few weeks before the event, they have also said that 60FPS is their target for PS4 games, 60FPS is very likely for Uncharted 4.

Material interaction in U4 is on another level compared to The Order, deformation from bullet impacts is much more realistic than in The Order, which just seems to have some volumetric gas clouds and scenery appears to be more scripted than the way weapons effect the whole environment in Uncharted 4. There's also the fact of how dirt from the environment and water seems to effect the character models, that's interaction way beyond what we're seeing in The Order.

 

U4 is much further from launch than The Order, so it has much more time for ND to improve the game, so it actually makes much more logical sense that Uncharted 4 will look far better than it does now and the amount of stuff going on in that game is far beyond anything else on current gen.

Now I fully expect that games yet to be shown by Sony WWS top tier devs to trump Uncharted 4, yes that includes God of War 4, mainly because SSM will learn from ND's tricks, they'll be using a more mature and refined version of PS4's API to build their game, same goes for Sucker Punch, Evolution, Guerrilla Games and any of Sony's core teams, but right now Uncharted 4 is the graphics, overall performance spectacle on PS4, it most definitely trumps The Order when TO1886 is close to release, it will look and perform much better when it's shown off again later this year, let alone when it finally goes gold and releases.

 

The whole point of my comment though was that The Order 1886 isn't limited because of PS4's hardware, Uncharted 4 shows that more can be done with the PS4 than R@D are pulling off, but they're not a core Sony team, they are achieving their vision for a cinematic, linear action game with a highly compelling knights of the round table, steam punk London Victoria story/setting. The game looks great too me (from gameplay, to story and as is relevant to this reply graphically), but if R@D had wanted to do more they could have, PS4 is capable of more, making bigger stages, with way more going on, running full 1080p, with a full screen aspect ratio and at 60FPS, because that's what Uncharted 4 is going to show is possible and future developers will show that the platform can achieve even more than that.

Running the aspect ratio R@D wants to use, with the frame rate they chose were stylistic choices, just like how the game being a more directed style of play with QTEs enhancing the game's cut scenes were not choices imposed on Ready at Dawn because of any hardware limitations, they made those choices because they are a better fit for their vision for this game.

Devs don't always have to aim for the stars when it comes to what's possible on the hardware, they can just have a vision for their game and Ready at Dawn are achieving theirs on PS4.