sigh
Ok, when Uncharted 4 hits, running at 30fps and doesn't look as good as The Order, we'll talk again.
Btw
"Material interaction in U4 is on another level compared to The Order, deformation from bullet impacts is much more realistic than in The Order, which just seems to have some volumetric gas clouds and scenery appears to be more scripted than the way weapons effect the whole environment in Uncharted 4. There's also the fact of how dirt from the environment and water seems to effect the character models, that's interaction way beyond what we're seeing in The Order."
Incorrect. The Order has individual object deformation. Bricks can be blown off and then melted due to heat from the flare, as was already seen in a gameplay gif. All we've seen in U4 is standard cover deterioration and a tree log getting blown up by a grenade. Nothing comparable.
And there's no way U4 will use anything as good 4x MSAA. In fact, you probably won't ever see any AA as good as that on any console game the entire generation, unless they replicate what The Order is doing. Ready at dawn truly hit the magic formula for image quality on these consoles. 1920x800 allows pixel density equal to native 1080p while freeing up GPU resources for high AA. What you get is the cleanliest imagine you're ever gonna see on these consoles.







