vivster said:
S.T.A.G.E. said:
vivster said:
I don't get it. Everyone got what they wanted. Nintendo got their big exclusive, Platinum got their money, gamers got their sequel. What do sales have to do with anything? Fun fact, Scalebound probably won't have an easy time reaching the million either despite being on the bigger platform.
|
Sales have everything to do with it and whether it continues or hurts the company keeping it on life support. Sega couldn't handle it. The development costs eventually catch up with it and Bayonetta isn't a big exclusive, but it is made by an underrated yet highly respected developer (High on my list being that I am a fighting/RPG/hack n slash gamer). This is on par with Nintendo going after niche games (high quality niche games) like Madworld. This is my wheel house of interest, so I try as much to stay as close to the subject no matter which platform its on.
I also cannot wait for Scalebound. Generally these games sell better on the Playstation platform, but the game should sell better on the Xbox than the Wii U.
|
I don't think there is a lot of risk lying on Platinum's shoulders. As long as console manufacturers are clawing for exclusives and Platinum is willing to whore themselves out to them they're gonna have a busy gen.
The question is how far will console companies go (i.e. spend) for exclusives.
If no one wants to pay for their games anymore they're probably ready to be bought up entirely anyway and their games and employees will live on.
|
In the event of THQ's demise I thought people would have second thoughts about such things in this era as games become more and more expensive to make. I know Platinum will walk away from this, but as I wrote in the first post, if Nintendo continues to do this...how much longer can they do it until a desired effect takes place or (sadly) before the bleeding impact starts to occur? I know that they have a lot of money in the bank, but it doesn't completely provide a any solace in todays world. Sega had to go out of pocket historically to fend off Nintendo when they had third party and it hurt them over time when they had no contolling marketshare. I mean...take Capcom for instance....Sony is funding the game, but the difference is...Sony knows Street FIghter will sell high numbers on their platform. It sold 4 million on the PS3 alone and around that time it was being outsold by the Xbox 360. I'm calling six million on Street Fighter alone this gen on the Playstation platform. I would be fine with eight hundred thousand for Nintendo given the costs, because the first Bayonetta sold two million between multiple platforms and Sega couldn't bear the weight of the development any longer. This brings me to the question...which I guess you've forced out of me and I thank you for that.
If two million in sales isn't enough for Sega...then how is 450k good enough for Nintendo when Bayonetta 2 obviously had a much larger budget?