Not bad for a game that was essentially a mini game ripped from the last 3D Mario game :).


Not bad for a game that was essentially a mini game ripped from the last 3D Mario game :).


Goodnightmoon said:
That´s almost impossible for a game like that U_u I´ll be happy with +500k |
I think it will do much better than 500k lifetime.... I think it will do 380k by years end and have long legs for years. The price helps it a lot and the boxart i think will be appealing to late wiiu adopters over the next few years.
Funny I never thought toad was that great of a toon.
http://www.nintendolife.com/news/2014/08/yokai_watch_western_release_targeting_next_year_with_toys_also_planned
https://twitter.com/LEVEL5_IA/status/547149620447428609

*3DS : 2380-4249-3603 *PSN : ConfessYoSins *Xbox Live : ConfessYourSins
Who would have thought that C. Toad would have legs? 
---Member of the official Squeezol Fanclub---
i hope it will hit 1mil WW at some point.... cannot wait to have it
Switch!!!


How is 65 or 100K a great performance for a Nintendo game during Xmas period?
It's Japan,
XMAS season sales do not coïncide with Europe or the USA. USA starts peaking/rising 3rd weekend of november. Europe about a week later and Japan 2nd week of december.
| ryuzaki57 said: How is 65 or 100K a great performance for a Nintendo game during Xmas period? |
ROI.
The game has little to no actual budget other than manhours in level design and a few new models and mechanics (the bosses, mostly). Everything else was built on the pre-existing toolkits of the 3DWorld engine and the Toad base design was already made without needing to tweak much of anything.
Titles don't need to be multi-million sellers to be successes, and Toad has a simple task: make some money, fill the line-up, give people something new to play and experience. (Its good experience for the developer staff too.) This is a AA-project, one that this industry has been lacking in recent years.


Vena said:
Titles don't need to be multi-million sellers to be successes, and Toad has a simple task: make some money, fill the line-up, give people something new to play and experience. (Its good experience for the developer staff too.) This is a AA-project, one that this industry has been lacking in recent years. |
I could show you lots of Japanese AA games of the recent years
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