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ryuzaki57 said:
How is 65 or 100K a great performance for a Nintendo game during Xmas period?

ROI.

The game has little to no actual budget other than manhours in level design and a few new models and mechanics (the bosses, mostly). Everything else was built on the pre-existing toolkits of the 3DWorld engine and the Toad base design was already made without needing to tweak much of anything.

Titles don't need to be multi-million sellers to be successes, and Toad has a simple task: make some money, fill the line-up, give people something new to play and experience. (Its good experience for the developer staff too.) This is a AA-project, one that this industry has been lacking in recent years.