By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Digital Foundry vs Smash Bros 4

Clyde32 said:
curl-6 said:

Why didn't you paste the whole article?

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-super-smash-bros-wii-u-3ds


I did, didn't I?

My bad, the different paragraphing threw me.

Maybe add a line break here: 

Nintendo's handheld also has issues with heavy build-ups of alpha effects - though final smashes are tightly optimised. Case in point: a 54fps drop is recorded for one fiery finishing move on the Yellow Devil boss, while Fox's final Smash barely makes a dent. The frequency of such frame-rate hits is controlled, however, with the 3DS reducing its item drop rate to match the Wii U's lower settings. On balance, it makes these lurches unusual, but puts a ceiling on the chaos that might emerge during frenzied four player bouts. [HERE] Call it the Nintendo touch - the fourth entry in the Smash Bros. series is a true technical milestone for both of the Kyoto giant's leading platforms. It's all too easy to pluck a winner from the two when placed side-by-side, of course, especially in blowing the handheld version up to matching scale. Rather, it instead magnifies our respect for co-developers Sora Ltd. and Bandai Namco, whose agenda is clearly set on extracting the best from 3DS and Wii U hardware.



Around the Network
mii-gamer said:
so its 1080p? LOL

We've known it was 1080p for ages... :p Nintendo confirmed it weeks ago. And even before that, every screen they released was a native 1920x1080, so it was already assumed.



Zekkyou said:
mii-gamer said:
so its 1080p? LOL

We've known it was 1080p for ages... :p Nintendo confirmed it weeks ago. And even before that, every screen they released was a native 1920x1080, so it was already assumed.


A few individuals here found that hard to believe, despite coming from sakurai mouth! 



Go Sakurai!



mii-gamer said:

A few individuals here found that hard to believe, despite coming from sakurai mouth! 

Well that's silly. There was really no reason that it wouldn't be 1080p/60fps, and after being confirmed it should have become a non-issue. Like i said in the thread, SF4 managed 720p/60fps on the PS3/360 back in 2008. Given how long ago that was, and that the WiiU is a decent amount stronger than both, Nintendo would have to be pretty lazy to settle on 720p.

I am impressed that they hit an almost perfect 60fps in 8-player mode though. It was the only part of the game i thought the WiiU might be pushed a little too far with, but they've done a great job.



Around the Network

Read this earlier, was very positive which is awesome for Smash bros.



I admit, I was skeptical of it maintaining native 1080p and 60ps, so while the game itself doesn't interest me, and I still consider 1080p overrated, I'm glad the devs at least delivered on their goals.



I was beginning to think they wouldn't even do it.

Thankfully we can put it to rest now... tired of hearing about it.



But it drops to 51 FPS... it's not perfect, Wii U doomed forever.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Metallox said:
But it drops to 51 FPS... it's not perfect, Wii U doomed forever.

Yeah, and i bet that if you play with 69 players at once it will drop below 30 fps so ...

 

 

 

 

 

 

 

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM