Clyde32 said:
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My bad, the different paragraphing threw me.
Maybe add a line break here:
Nintendo's handheld also has issues with heavy build-ups of alpha effects - though final smashes are tightly optimised. Case in point: a 54fps drop is recorded for one fiery finishing move on the Yellow Devil boss, while Fox's final Smash barely makes a dent. The frequency of such frame-rate hits is controlled, however, with the 3DS reducing its item drop rate to match the Wii U's lower settings. On balance, it makes these lurches unusual, but puts a ceiling on the chaos that might emerge during frenzied four player bouts. [HERE] Call it the Nintendo touch - the fourth entry in the Smash Bros. series is a true technical milestone for both of the Kyoto giant's leading platforms. It's all too easy to pluck a winner from the two when placed side-by-side, of course, especially in blowing the handheld version up to matching scale. Rather, it instead magnifies our respect for co-developers Sora Ltd. and Bandai Namco, whose agenda is clearly set on extracting the best from 3DS and Wii U hardware.








