Evolution studios quietly enabled challenge mode today. It's very addictive yet I wonder if it will bring the servers back down. It seems you can make challenges of anything (select from a list of your last 25 events), as many as you like, with a duration of 30 minutes to a week, and send it to over a 100 people, who can all forward it to other people, or create a new challenge from it based on their own score. The amount of traffic it generates must be enormous.
Next to challenges by invitation, you also have a long list of community challenges. The more people participate the bigger the reward.
So far it has been working well, although tonight I got a few duplicate challenges without any score to beat.
If it does hold up, it can't be much longer until the ps+ edition arrives.
Update:
http://www.eurogamer.net/articles/2014-12-08-1-4gb-driveclub-update-adds-dynamic-weather
New Features:
- Adds weather to the game, for online and offline play.
- Adds two new tracks, both including reverse variants: Atlanterhavsvegen in Norway and Sinclair Pass in Canada.
Improvements:
- Adds the option to configure Throttle/Brake controls onto Up/Down on Right Stick.
- Adds the ability to access Club Cars when offline.
- Adds the ability to access Club Paint Jobs when offline.
- Adds track maps and stats to each track card in Single Event.
- Adds player statistics to various panels within Single Event and Challenges.
- Includes more minor bug fixes, performance improvements and usability tweaks.










