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Forums - Gaming - [Kotaku] Next year's big Assassin's Creed is set in Victorian London UPDATE: Confirmed real by Ubisoft!

HollyGamer said:

Well the funy thing is,  London and UK as general is the top ten best tourism place in the world, i guess that's not a big deal, if you compare with Guangzo and most place in China Mainland, it's a smoking city and people from morning like to use some mask when doing outdoor activity.

Well yeah of course. Its kinda been the capital of the world for centuries. But yeah, nothing as bad as the Chinese cities. I've never been to mainland China, but from the pictures, the pollution seems really bad. 



    

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Finally after all these...weeks. The big surprise will be what year won't see a new entry? 2016? 2017? 2018? 2019?



No thanks. Not much more left to say.



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Location and era look amazing, now please let the game be good too.



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shikamaru317 said:
JoeAncelotti said:
Location and era look amazing, now please let the game be good too.

It already looks nearly as polished as Unity and it still has a year of development ahead of it, I get the feeling it will be good. According to Ubisoft it has already been in development for a few years now.

Don't they spend 2-3 years working on each new AC game? 



    

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shikamaru317 said:
JoeAncelotti said:
Location and era look amazing, now please let the game be good too.

It already looks nearly as polished as Unity and it still has a year of development ahead of it, I get the feeling it will be good. According to Ubisoft it has already been in development for a few years now.

Yup, but for all we know Ubisoft might have a 12-month tea time to inspire them, then run out of time and release the game in the state it's in now. You never know with them.



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The only way I'm ever gonna buy a new AC is if they do something like Japan or China. Otherwise I don't care about any of these western settings. All these France, Italy, America, Britain settings are too similar to me.



 

shikamaru317 said:
MoHasanie said:

Don't they spend 2-3 years working on each new AC game? 

It was 2 years, then they bumped it up to 3 I think. However, from what I've heard Ubi kind of lied a bit about how much dev time Unity got, they added the time that the programmers spent working on the new next-gen engine to the dev time for Unity, actual dev time for Unity was likely pretty low considering how buggy and poorly optimized it was. Considering how polished Victory looks already I'd guess that Victory began development as soon as the new next-gen engine was completed, which means it should have an extra year of actual dev time compared to Unity. It also helps that there's new lead studio making Victory, they seem to be doing a good job so far considering how polished this looks. I get the feeling that Ubisoft Montreal is probably pretty dysfunctional, they're a huge dev and they have tons of games in development at any one time, it's probably like a zoo there.

Yeah they seem very dysfunctional. I saw some behind the scenes stuff of their offices and it actually did look quite messy and unorganised. 



    

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shikamaru317 said:
MoHasanie said:

Don't they spend 2-3 years working on each new AC game? 

It was 2 years, then they bumped it up to 3 I think. However, from what I've heard Ubi kind of lied a bit about how much dev time Unity got, they added the time that the programmers spent working on the new next-gen engine to the dev time for Unity, actual dev time for Unity was likely pretty low considering how buggy and poorly optimized it was. Considering how polished Victory looks already I'd guess that Victory began development as soon as the new next-gen engine was completed, which means it should have an extra year of actual dev time compared to Unity. It also helps that there's new lead studio making Victory, they seem to be doing a good job so far considering how polished this looks. I get the feeling that Ubisoft Montreal is probably pretty dysfunctional, they're a huge dev and they have tons of games in development at any one time, it's probably like a zoo there.

Engine development is a very important part of game development. There are games that have been in development for 7-8 years and still came out buggy, that isn't really a good indercator of how long development was. Unity is an increadibly ambitious game in terms of content, that would have taken an insane amount of time and has to be done after the design process is already mostly done. And game design is usually the first thing you do as that informs the engine and content design. There is no reason to doubt that development on Uniy started 4 years ago. Starting out with a small design and tech team of a dozen or so people, which design the core game design, concept art and the main story as well as building the core engine and tools, prtotypes etc. Scaling up to around a hundred over the next couple years as they add different specialist and start designing all the missions, modes and sorting out the production pipeline, building vertical slices and demos. And then quickly ramping up over the last 18 months peaking at the ~800 devs across 10 studios, filling out the world with the insane amount of content that is in modern Ubisoft games. That is how typical development goes, Ubisoft just does it bigger than anyone else. Victory likely started just after Assassin's Creed 3 shipped. So development would have been mostly parelal to Unity. With a lot of shared tech, and production piepline.



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MoHasanie said:
shikamaru317 said:

I think it's actually smog created by the large number of factories in London at the time, not fog. As for rather or not it's accurate, most of the movies I've seen that were set in Victorian London had alot of smog/fog in them, so I'm guessing it's accurate.

Edit: Just looked it up on Wikipedia, it's historically accurate: Severe episodes of smog continued in the 19th and 20th centuries, mainly in the winter, and were nicknamed "pea-soupers".

Even now the city has a lot of pollution and is still quite dirty. 

As large cities go, it's pretty good in terms of pollution. I certainly wouldn't call it dirty