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Forums - Nintendo - Why Nintendo should stay first party

People keep saying that Nintendo always makes gimmicks on their consoles. My question is, why not? If you say "oh developers will find it hard to code for it", then you're right. But these developers are also very lazy. For one, they can't even optimize their games correctly.

What would you do if the PS5 and Xbox 4 both have screens on their controllers? People would buy it of course, and not care about the screen.



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JazzB1987 said:
Ka-pi96 said:

1. As far as I remember the PS1 lasted pretty well. Original Xbox, PSP and Vita all seem to as well. No real problems with Xbox One or PS4 (other than the controller) yet either. So that point doesn't really work. It isn't guaranteed that theirs will and their competitors won't.

2. They also keep resisting innovation and are stuck in some old fashioned practices, which is also one of the reasons people want them to go 3rd party ironically enough.

3. The fact that they are forcing you to buy their own hardware in order to play their software kind of goes against this point...

4. Sony and Microsoft have only not had backwards compatibility once... I expect it will have been the last time they've not had it as well...

5. Impossible to prove, partly because we wouldn't know unless they actually tried and also partly because it would be purely subjective.

The PSone was my first console that broke.  I was only able to play games when it was upside down. PS2 fat laser died (slim works like a charm!)  PS3 fat Ylod (slim works great) 360fat  had RROD I fixed it and sold it (slim works without problems). Never had the first xbox so I cant comment on that thing. Dreamcast still works (like every sega console I ever owned)

I have never had a single Nintendo console that broke. And I had them all.

The only thing that is "broken" at least partially is my DSlite hinge because I dropped it several times since I bought it like 8 years ago. And one day last year I saw a cack  but its still a little crack so the DSLite still works.
(well and I killed a few NES and SNES power supplies because I was a dumb kid and ignored "dont pull the calbe! pull the plug!" etc so I caused lead fracture on 2 power supplies. Moved the cables around until it worked used some tape and voila works again. Looks like shit with all the tape tho)


Remember the NES? The original model had a HUGE defect where the thing would just blink on and off again due to pin connectors wearing out. I think people tend to overlook this because it happened before the internet but it affects nearly every single NES ever made (original model).



Soundwave said:

Sega successfully targeted older players, they kind of had no choice because Nintendo was so dominant in the early 90s.

Sony didn't even really target "adults", it was more teenagers, and Sega was already doing that.

Crash Bandicott wasn't any more "adult" than Sonic the Hedgehog (a blatant rip off actually) nor was Toshinden any different from Virtua Fighter. NFL GameDay? Sega had been doing football sims for ages starting with Joe Montana Football. Attacking Mario in TV commercials? Pshaw, Sega did that years before, Mr. Bandicoot.

The Genesis was already the jock/college dorm console of choice because it was heavily aligned with EA Sports titles like Madden NFL. Sony was basically just copying Sega's playbook.

What Sony brought to the market was a more level headed approach, Sega and Nintendo were too prone to wildly bizarre decision making mostly due to their Japanese corporate structure. Sony being a more global company was willing to delegate moreso to their European and American divisions and that lead to a more "harmonized" attack whereas Nintendo and Sega seemed to be in a constant tug of war between the US/Western and Japanese divisions.

That and Sony really just had to sit and wait for both Sega and Nintendo to shoot themselves in the foot, and sure enough they both did with multiple bad decisions.

The "Play Station" (sounds like a Fisher Price toy) actually looked more like a toy, the Genesis/Mega Drive always looked like a pretty chic home stereo component, not a toy. 

Please. The Genesis/32X/Sega CD looked like an abortion! lol. Playstaion played CD's (a big deal) and offered games that had never really been seen before like Twisted Metal, Resident Evil, Metal Gear, Syphon Filter, GT etc. Sega focused on arcade ports and Japanese styled games like Nights and Panzor Dragoon which I have to admit, were awesome, but totally niche and geek in retrospect. 

Sony had the image and games that took the industry out of basements and into the mainstream. No one had done that yet. That's why they dominated.



Nintendo software fits Nintendo hardware like a glove. It's the synergy between the two that makes helps make the games so high quality. It wouldn't be the same on anyone else's hardware. Nintendo would not be able to optimise games so well on other people's hardware - note how multiplatform games are hardly ever properly optimised.

I've thought for a while this multiplatform thing is a con. Of course there are good multiplats, but to be frank they're rare. The real gems have always been the exclusives - the games that really show us what a particular piece of hardware is capable of. Multiplats are generally badly-optimised, phoned in, and developed by horrendous institutions like EA, Ubisoft and Activision who could not care less about the quality of the final product. They care more about hype and advertising than quality, and of course it works, because people buy their games no matter how bad they are.

You think these multiplats are going to mean something 20 years down the line? You think anyone will care about Watch Dogs? Actually, Watch Dogs is already irrelevant trash after 6 months. Yet people still rave about A Link to the Past - a game released over 20 years ago - today. That game still matters, and it'll still matter in another 20 years. I think that's somewhere closer to the true mark of a great game.



Skidmore said:
Nintendo going third would really increase their financial performance on short term, but they will be totally limited by the current console generation.

Nintendo is good in creating inovation, limiting them anyway woud do no good for us.

nitendo´s own hardware is way more limited in terms of hardware and they have yet to make a game that really needed the tabletcontroller

 

third party would also mean pc releases and that is the platform without any limits



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prayformojo said:
JazzB1987 said:
Ka-pi96 said:

1. As far as I remember the PS1 lasted pretty well. Original Xbox, PSP and Vita all seem to as well. No real problems with Xbox One or PS4 (other than the controller) yet either. So that point doesn't really work. It isn't guaranteed that theirs will and their competitors won't.

2. They also keep resisting innovation and are stuck in some old fashioned practices, which is also one of the reasons people want them to go 3rd party ironically enough.

3. The fact that they are forcing you to buy their own hardware in order to play their software kind of goes against this point...

4. Sony and Microsoft have only not had backwards compatibility once... I expect it will have been the last time they've not had it as well...

5. Impossible to prove, partly because we wouldn't know unless they actually tried and also partly because it would be purely subjective.

The PSone was my first console that broke.  I was only able to play games when it was upside down. PS2 fat laser died (slim works like a charm!)  PS3 fat Ylod (slim works great) 360fat  had RROD I fixed it and sold it (slim works without problems). Never had the first xbox so I cant comment on that thing. Dreamcast still works (like every sega console I ever owned)

I have never had a single Nintendo console that broke. And I had them all.

The only thing that is "broken" at least partially is my DSlite hinge because I dropped it several times since I bought it like 8 years ago. And one day last year I saw a cack  but its still a little crack so the DSLite still works.
(well and I killed a few NES and SNES power supplies because I was a dumb kid and ignored "dont pull the calbe! pull the plug!" etc so I caused lead fracture on 2 power supplies. Moved the cables around until it worked used some tape and voila works again. Looks like shit with all the tape tho)


Remember the NES? The original model had a HUGE defect where the thing would just blink on and off again due to pin connectors wearing out. I think people tend to overlook this because it happened before the internet but it affects nearly every single NES ever made (original model).

This happened because people were blowing on their cartridges. The moisture would make the pins in the NES rust
We had 3 NES in our family. The 2 consoles that were not fed with games that were blown on  show no sign of that even today. My neighbours also did not.

The one that was tho already suffered from this problem after just  few years.

I am not sure if mishandling counts as defect.



Cream147 said:
I've thought for a while this multiplatform thing is a con. Of course there are good multiplats, but to be frank they're rare. The real gems have always been the exclusives - the games that really show us what a particular piece of hardware is capable of. Multiplats are generally badly-optimised, phoned in, and developed by horrendous institutions like EA, Ubisoft and Activision who could not care less about the quality of the final product. They care more about hype and advertising than quality, and of course it works, because people buy their games no matter how bad they are.

Good games don't need to be exclusive to be remembered.

LucasArts-Adventures, Sierra-Adventures, Broken Sword, Sid Meier's Pirates!, Civilization, Populous, Syndicate, X-Com, Wing Commander, Doom, Duke Nukem, Quake, Unreal, Final Fantasy, Street Fighter, Jedi Knight, Diablo, Tomb Raider, Deus Ex, Tony Hawk's, Rayman, The Elder Scrolls, Need for Speed, Metal Gear Solid, Grand Theft Auto, Resident Evil, Half-Life, Knights of the Old Republic, Prince of Persia, Burnout, Max Payne, Hitman, FIFA, Madden, ...

And in 10 - 20 years we will remember games or series like Splinter Cell, Mass Effect, Assassin's Creed, Dead Space, Mirror's Edge, Call of Duty, Battlefield, BioShock, Guitar Hero, Rock Band, Portal, Batman: Arkham series, Red Dead Redemption, Deus Ex: Human Revolution, The Witcher, the newer GTA, Fallout and Tomb Raider games...

Cream147 said:

You think these multiplats are going to mean something 20 years down the line? You think anyone will care about Watch Dogs?

If the Watch Dogs series improves with the next games, many will care about that series. The same goes for Destiny and the next Titanfall games. The first Assassin's Creed game wasn't perfect either.



Cream147 said:
Why Nintendo should stay first party? From a former Sega and especially Sonic fan, this is pretty obvious. We can trace the decline of Sega as a publisher of good games back to when they quit the hardware business and became third party. We can trace the exact game where Sonic started going off the rails to the first main non-remake Sonic game developed for non-Sega consoles i.e. Sonic Heroes. If Nintendo go the same way it will be far more tragic, as they have a number of franchises whose quality it would be awful to see compromised.

It's not just coincidence this, either. First party games are so often superior, and there are many reasons to this. Focus on optimisation for a single console, having cooperation between software developers and hardware developers for a fuller understanding of the hardware, a company having more to lose if they're developing games to try and sell their own console etc. etc.

And that's not to mention the fact that Nintendo are the only ones making interesting hardware, rather than glorified PCs. Take them out and that's pretty much it for me and gaming. I'll become a retro gamer, with a small amount of PC gaming on the side. Sony and Microsoft offer me nothing.

I would say your history on Sega decline is a little off.  The decline of Sega started with a failed console. The Saturn failed and then Sega tried hardware again with the Dreamcast, but even before it launched it was a very hard sell against the PS2 which was still a year off.  So you rapidly see Nintendo speeding down this same path.  Will Nintendo have another failed console and put themselves in a path where becoming a 3rd party goes from a smart business decision to a required act of desparation.

I havent seen one reason in this thread that is a real reason why Nintendo should stay 1st party. The closest is that they dont have the software development discipline to make quality software for more than 1 platform.   The claim is that unless they stay 1st party they would be in danger of making crappy software (as if Nintendo hasnt made crappy software in the past).



Its libraries that sell systems not a single game.

Hasn't this been beaten to death already?



Ka-pi96 said:
Dusk said:
Ka-pi96 said:

3. The fact that they are forcing you to buy their own hardware in order to play their software kind of goes against this point...

3. That's the point. Would you buy a PS for a naughty dog game? How about Xbox for Halo? It's the same, just for the most case they are of lower quality over all, not saying that both don't have some very good offerings. Just get a Nintendo system, you'll like it lol. 

Oh I've had Nintendo systems before, but with only Nintendo games it's kind of boring. Sony/MS consoles have all the better console features, exclusives and most importantly the multiplats.


Of course that's entirely arguable on both sides. I wholly prefer the exclusives that come to Nintendo systems, but that's entirely my preference on exclusives. I personally don't find it boring in the slightest. As far as features in the consoles, what features are you talking about? To me, they are gaming consoles, I could care less about many of the features beyond the gaming aspects. If multiplats are your most important part, then certainly of late, Nintendo consoles probably aren't your cup of tea.



Gotta figure out how to set these up lol.