By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Microsoft - Why I think Microsoft heavily contributed to Rare's downfall.

People actually believe the misconception where Microsoft ruined Rare ?

There is so much wrong (for a lack of a better word) with that line of thought that I don't even want to cover it in full length ...

Rare has made less than stellar games before Microsoft bought them out such as Mickey's Speedway USA and their game sales shows that they were in decline well before Microsoft bought them ...



Around the Network

Yeah, MS did ruin Rare and I don't think I can ever forgive them for that.



    

NNID: FrequentFlyer54

fatslob-:O said:
People actually believe the misconception where Microsoft ruined Rare ?

There is so much wrong (for a lack of a better word) with that line of thought that I don't even want to cover it in full length ...

Rare has made less than stellar games before Microsoft bought them out such as Mickey's Speedway USA and their game sales shows that they were in decline well before Microsoft bought them ...


Their sales declined because their games were being released late into the N64's lifetime. Look at Majora's Mask and Ocarina of Time sales. And Mickey's Speedway USA was actually pretty fun.



XanderXT said:


Their sales declined because their games were being released late into the N64's lifetime. Look at Majora's Mask and Ocarina of Time sales. And Mickey's Speedway USA was actually pretty fun.

Then please explain the disappointing results for Star Fox Adventures and just how exactly are we supposed to measure game quality now that you've just thrown reviews out the window ? 



fatslob-:O said:
XanderXT said:


Their sales declined because their games were being released late into the N64's lifetime. Look at Majora's Mask and Ocarina of Time sales. And Mickey's Speedway USA was actually pretty fun.

Then please explain the disappointing results for Star Fox Adventures and just how exactly are we supposed to measure game quality now that you've just thrown reviews out the window ? 


What are you talking about? Star Fox is rated quite highly. I was being sarcastic about Mickey's speedway, becuase I've never heard of it.



Around the Network

I think Rare would have went downhill no matter who purchased them (Activision or EA probably would have closed them years ago). As for Nintendo they didn't want to buy them when they were producing hits so it's really unlikely they would have wanted to after the brain drain started (which began years before Microsoft bought them).

You had people like David Doak, Martin Hollis, Steve Ellis, Karl Hilton, Graeme Norgate, Lee Ray, etc that left Rare to strike it out on their own and that was well before the Stamper brothers even put Rare on the market. So basically you had a lot of the talent behind Goldeneye and Perfect Dark leaving right before the rise of the FPS genre as the dominant genre on consoles.

Add to that the fact that the stakes were getting much higher with larger game budgets and the FPS genre being one of the few relatively "safe" ones, and even that genre had fierce competition, it's no surprise that Rare ran into major problems. Some people might argue that maybe a new Banjo would have saved them but consider the fact that the rise of multiplayer games was seriously impacting genres like platformers (well for studios other than Nintendo) so even that wasn't a sure bet to save Rare.

I suspect the Stamper Brothers were under pressure to produce hit games in that kind of environment and there was simply too many things working against them to make that happen.  Then once they were gone the studio simply began to completely fall apart.  As for Microsoft being too hands on they were basically trying to change the structure of the company to deal with large teams and they only tried that after having a hands off approach which was obviously failing.

For those that blame Microsoft, I'm curious, do you really think Microsoft could have changed the way the industry was heading towards multiplayer games (basically the reason for the rise of the FPS genre) by having Rare release platformers? In a world where games like Tomb Raider struggle to break even with 4+ million in sales how profitable do you think a 1-2.5 million selling AAA Banjo game would be?



XanderXT said:
Mystro-Sama said:
Its not what you "think". Its a fact.


People here disagree about that.

 

Those people are crazy.



XanderXT said:


What are you talking about? Star Fox is rated quite highly. I was being sarcastic about Mickey's speedway, becuase I've never heard of it.

I'm talking about Star Fox Adventures game sale's ... Many people argued that Major's Mask game sales attributed to the fact that it wasn't as good as it's predecessor, not because it released at a later life cycle of the N64 and the same case applies to Twilight Princess to Skyward Sword. 

Well now you know that Rare's downfall wasn't caused by Microsoft's cause they were already in a decline with Mickey's Speedway USA ...



fatslob-:O said:
XanderXT said:


What are you talking about? Star Fox is rated quite highly. I was being sarcastic about Mickey's speedway, becuase I've never heard of it.

I'm talking about Star Fox Adventures game sale's ... Many people argued that Major's Mask game sales attributed to the fact that it wasn't as good as it's predecessor, not because it released at a later life cycle of the N64 and the same case applies to Twilight Princess to Skyward Sword. 

Well now you know that Rare's downfall wasn't caused by Microsoft's cause they were already in a decline with Mickey's Speedway USA ...

Disney really does ruin everything.



Sigs are dumb. And so are you!

Zackasaurus-rex said:
XanderXT said:
Mystro-Sama said:
Its not what you "think". Its a fact.


People here disagree about that.

 

Those people are crazy.

The person below you disagrees.