bbsin said: Real hardcore fighting fans will pick Tekken over DOA. Haha, you're kidding right, any REAL hardcore fighting fan would pick neither. Street Fighter 2, Street fighter 3: 3rd Strike, Virtua Fighter and Soul Calibur before they would touch Tekken or DOA. At the arcade, there's always one dude sitting there waiting for people to challenge him, and he will almost always picked Hwang, Eddie, Jin or Lei and they'll always win by spamming the same attacks. With DOA, it's the Ninja's. That tells you how balanced the games are (i.e they aren't) and that's why any competitive player of fighting games wouldn't pick those two games. There's a better combo system, the fundamental gameplay is all there and there's a far better community. Considering that Tekken hadn't gone online until the last installment, you can't say there's a far better community and be objective about it. Better combo system is also subjective, and it would be the "better" if you meant the ability to easily string combo's together but considering most tekken players spam 1 or 2 attacks, there's not much of a combo system (let alone a game mechanic to balance spamming). DOA is a decent game with better graphics than tekken (until T6 comes out), and it's more of a fan service. Tekken > DOA. Agree to that one, the "realistic jiggling engine" is a waste of time by tecmo and just shows how perverted the head of the design team is. Tekken is not much better though, considering how scantly clad all the female Tekken fighters are (I've always wondered how they fought in the attire they wear, I mean Nina in a ball gown....) |