BraLoD said:
Vikki said:
BraLoD said: They did. Early GTA games had gangs and if you messed with them they would attack you every time they saw you, starting with pistols and going to flamethrowers and bazookas as you were gathering they hste, or they would help you with the police or other gangs if you were their friend. |
I dunno if you're talking about GTA 1&2 because I've never played them, but I know that in GTA III and onwards they didn't really do that.
They would attack you if you attacked them first, but after they lost agro they'd go back to doing normal things. Although if you pissed them off in the story of the game (Like the Triads and Mafia in GTA III) they would attack you on sight.
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I'm talking about GTA 2 in special, as GTA 1 I did play too little to know if it had it as well (I remember it did had Yakuza). In GTA 2 each stage had 3 gangs, and each had a "friendship bar", if you get it down they hunt you, if you get it up they help you. Kinda like Bully.
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You can't play through GTAIII's story without the triads, mafia, and the cartels hating you. That does so happen in GTAIII and I hate driving around certain areas, because I don't want to be shot at.
But, if you make GTA too close to real life, it gets boring. You get wanted stars, etc. There is consequence on some levels, but nothing too extreme. It would get boring. It's too easy to kill someone, steal cars. That's the main premise of the game. Being a criminal. If being a criminal, which is what the game is all about, punishes you for playing it the way it was meant to be played, it wouldn't be fun.
Imagine if sonic 2 took away your momentum for going fast, because Sonic needs to catch his breath to make the game more realistic....