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Forums - Sony - Has 8-Player Smash Bros destroyed any chance of a sequel for PS AllStars Battle Royale?

 

Thoughts?

A sequel was planned/in d... 20 9.90%
 
A sequel was planned/in d... 18 8.91%
 
A sequel was planned/in d... 12 5.94%
 
A sequel was never in the works 152 75.25%
 
Total:202

No, the games sales managed that all by itself.

I would like to see as spiritual successor if a team find some actual inspiration as opposed to just attempting (and failing) to clone something which worked on another platform. The game was quite enjoyable but had no soul and the presentation was trash.



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Dgc1808 said:
Your thinking bothers me. Just because Nintendo does it one way, SONY's would have to do it? If it doesn't match with what Nintendo is doing, it's wrong? I don't see a sequel happening so I guess I doesn't matter anyway...

Well they kind of did that with All-Stars in the first place didn't they?

Obviously they had a lot to compete with already if a sequel were to be developed, but the bar has been raised just that bit higher now.



I cannot tell you whether or not a sequel was/is in the works, though I suspect not.

But I can tell you that there is no way in hell 8-player Smash Bros. would have any effect on it whatsoever.



Burning Typhoon said:
mysteryman said:
Mystro-Sama said:
You do realise they are both exclusives right? How can one destroy the other? And say what you want but I like the score mechanics, if you know your combos you can chain into kills. Its what sets it apart from Smash.

I do realise. It may be better to save face by not producing a mascot game which is far inferior. Can the PS4 support more than 4 controllers? Even if they managed to go above and beyond to flesh out Battle Royale with more game modes, characters etc. it would most likely still fall short when compared to 8-player Smash.

My issue with the score mechanic is that most of the time spent playing serves only as filler, building up that super meter. Every hit in other fighting games weakens the enemy to some degree. Getting down to 2 fighters in a stock match in Batle Royale is a real yawn fest.




Not true at all.  There isn't a fighting game I know of, where hits make your enemies weaker.  The idea of fighting games is to set the opponent's life bar to 0.  If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points."  If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.

It's as simple as that.

If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken.  They are consistent.

The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does.  My friends were just over Sunday, and one brought over his PS3 with PSAS.  The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.

With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.

I didn't need level three, I just needed to be in the right place at the right time.  And do sweet tooth's supers at the right time.  I don't own the game, though, and Sweet Tooth is my favorite character in the game.  I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.

Sure, you can get 1 hit KOs in Tekken.  A few characters have attacks that kill with one hit.  But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.

I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.

But, I will say that on it's on, PSAS is a good game.  Good enough for being the 1st in a potential series.  It has laid th groundwork for a better sequel.  8 players doesn't matter at all.

You can't even take it seriously with that many players on the screen.  Too much going on.  It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match. 

You can't really say you won because you're better when there's more than four players on screen.  If people know you're better, you'll have matches where everyone teams up against you.  I do this so there's no chance of me being left alone with a person like that.  I'm not going to win if it comes down to just us two and I know it.  

@BOLD1
In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death.
In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.

@BOLD2
They're not supposed to be taken seriously, as party-fighter games.



tbone51 said:
Lawlight said:
The_Sony_Girl1 said:
I was hugely disappointed that you had to kill with supers, but even more so that there were so few PS1 characters.


What's wrong with killing with supers?


Really? that was the game biggest issue, unless the character roster is the biggest.

Yeah, really. So what was wrong with that?



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Lawlight said:
tbone51 said:
Lawlight said:
The_Sony_Girl1 said:
I was hugely disappointed that you had to kill with supers, but even more so that there were so few PS1 characters.


What's wrong with killing with supers?


Really? that was the game biggest issue, unless the character roster is the biggest.

Yeah, really. So what was wrong with that?


I dont know, maybe you should ask the thousands of fans that hated it. But seriously its a ba balance for competitive play. Many flawed reasons in it really. I mean you can do all this work, miss a super and practically the entire battle (for you) is pointless is just one example



release PASBR Brawl in PS4... it would sell millions.....



 

Nope nope and nope.
PSAS2 should not happen imho. Last time it did not work, and no point slightly changing the proved formula of Smash.

Smash feels more magical with Bandai developing it, and with Nintendo characters in. PSAS2 would be nothing compared to Smash U.

PSAS isn't a catchy name.



NiKKoM said:
Didn't Sony cut off SuperBot, the developer?

They basically said.  "You guys are a complete disaster of a developer" in different words.  I agree 100%.



tbone51 said:
Lawlight said:
tbone51 said:
Lawlight said:
The_Sony_Girl1 said:
I was hugely disappointed that you had to kill with supers, but even more so that there were so few PS1 characters.


What's wrong with killing with supers?


Really? that was the game biggest issue, unless the character roster is the biggest.

Yeah, really. So what was wrong with that?


I dont know, maybe you should ask the thousands of fans that hated it. But seriously its a ba balance for competitive play. Many flawed reasons in it really. I mean you can do all this work, miss a super and practically the entire battle (for you) is pointless is just one example

That's like saying "you can do all the work, miss a combo and get defeated and practically the entire battle (for you) is pointless" for any other fighting game. If you miss a super, it's your fault and you lacked skill.