Burning Typhoon said:
Not true at all. There isn't a fighting game I know of, where hits make your enemies weaker. The idea of fighting games is to set the opponent's life bar to 0. If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points." If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round. It's as simple as that. If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken. They are consistent. The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does. My friends were just over Sunday, and one brought over his PS3 with PSAS. The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life. With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact. I didn't need level three, I just needed to be in the right place at the right time. And do sweet tooth's supers at the right time. I don't own the game, though, and Sweet Tooth is my favorite character in the game. I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games. Sure, you can get 1 hit KOs in Tekken. A few characters have attacks that kill with one hit. But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless. I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0. But, I will say that on it's on, PSAS is a good game. Good enough for being the 1st in a potential series. It has laid th groundwork for a better sequel. 8 players doesn't matter at all. You can't even take it seriously with that many players on the screen. Too much going on. It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match. You can't really say you won because you're better when there's more than four players on screen. If people know you're better, you'll have matches where everyone teams up against you. I do this so there's no chance of me being left alone with a person like that. I'm not going to win if it comes down to just us two and I know it. |
@BOLD1
In regular 2D or 3D fighters, each hit reduces your enemy's HP gauge, thereby weakening them and actively bringing them closer to death.
In Smash Bros. every non-KO hit increases the enemy's damage counter, making them fly further when hit and easier to KO.
@BOLD2
They're not supposed to be taken seriously, as party-fighter games.















