Lawlight said:
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Really? that was the game biggest issue, unless the character roster is the biggest.

Thoughts? | |||
| A sequel was planned/in d... | 20 | 9.90% | |
| A sequel was planned/in d... | 18 | 8.91% | |
| A sequel was planned/in d... | 12 | 5.94% | |
| A sequel was never in the works | 152 | 75.25% | |
| Total: | 202 | ||
Lawlight said:
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Really? that was the game biggest issue, unless the character roster is the biggest.

| BraLoD said: The number of players in a mode of SSB destroying another company game development... wow, don't even know how to put it, just, no. |
Ultimate Local Playing Game 
Imagine MK with 8 players local? Maybe do DD mechanics :p

| Carl2291 said: PlayStation All Stars Battle Royale killed all chances of a sequel to PlayStation All Stars Battle Royale. |
This^ Though i think they should get another chance to do another game. This game must have made no money at all(profits), dont know if it'll see a sequel so soon

Lawlight said:
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If you miss, then the last few seconds or minutes of your attacks are useless.


Bet with Xander XT:
I can beat more games on his 3DS than he can on my PSVita in a month. Loser has to buy the winner a game on his/her handheld Guess who won? http://gamrconnect.vgchartz.com/thread.php?id=193531
Me!
Lawlight said:
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Many things...
Firstly, it makes the game inaccessible to newer fans. In Smash, even with a vague idea of what you're doing, you'll kill people eventually. So for a young kid (who you think they'd be targeting with those aestehtics) Smash is accessible. With PSASBR on the other hand, it requires not only knowing the button to press (how many times as a kid did a friend hand you a controller without telling you the controls?) but also knowing each character's specials and when to use them.
Ok, so that just means the game isn't for noobs. That must mean it's better for advanced players... right? Nope.
In 1v1 matches (which most competitive play will be) characters that can combo into their supers have a HUGE advantage over everyone else. Raiden for instance had easy combos into his level 1, while other characters basically needed to get to level 2 to have a decent shot at a kill. The idea of supers killing means the entire balance of the game revolved around how good supers 1 and 2 were (super 3 just wasn't practical in 1v1).
In 4 player battles, characters like fat princess who could only score 1 kill per player for their level 3 supers were equally screwed. And you could be killed by a stray shot after playing a perfect battle.
There are other flaws, but those are the main ones. I get that they felt they had to at least put in one difference from Smash, but when you take most of Smash's gameplay, then change the KO method that it revolves around, things get wonky.


mysteryman said:
I do realise. It may be better to save face by not producing a mascot game which is far inferior. Can the PS4 support more than 4 controllers? Even if they managed to go above and beyond to flesh out Battle Royale with more game modes, characters etc. it would most likely still fall short when compared to 8-player Smash. |
Not true at all. There isn't a fighting game I know of, where hits make your enemies weaker. The idea of fighting games is to set the opponent's life bar to 0. If you have 150 points of life, and hit someone with an attack that deals 20HP, you have effectily "Scored points." If you reach 150 points, or scored more points than your enemy before the timer runs out, you take the round.
It's as simple as that.
If your attack had 18 frames start up, 3 frames active, deals 30HP on hit, and has a 14 frame recovery, those numbers will not increase or decrease based on the hits you have taken. They are consistent.
The only thing you can argue about PS All Stars is that there is no actual health meter, and fights are not based on the amount of work one does. My friends were just over Sunday, and one brought over his PS3 with PSAS. The last match we played, two of them were fighting in the air, and the other was going twords it. They each had one life.
With Sweet Tooth, I used my Super on the one farthest, and kicked him into the other two. All three died on impact.
I didn't need level three, I just needed to be in the right place at the right time. And do sweet tooth's supers at the right time. I don't own the game, though, and Sweet Tooth is my favorite character in the game. I know I don't deserve to win with my tactics. I can't pull out wins without doing more work than everyone else in other games.
Sure, you can get 1 hit KOs in Tekken. A few characters have attacks that kill with one hit. But, they have such stupid-long start-up that successfully doing them is just based on dumb luck and your opponent making silly mistakes because of being overly careless.
I don't consider smash brothers, or PSAS a traditional fighter (well, they aren't tradition by any means anyway) mainly because you're not racing to set the enemy's health to 0.
But, I will say that on it's on, PSAS is a good game. Good enough for being the 1st in a potential series. It has laid th groundwork for a better sequel. 8 players doesn't matter at all.
You can't even take it seriously with that many players on the screen. Too much going on. It would be like trying to take SFxT seriously when you're doing the mode where all 4 fighters are on screen the entire match.
You can't really say you won because you're better when there's more than four players on screen. If people know you're better, you'll have matches where everyone teams up against you. I do this so there's no chance of me being left alone with a person like that. I'm not going to win if it comes down to just us two and I know it.
mysteryman said:
I do realise. It may be better to save face by not producing a mascot game which is far inferior. Can the PS4 support more than 4 controllers? Even if they managed to go above and beyond to flesh out Battle Royale with more game modes, characters etc. it would most likely still fall short when compared to 8-player Smash. |
ps4 supports the internet you know...
also, worrying about saving face for having an inferior product didn't stop nintendo from creating splatoon. there are people (rare as they may seem) that are able to play more than 1 franchise per genre. there is room for people to have,. oh i dunno,.. their own tastes.


JWeinCom said:
Firstly, it makes the game inaccessible to newer fans. In Smash, even with a vague idea of what you're doing, you'll kill people eventually. So for a young kid (who you think they'd be targeting with those aestehtics) Smash is accessible. With PSASBR on the other hand, it requires not only knowing the button to press (how many times as a kid did a friend hand you a controller without telling you the controls?) but also knowing each character's specials and when to use them. Ok, so that just means the game isn't for noobs. That must mean it's better for advanced players... right? Nope. In 1v1 matches (which most competitive play will be) characters that can combo into their supers have a HUGE advantage over everyone else. Raiden for instance had easy combos into his level 1, while other characters basically needed to get to level 2 to have a decent shot at a kill. The idea of supers killing means the entire balance of the game revolved around how good supers 1 and 2 were (super 3 just wasn't practical in 1v1). In 4 player battles, characters like fat princess who could only score 1 kill per player for their level 3 supers were equally screwed. And you could be killed by a stray shot after playing a perfect battle. There are other flaws, but those are the main ones. I get that they felt they had to at least put in one difference from Smash, but when you take most of Smash's gameplay, then change the KO method that it revolves around, things get wonky. |
I'm new to the game. I have won several times against my friends, who still play power stone 2 competitively against each other. Among other fighters. One even went downtown to a Tekken Tag Tournament 2 tournament and won first place. Another of my friends was apparently No. 1 on the Soul Calibur V for a few weeks, before he quit, due to the game sucking.
And, well... For what it's worth, I've fought Vice Versa in Marvel Vs. Capcom and stand a good chance of winning against him. We all have our games we're best at. Be it, Dead or Alive, Mortal Kombat, BlazBlue, etc. I have a friend who can hold their own in it.
However, you know who I win with in PSAS? Sweet Tooth. Gets me multiple kills with one super. So, it is accessable. I'm against a mountain of challenge when I fight them in any game except Marvel Vs. Capcom 1 or 2.
I can't say much about the kid thing.. But, I remember playing Marvel Vs. Capcom 2 on dreamcast. It was a new game, so you know what I did? I picked Cable, I mashed heavy punch, and when I got meter, I mashed the partner A&B buttons. Why? It was a 2 button super, and a laser came out. You cannot tell me that a 1 button super is hard. Any fighting game requires knowledge of your character to some degree.
If you don't know what a super does, you know what button to press. In Marvel Vs. Capcom, if you picked morrigan, and killed the primary enenmy, if the secondary was low on health, no matter what the skill level was, if you knew how to do eternal slumber, and had 3 bars, you were gauranteed a win. But, you had to know the command was LP,MK,back,MP,HK.
You can't guess that. There isn't a button you can go to, to do it. You have to know it. I had to look at my keyboard just to remember how to do it. In PSAS, it's one button. It's not a different command for each character. Although, when I first played Sweet Tooth, it was the beta, so I knew what his different levels did, but forgot which buttons did what for his level 3. But you know what I did? I pressed each button to see what they did.
About the 1v1... Can't argue that. That's completely on point. But among tiers, it also depends on how well you could build meter too.
I stick to Radec and Sweet Tooth, when I play the game. Everyone else uses Nariko, Ratchet, Jak, Nathan, Raiden and Heihachi. Those are the only characters I see when I play. One switches between Kratos, Nariko, and Heihachi, and Jak, another switches between Rachet and Jak, and another switches nate and raiden.
All the rest, we don't even bother with, as far as I know. But, I'd argue that that the game actually is for beginners, because the argument you present for beginners, isn't remotely accurate. In any fighting game, if you do an attack inappropriately, it's not going to work. There's a time, a place, and a command for each one. That's every fighting game. Try to grab while you're on the opposite end of a stage and see how successful that is.
If you like the game, you will play it because it's fun, and eventually, you will learn. As my friends sometimes say, "You 'gonna learn today!" If you mess up, you will learn why what you're doing is a bad idea, until the habit is kicked. But, if you don't know how to do something in a game, and your friend knows, ask.
My friends will sometimes do the same thing over and over again, because you're letting them get away with it. Then, you ask what to do about it, they'll tell you. I didn't know there was a delayed wake up, while my one friend was using ratchets vaccum gun. I'm mashing buttons, trying to figure out how to do it, and then, I'm told about delayed wake-up. Just ask how to play a game. You're not going to know the controls of any fighting game unless you've had previous experience with it.
Kresnik said:
So Smash is it's own thing, Power Stone is its own thing, and Sony needs its own thing, but a massive clump of "Street Fighter type of games" is okay for them to copy off each other? Does not compute. |
What? Please stop that arbitrary jumping to conclusions.
I was just listing that because I was not 100% sure what the first game was that had Street Fighter/Tekken/Doa type of gameplay so I just said Street Fighter type of games. Never did I say that I like that there is 100 games that are like StreetFighter.
All I said was that there is
A
B
C
D
So there is no need for another type of A B C or D.
Do E or dont do anything at all.
Nothing else. I never said that I am okay with Street Fighter, King of Fighters, Dead or Alive, Tekken, Persona4 Arena, BlazeBlue and all the other games being way to similar.
Please dont just disagree for the sake of disagreeing or ask me for clarification.. pretty unexpected type of reply coming from you bro. 

Did CoD prevent Nintendo from making Splatoon?