Lawlight said:
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Many things...
Firstly, it makes the game inaccessible to newer fans. In Smash, even with a vague idea of what you're doing, you'll kill people eventually. So for a young kid (who you think they'd be targeting with those aestehtics) Smash is accessible. With PSASBR on the other hand, it requires not only knowing the button to press (how many times as a kid did a friend hand you a controller without telling you the controls?) but also knowing each character's specials and when to use them.
Ok, so that just means the game isn't for noobs. That must mean it's better for advanced players... right? Nope.
In 1v1 matches (which most competitive play will be) characters that can combo into their supers have a HUGE advantage over everyone else. Raiden for instance had easy combos into his level 1, while other characters basically needed to get to level 2 to have a decent shot at a kill. The idea of supers killing means the entire balance of the game revolved around how good supers 1 and 2 were (super 3 just wasn't practical in 1v1).
In 4 player battles, characters like fat princess who could only score 1 kill per player for their level 3 supers were equally screwed. And you could be killed by a stray shot after playing a perfect battle.
There are other flaws, but those are the main ones. I get that they felt they had to at least put in one difference from Smash, but when you take most of Smash's gameplay, then change the KO method that it revolves around, things get wonky.







