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Forums - Microsoft - Halo: MCC review thread! UPDATE: Reviews incoming - 87 metascore so far

prinz_valium said:
Scientificreason said:
People upset over 87 need to step away from gaming a bit Imo. Also what's with the childish console war be going on here? Seriously give it up.


wtf have this to do with console wars?

btw: gtaV on next gen will get the same score, or even better one (because of first person and the added things)

C'mon GTAV is a year old game... compared it with GTAIV or GTA: San Andreas and you will see how good GTAV's gameplay is.



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ethomaz said:
prinz_valium said:
Scientificreason said:
People upset over 87 need to step away from gaming a bit Imo. Also what's with the childish console war be going on here? Seriously give it up.


wtf have this to do with console wars?

btw: gtaV on next gen will get the same score, or even better one (because of first person and the added things)

C'mon GTAV is a year old game... compared it with GTAIV or GTA: San Andreas and you will see how good GTAV's gameplay is.

god of war #94
god of war 2 #93
god of war 3 #92
god of war collection #91

 

and god of war collection was not a full remaster. only rmk



Halo 2 and Halo 3 hold up very well today. Halo 1 I agree feels a bit dated now, but 2/3 are still easily >87 games.

Halo 4...well that was definitely disappointing. I didn't like that it was being included in this collection all along to be honest.



Burek said:
prinz_valium said:
disappointing


how does a one year old rmk of a 95 game gets a solid 95, while a remaster + rmk of 4 games in one (97, 95, 94 and 87) just gets an 87?

should they just left halo 4 out of the collection to get better score, or what the fuck do they try to imply?



Maybe they are implying that quantity does not equal quality.


Which shouldn't be the case considering what is the subject here.



Not sure why people are focusing so much on the previous metacritic scores of the games, they are far less revelant to gaming now. Halo would not be a 97 by today's standards, not even close.

Anyway, perhaps some of the reasons for the sub-90 score are technical ones:

Each game within the Master Chief Collection has problems running at a 60 FPS in one way or another. Halo 3 seems to fair the best, however it is simply an Xbox 360 game running on the Xbox One. Because of that, it is not nearly as technologically demanding as the other titles, even if it means having human NPC’s with almost octagonal-shaped heads.

No, the biggest problems for me, unfortunately, came in the Halo 2 Anniversary campaign; the game this collection is arguably centered around. The issues are plentiful:

The reflections of pools of water in certain levels cannot mirror their reflection properly, resulting in massive stuttering.
Objects occasionally clip through walls, including a fish swimming through a capsule inconspicuously.
The Gravemind level featured especially bad framerate, even bugging out near the end and phantom “rewarding” me with 1,844,575,507,370 points upon completion.
Mission 8, Delta Halo, consistently crashed my entire Xbox One system loading the checkpoint right outside the temple (aka, after 90% of the level had been completed). I couldn’t even open up the Xbox One menu; it would eventually hard crash and shut off by itself.
The Day 1 patch offers some critical fixes across the board (including that Delta Halo bug), but it still doesn’t do much for Halo: Combat Evolved Anniversary. Its troubles lie in the framerate (which is staggeringly bad when travelling in a vehicle and during cutscenes to the point of apparent “chugging” along), but also in odd instances of mixed-up visual efforts. For example, the design of orbital blasts of energy in the Anniversary Edition actually looks less detailed than its 2001 counterpart. They just look like a giant orb of energy, whereas the old edition featured two very distinct balls of energy. What’s even odder is that, at times, the textures on walls or objects in Halo: CE Anniversary look laughably worse than those from the past. Rare do these improvements look worse, but it does happen enough times to question how they got past quality assurance.

http://gamesided.com/2014/11/07/halo-master-chief-collection-single-player-review/



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Ka-pi96 said:
HyrulianScrolls said:
Ka-pi96 said:

Not on Nintendo apparently...

Yeah, because Ninetndo is making amazing GAMEPLAY that thank god most critics still can't deny, hard as they may try. And I don't think Nintendo has it nearly as bad right now as MS as far as bias in the industry goes. Everyone just wants to dump on MS right now for some reason (probably cause the last few years of the 360 sucked as far as their support). And I've dumped on MS myself, like most of the 6th and 7th gens where their game delivery paled in comparison to PS2/PS3. But right now they're killing PS4 in that area.

yeah right. Nintendo couldn't make a good game if they tried. Reviewers just have their rose tinted glasses shoved so far up their asses when it comes to Nintendo games that they automatically give them high scores regardless of how crap the game actually is.

Thank you, you're exactly the modern gamer I was referring to earlier. Absolutely no idea what good gameplay is. No wonder TLOU's gameplay gets so praised.

User was moderated for this post - Conegamer



celador said:

No, the biggest problems for me, unfortunately, came in the Halo 2 Anniversary campaign; the game this collection is arguably centered around. The issues are plentiful:

The reflections of pools of water in certain levels cannot mirror their reflection properly, resulting in massive stuttering.
Objects occasionally clip through walls, including a fish swimming through a capsule inconspicuously.
The Gravemind level featured especially bad framerate, even bugging out near the end and phantom “rewarding” me with 1,844,575,507,370 points upon completion.
Mission 8, Delta Halo, consistently crashed my entire Xbox One system loading the checkpoint right outside the temple (aka, after 90% of the level had been completed). I couldn’t even open up the Xbox One menu; it would eventually hard crash and shut off by itself.
The Day 1 patch offers some critical fixes across the board (including that Delta Halo bug), but it still doesn’t do much for Halo: Combat Evolved Anniversary. Its troubles lie in the framerate (which is staggeringly bad when travelling in a vehicle and during cutscenes to the point of apparent “chugging” along), but also in odd instances of mixed-up visual efforts. For example, the design of orbital blasts of energy in the Anniversary Edition actually looks less detailed than its 2001 counterpart. They just look like a giant orb of energy, whereas the old edition featured two very distinct balls of energy. What’s even odder is that, at times, the textures on walls or objects in Halo: CE Anniversary look laughably worse than those from the past. Rare do these improvements look worse, but it does happen enough times to question how they got past quality assurance.

http://gamesided.com/2014/11/07/halo-master-chief-collection-single-player-review/


Not saying everything is perfect after that, though. But the checkpoint stuff is indeed fixed.



90 is my prediction, great collection and great repack, and with additional Halo 5 beta. Beside Orange box i think this the second best collection.

I want to play this games in future if i able to buy Xbox One.



prinz_valium said:

god of war #94
god of war 2 #93
god of war 3 #92
god of war collection #91

 

and god of war collection was not a full remaster. only rmk

GoW collection have two games... GoW (2005) and GoW II (2007)... 94 and 93... when reviewed in 2009 (just four years after the first release) recieved 91 meta... the same collection reviewed in 2014 for Vita received 74 meta.

You are just showing to me how time matter to reviews old games... that is exactly my point.



A good reply to why reviewers and reviews are not in the best light currently:



Originally Posted by ekim

Maybe some reviewers think the gameplay isn't up to todays standards but then they knew that to expect and imho a game should be rated by how much it's meets your expectations.


That would imply that today's gameplay standards are ahead of what Halo had to offer back in 2001, which is sadly not the case.

 

http://www.neogaf.com/forum/showpost.php?p=137749234&postcount=271