burninmylight said:
Alby_da_Wolf said:
[...]
Its estimated bill of materials was ~$160 in January 2012, so, if it wasn't already profitable then, it became not too later. Obviously there are also the initial costs to recoup, and the part of online services offered for free, but if we include physical and digital SW sales it should have already given a small overall profit. Also, Sony indirectly confirms this, as PSV isn't amongst the reasons it listed for the losses (the main reason stated for entertainment division losses in the last annual report was all the costs related to PS4 launch).
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Makes me wonder why the 3DS getting dropped to $170 was so expensive for Nintendo then. Vita obviously has a lot more going on under the hood.
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3DS has 3D and two screens (and on a much smaller scale, also the hinged case increases costs), plus they dropped price very early, I'm quite sure that by now it's profitable. BTW nothing indicates stellar profits for PSV, just nice ones, enough to make appealing for Sony to keep on selling it. Add to this that even with low WW sales PSV has become quite important to keep the PS brand alive in Japan, Sony's home market. This doesn't change the fact that Sony is wasting PSV's potential outside of Japan, even if it cannot fully support two platforms, PS4 and PSV, it could still do more with not too much money, for example partially funding western localization of a larger library of Japanese 3rd party titles. If PSV is destined to remain niche, Sony could at least try and make the most of it.
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