DerNebel said:
So it always being an almost yearly franchise makes the whole thing better? bolded: That is not a fact, it's nothing but an opinion, the games get bigger and more bloated with every installment with the developers trying to cram more and more stuff in there. You cannot factually say that the games are getting better with every installment because of that, for me for example the games have long become way too big to even try and start one again. The reason Pokemon gets away with it is actually that it played a huge role in the generation that now mainly populates the internet, millions of people grew up with it and actually played it for the larger part of their life. The CoD craze only really started in 2007 on the other hand and people were basically already sick with it in 2010 or so. And Pokemon is a cash-in, period. The freaking studio that makes these games consists of 73 people, think about that, the studio that almost yearly churns out one of the biggest franchises on earth is only 73 people strong. If they really cared that much then they could easily higher some coders to maybe get the Pokemon games up to snuff from a technical standpoint, but they don't have to because people don't mind as long as it's Pokemon. |
I'm not a fan of either cod or pokemon, but if I was to play one it would be pokemon hands down. There are simply too many other shooters competing with cod, and the single player campagins are pretty boring.
But on staff numbers. Many of the best games ever created were made by smaller studios than pokemon. There are genres, like open world games, where it's easy to throw hundreds of staff at a project and have them put to good use by having them fleash out the large game world. And games on higher spec systems might need the more work on the graphics to look up to standard.
Hypothetically, If you added a hundred more dev onto pokemon what would you assign them to do? Create more pokemon? Make prettier 3d models (although it's limited what they can do because of the 3ds hardware)? Add a 4 player online co-op? Add some alternate game modes? Or maybe just make the games longer than they currently are.
They seem to have the right number of devs to make the core game. Needlessly throwing devs at a project could make things worse. It can actually cause big delays. Organise large teams is hard: it takes time training up staff, getting staff to know what they're meant to be doing. Then you have to fix the extra bugs the larger teams inevitably introduce.









